Lab01_base

This commit is contained in:
chtzsch ~ 2023-09-19 19:24:05 +03:00
parent 86a6f5b9da
commit c6a5960e15
22 changed files with 698 additions and 303 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31729.503
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeedBoat", "SpeedBoat\SpeedBoat.csproj", "{CA504B35-DFE8-449C-97F5-02C7D392541A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA504B35-DFE8-449C-97F5-02C7D392541A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {74698B56-6881-4BCE-9439-4D163E6F4EC5}
EndGlobalSection
EndGlobal

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namespace SpeedBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpeedBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpeedBoat
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -1,9 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpeedBoatLab
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -1,41 +0,0 @@

namespace speed_Boat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace speed_Boat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,143 @@

namespace SpeedBoatLab
{
partial class FormSpeedBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxSpeedBoat = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).BeginInit();
this.SuspendLayout();
//
// pictureBoxSpeedBoat
//
this.pictureBoxSpeedBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxSpeedBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxSpeedBoat.Name = "pictureBoxSpeedBoat";
this.pictureBoxSpeedBoat.Size = new System.Drawing.Size(800, 450);
this.pictureBoxSpeedBoat.TabIndex = 0;
this.pictureBoxSpeedBoat.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.BackColor = System.Drawing.Color.White;
this.buttonCreate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonCreate.Location = new System.Drawing.Point(12, 387);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(103, 51);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать обьект";
this.buttonCreate.UseVisualStyleBackColor = false;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::speed_Boat.Properties.Resources.UP;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonUp.Location = new System.Drawing.Point(716, 372);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 10;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::speed_Boat.Properties.Resources.LEFT;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonLeft.Location = new System.Drawing.Point(680, 408);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 9;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::speed_Boat.Properties.Resources.DOWN;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonDown.Location = new System.Drawing.Point(716, 408);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 8;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::speed_Boat.Properties.Resources.RIGHT;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonRight.Location = new System.Drawing.Point(752, 408);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 7;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// FormSpeedBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxSpeedBoat);
this.Name = "FormSpeedBoat";
this.Text = "Движение катера";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBoxSpeedBoat;
private System.Windows.Forms.Button buttonCreate;
private System.Windows.Forms.Button buttonUp;
private System.Windows.Forms.Button buttonLeft;
private System.Windows.Forms.Button buttonDown;
private System.Windows.Forms.Button buttonRight;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpeedBoatLab
{
public partial class FormSpeedBoat : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private SpeedBoatMovement? _tankerMovement;
public FormSpeedBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_tankerMovement == null)
{
return;
}
Bitmap bmp = new(pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_tankerMovement.DrawTransport(gr);
pictureBoxSpeedBoat.Image = bmp;
}
/// <summary>
/// Обработка создания обьекта
/// </summary>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_tankerMovement = new SpeedBoatMovement();
_tankerMovement.Init(random.Next(100, 300),
random.Next(1000, 3000),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
//startXCoord and startYCoord
_tankerMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка движения обьекта
/// </summary>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_tankerMovement == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_tankerMovement.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_tankerMovement.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_tankerMovement.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_tankerMovement.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -4,7 +4,7 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
namespace speed_Boat namespace SpeedBoatLab
{ {
static class Program static class Program
{ {
@ -17,7 +17,7 @@ namespace speed_Boat
Application.SetHighDpiMode(HighDpiMode.SystemAware); Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles(); Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false); Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1()); Application.Run(new FormSpeedBoat());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace speed_Boat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("speed_Boat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DOWN {
get {
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LEFT {
get {
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RIGHT {
get {
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UP {
get {
object obj = ResourceManager.GetObject("UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -117,4 +117,17 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="DOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\DOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="LEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\LEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="RIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\RIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\resources\UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root> </root>

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@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace SpeedBoatLab
{
public class SpeedBoat
{
/// <summary>
/// Скорость катера
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес самого катера
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Наличие мотора
/// </summary>
public bool isMotor { get; private set; }
/// <summary>
/// Наличие защитного стекла
/// </summary>
public bool isProtectedGlass { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color MainColor { get; private set; }
/// <summary>
/// Доп. цвет
/// </summary>
public Color SecondColor { get; private set; }
/// <summary>
/// Шаг перемещения катера
/// </summary>
public double Step => (double)Speed * 100 / (Weight);
public void Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor)
{
Speed = speed;
Weight = weight;
isMotor = _isMotor;
isProtectedGlass = _isProtectedGlass;
MainColor = mainColor;
SecondColor = secondColor;
}
}
}

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@ -0,0 +1,182 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpeedBoatLab;
using System.Drawing;
namespace SpeedBoatLab
{
class SpeedBoatMovement
{
/// <summary>
/// Класс-сущность
/// </summary>
public SpeedBoat? _speedBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int screenWidth;
/// <summary>
/// Высота окна
/// </summary>
private int screenHeight;
/// <summary>
/// Х-координата обьекта
/// </summary>
private int startXCoord;
/// <summary>
/// Y-координата обьекта
/// </summary>
private int startYCoord;
/// <summary>
/// Ширина обьекта
/// </summary>
private readonly int widthBoat = 100;
/// <summary>
/// Высота обьекта
/// </summary>
private readonly int heightBoat = 80;
public bool Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor, int width, int height)
{
screenWidth = width;
screenHeight = height;
_speedBoat = new SpeedBoat();
_speedBoat.Init(speed, weight, _isMotor, _isProtectedGlass, mainColor, secondColor);
/// <summary>
/// Проверка на вместимость обьекта в рамки сцены
/// </summary>
if ((widthBoat >= screenWidth) || (heightBoat >= screenHeight))
{
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
return false;
}
else
Console.WriteLine("объект создан");
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
public void SetPosition(int x, int y)
{
if ((x + widthBoat > screenWidth) || (y + heightBoat > screenHeight))
{
startXCoord = screenWidth - widthBoat;
startYCoord = screenHeight - heightBoat;
}
else
{
startXCoord = x;
startYCoord = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
public void MoveTransport(DirectionType direction)
{
if (_speedBoat == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (startXCoord - _speedBoat.Step > 0)
{
startXCoord -= (int)_speedBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (startYCoord - _speedBoat.Step > 0)
{
startYCoord -= (int)_speedBoat.Step;
}
break;
// вправо
case DirectionType.Right:
if (startXCoord + _speedBoat.Step + widthBoat < screenWidth)
{
startXCoord += (int)_speedBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (startYCoord + _speedBoat.Step + heightBoat < screenHeight)
{
startYCoord += (int)_speedBoat.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
public void DrawTransport(Graphics g)
{
if (_speedBoat == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(_speedBoat.SecondColor);
Brush mainBrush = new SolidBrush(_speedBoat.MainColor);
#region Координаты переда лодки
Point b1 = new Point(startXCoord + 80, startYCoord + 20);
Point b2 = new Point(startXCoord + 100, startYCoord + 40);
Point b3 = new Point(startXCoord + 80, startYCoord + 60);
Point[] pointsBoat = { b1, b2, b3 };
#endregion
#region Координаты защитного стекла
Point g1 = new Point(startXCoord + 70, startYCoord + 25);
Point g2 = new Point(startXCoord + 80, startYCoord + 20);
Point g3 = new Point(startXCoord + 80, startYCoord + 60);
Point g4 = new Point(startXCoord + 70, startYCoord + 55);
Point[] pointsGlass = { g1, g2, g3, g4 };
#endregion
//основа катера
g.DrawRectangle(pen, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
g.DrawEllipse(pen, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
g.DrawPolygon(pen, pointsBoat);
g.FillRectangle(mainBrush, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
g.FillEllipse(additionalBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
g.FillPolygon(mainBrush, pointsBoat);
//мотор
if (_speedBoat.isMotor)
{
g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
}
//защитное стекло
if (_speedBoat.isProtectedGlass)
{
g.DrawPolygon(pen, pointsGlass);
g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
}
}
}
}

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@ -6,4 +6,19 @@
<UseWindowsForms>true</UseWindowsForms> <UseWindowsForms>true</UseWindowsForms>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>