lab_02
This commit is contained in:
parent
c6a5960e15
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132
speed_Boat/speed_Boat/AbstractStrategy.cs
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132
speed_Boat/speed_Boat/AbstractStrategy.cs
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@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SpeedBoatLab.Drawings;
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using SpeedBoatLab.Entity;
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namespace speed_Boat.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMovementObject? _movementObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus()
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{
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return _state;
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}
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/// <summary>
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/// Установка данных
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/// </summary>
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public void SetData(IMovementObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_movementObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _movementObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _movementObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_movementObject?.CheckCanMove(directionType) ?? false)
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{
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_movementObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SpeedBoatLab
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namespace SpeedBoatLab.Drawings
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{
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/// <summary>
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/// Направление перемещения
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38
speed_Boat/speed_Boat/DrawingObjectBoat.cs
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38
speed_Boat/speed_Boat/DrawingObjectBoat.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SpeedBoatLab.Entity;
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using SpeedBoatLab.Drawings;
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namespace speed_Boat.MovementStrategy
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{
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class DrawingObjectBoat : IMovementObject
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{
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private readonly DrawingBoat? _drawingBoat = null;
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public DrawingObjectBoat(DrawingBoat drawingBoat)
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{
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_drawingBoat = drawingBoat;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if(_drawingBoat == null || _drawingBoat._entityBoat == null)
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{
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return null;
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}
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return new ObjectParameters(_drawingBoat.GetPoseX, _drawingBoat.GetPoseY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
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}
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}
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public int GetStep => (int)(_drawingBoat?._entityBoat?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) => _drawingBoat?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) => _drawingBoat?.MoveBoat(direction);
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}
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}
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57
speed_Boat/speed_Boat/DrawingSpeedBoat.cs
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57
speed_Boat/speed_Boat/DrawingSpeedBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SpeedBoatLab.Entity;
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using System.Drawing;
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namespace SpeedBoatLab.Drawings
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{
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public class DrawingSpeedBoat : DrawingBoat
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{
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public DrawingSpeedBoat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass, int width, int height) :
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base(speed, weight, mainColor, width, height, 100, 80)
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{
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if (_entityBoat != null)
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{
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_entityBoat = new EntitySpeedboat(speed, weight, mainColor, secondColor, _isMotor, _isProtectedGlass);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (_entityBoat is not EntitySpeedboat speedBoat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(speedBoat.SecondColor);
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#region Координаты защитного стекла
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Point g1 = new Point(startXCoord + 70, startYCoord + 25);
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Point g2 = new Point(startXCoord + 80, startYCoord + 20);
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Point g3 = new Point(startXCoord + 80, startYCoord + 60);
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Point g4 = new Point(startXCoord + 70, startYCoord + 55);
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Point[] pointsGlass = { g1, g2, g3, g4 };
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#endregion
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//мотор
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if (speedBoat.isMotor)
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{
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g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
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g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
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}
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//защитное стекло
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if (speedBoat.isProtectedGlass)
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{
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g.DrawPolygon(pen, pointsGlass);
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g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
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}
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base.DrawTransport(g);
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}
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}
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}
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using System.Threading.Tasks;
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using System.Drawing;
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namespace SpeedBoatLab
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namespace SpeedBoatLab.Entity
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{
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public class SpeedBoat
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/// <summary>
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/// Катер
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/// </summary>
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public class EntityBoat
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{
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/// <summary>
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/// Скорость катера
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Наличие мотора
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/// </summary>
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public bool isMotor { get; private set; }
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/// <summary>
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/// Наличие защитного стекла
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/// </summary>
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public bool isProtectedGlass { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color MainColor { get; private set; }
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/// <summary>
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/// Доп. цвет
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/// </summary>
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public Color SecondColor { get; private set; }
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/// <summary>
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/// Шаг перемещения катера
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/// </summary>
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public double Step => (double)Speed * 100 / (Weight);
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public void Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor)
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public EntityBoat(int speed, double weight, Color mainColor)
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{
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Speed = speed;
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Weight = weight;
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isMotor = _isMotor;
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isProtectedGlass = _isProtectedGlass;
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MainColor = mainColor;
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SecondColor = secondColor;
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}
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}
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41
speed_Boat/speed_Boat/EntitySpeedboat.cs
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41
speed_Boat/speed_Boat/EntitySpeedboat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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namespace SpeedBoatLab.Entity
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{
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/// <summary>
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/// Класс-сущность скоростного катера
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/// </summary>
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public class EntitySpeedboat : EntityBoat
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{
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/// <summary>
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/// Наличие мотора
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/// </summary>
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public bool isMotor { get; private set; }
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/// <summary>
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/// Наличие защитного стекла
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/// </summary>
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public bool isProtectedGlass { get; private set; }
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/// <summary>
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/// Доп. цвет
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/// </summary>
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public Color SecondColor { get; private set; }
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/// <summary>
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/// Параметры катера
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/// </summary>
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public EntitySpeedboat(int speed, double weight, Color mainColor, Color secondColor, bool _isMotor, bool _isProtectedGlass) :
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base(speed, weight, mainColor)
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{
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isMotor = _isMotor;
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isProtectedGlass = _isProtectedGlass;
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SecondColor = secondColor;
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}
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}
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}
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49
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
49
speed_Boat/speed_Boat/FormSpeedBoat.Designer.cs
generated
@ -35,6 +35,9 @@ namespace SpeedBoatLab
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.comboBox1 = new System.Windows.Forms.ComboBox();
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this.StepButton = new System.Windows.Forms.Button();
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this.buttonCreateSpeedBoat = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxSpeedBoat)).BeginInit();
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this.SuspendLayout();
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//
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@ -56,7 +59,7 @@ namespace SpeedBoatLab
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this.buttonCreate.Name = "buttonCreate";
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this.buttonCreate.Size = new System.Drawing.Size(103, 51);
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this.buttonCreate.TabIndex = 2;
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this.buttonCreate.Text = "Создать обьект";
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this.buttonCreate.Text = "Создать катер";
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this.buttonCreate.UseVisualStyleBackColor = false;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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@ -112,11 +115,52 @@ namespace SpeedBoatLab
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// comboBox1
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//
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this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBox1.FormattingEnabled = true;
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this.comboBox1.Items.AddRange(new object[] {
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"MoveToCenter",
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"MoveToBorder"});
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this.comboBox1.Location = new System.Drawing.Point(637, 12);
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this.comboBox1.Name = "comboBox1";
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this.comboBox1.Size = new System.Drawing.Size(151, 28);
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this.comboBox1.TabIndex = 11;
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//
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// StepButton
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//
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this.StepButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.StepButton.BackColor = System.Drawing.Color.White;
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this.StepButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.StepButton.Location = new System.Drawing.Point(731, 46);
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this.StepButton.Name = "StepButton";
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this.StepButton.Size = new System.Drawing.Size(57, 33);
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this.StepButton.TabIndex = 12;
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this.StepButton.Text = "Шаг";
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this.StepButton.UseVisualStyleBackColor = false;
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this.StepButton.Click += new System.EventHandler(this.StepButton_Click);
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//
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// buttonCreateSpeedBoat
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//
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this.buttonCreateSpeedBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreateSpeedBoat.BackColor = System.Drawing.Color.White;
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this.buttonCreateSpeedBoat.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.buttonCreateSpeedBoat.Location = new System.Drawing.Point(121, 387);
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this.buttonCreateSpeedBoat.Name = "buttonCreateSpeedBoat";
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this.buttonCreateSpeedBoat.Size = new System.Drawing.Size(143, 51);
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this.buttonCreateSpeedBoat.TabIndex = 13;
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this.buttonCreateSpeedBoat.Text = "Создать скоростной катер";
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this.buttonCreateSpeedBoat.UseVisualStyleBackColor = false;
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this.buttonCreateSpeedBoat.Click += new System.EventHandler(this.buttonCreateSpeedBoat_Click);
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//
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// FormSpeedBoat
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonCreateSpeedBoat);
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this.Controls.Add(this.StepButton);
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this.Controls.Add(this.comboBox1);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonDown);
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@ -138,6 +182,9 @@ namespace SpeedBoatLab
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private System.Windows.Forms.Button buttonLeft;
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private System.Windows.Forms.Button buttonDown;
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private System.Windows.Forms.Button buttonRight;
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private System.Windows.Forms.ComboBox comboBox1;
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private System.Windows.Forms.Button StepButton;
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private System.Windows.Forms.Button buttonCreateSpeedBoat;
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}
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}
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|
@ -7,6 +7,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SpeedBoatLab.Drawings;
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using SpeedBoatLab.Entity;
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using speed_Boat.MovementStrategy;
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namespace SpeedBoatLab
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{
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@ -15,25 +18,30 @@ namespace SpeedBoatLab
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private SpeedBoatMovement? _tankerMovement;
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private DrawingBoat? _boatMovement;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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public FormSpeedBoat()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Метод прорисовки машины
|
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/// Метод прорисовки лодки
|
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/// </summary>
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private void Draw()
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{
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if (_tankerMovement == null)
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if (_boatMovement == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_tankerMovement.DrawTransport(gr);
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_boatMovement.DrawTransport(gr);
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pictureBoxSpeedBoat.Image = bmp;
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}
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@ -43,18 +51,33 @@ namespace SpeedBoatLab
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private void buttonCreate_Click(object sender, EventArgs e)
|
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{
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||||
Random random = new();
|
||||
_tankerMovement = new SpeedBoatMovement();
|
||||
|
||||
_tankerMovement.Init(random.Next(100, 300),
|
||||
_boatMovement = new DrawingBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
|
||||
//startXCoord and startYCoord
|
||||
_tankerMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка создания скоростного обьекта
|
||||
/// </summary>
|
||||
private void buttonCreateSpeedBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_boatMovement = new DrawingSpeedBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
|
||||
//startXCoord and startYCoord
|
||||
_boatMovement.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
@ -64,7 +87,7 @@ namespace SpeedBoatLab
|
||||
/// </summary>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_tankerMovement == null)
|
||||
if (_boatMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -72,19 +95,56 @@ namespace SpeedBoatLab
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_tankerMovement.MoveTransport(DirectionType.Up);
|
||||
_boatMovement.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_tankerMovement.MoveTransport(DirectionType.Down);
|
||||
_boatMovement.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_tankerMovement.MoveTransport(DirectionType.Left);
|
||||
_boatMovement.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_tankerMovement.MoveTransport(DirectionType.Right);
|
||||
_boatMovement.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
private void StepButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_boatMovement == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(comboBox1.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBox1.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null
|
||||
};
|
||||
if(_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBoat(_boatMovement), pictureBoxSpeedBoat.Width, pictureBoxSpeedBoat.Height);
|
||||
comboBox1.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if(_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
speed_Boat/speed_Boat/IMovementObject.cs
Normal file
26
speed_Boat/speed_Boat/IMovementObject.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Drawings;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public interface IMovementObject
|
||||
{
|
||||
//Получение координаты Х обьекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
//шаг обьекта
|
||||
int GetStep { get; }
|
||||
|
||||
//проверка на перемещение
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
//изменение направления перемещения обьекта
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
|
||||
|
||||
}
|
44
speed_Boat/speed_Boat/MoveToBorder.cs
Normal file
44
speed_Boat/speed_Boat/MoveToBorder.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
//return objParams.RightBorder == FieldWidth && objParams.DownBorder == FieldHeight;
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth&&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
speed_Boat/speed_Boat/MoveToCenter.cs
Normal file
59
speed_Boat/speed_Boat/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab.Drawings;
|
||||
using SpeedBoatLab.Entity;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if(objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
speed_Boat/speed_Boat/ObjectParameters.cs
Normal file
53
speed_Boat/speed_Boat/ObjectParameters.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -5,16 +5,17 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SpeedBoatLab;
|
||||
using System.Drawing;
|
||||
using SpeedBoatLab.Entity;
|
||||
|
||||
|
||||
namespace SpeedBoatLab
|
||||
namespace SpeedBoatLab.Drawings
|
||||
{
|
||||
class SpeedBoatMovement
|
||||
public class DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public SpeedBoat? _speedBoat { get; private set; }
|
||||
public EntityBoat? _entityBoat { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
@ -28,27 +29,92 @@ namespace SpeedBoatLab
|
||||
/// <summary>
|
||||
/// Х-координата обьекта
|
||||
/// </summary>
|
||||
private int startXCoord;
|
||||
protected int startXCoord;
|
||||
/// <summary>
|
||||
/// Y-координата обьекта
|
||||
/// </summary>
|
||||
private int startYCoord;
|
||||
protected int startYCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина обьекта
|
||||
/// </summary>
|
||||
private readonly int widthBoat = 100;
|
||||
protected readonly int widthBoat = 100;
|
||||
/// <summary>
|
||||
/// Высота обьекта
|
||||
/// </summary>
|
||||
private readonly int heightBoat = 80;
|
||||
protected readonly int heightBoat = 80;
|
||||
|
||||
public bool Init(int speed, double weight, bool _isMotor, bool _isProtectedGlass, Color mainColor, Color secondColor, int width, int height)
|
||||
/// <summary>
|
||||
/// Х-координата обьекта
|
||||
/// </summary>
|
||||
public int GetPoseX => startXCoord;
|
||||
/// <summary>
|
||||
/// Y-координата обьекта
|
||||
/// </summary>
|
||||
public int GetPoseY => startYCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина обьекта
|
||||
/// </summary>
|
||||
public int GetWidth => widthBoat;
|
||||
/// <summary>
|
||||
/// Высота обьекта
|
||||
/// </summary>
|
||||
public int GetHeight => heightBoat;
|
||||
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//Left
|
||||
DirectionType.Left => startXCoord - _entityBoat.Step > 0,
|
||||
//Up
|
||||
DirectionType.Up => startYCoord - _entityBoat.Step > 0,
|
||||
//Down
|
||||
DirectionType.Down => startYCoord + _entityBoat.Step < screenHeight,
|
||||
//Right
|
||||
DirectionType.Right => startXCoord + _entityBoat.Step < screenWidth
|
||||
};
|
||||
}
|
||||
|
||||
//Изменение направления перемещения
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if(!CanMove(direction) || _entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch(direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
startXCoord -= (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Up:
|
||||
startYCoord -= (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Right:
|
||||
startXCoord += (int)_entityBoat.Step;
|
||||
break;
|
||||
case DirectionType.Down:
|
||||
startYCoord += (int)_entityBoat.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
public DrawingBoat(int speed, double weight, Color mainColor, int width, int height)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
_speedBoat = new SpeedBoat();
|
||||
_speedBoat.Init(speed, weight, _isMotor, _isProtectedGlass, mainColor, secondColor);
|
||||
_entityBoat = new EntityBoat(speed, weight, mainColor);
|
||||
|
||||
/// <summary>
|
||||
/// Проверка на вместимость обьекта в рамки сцены
|
||||
@ -56,13 +122,30 @@ namespace SpeedBoatLab
|
||||
if ((widthBoat >= screenWidth) || (heightBoat >= screenHeight))
|
||||
{
|
||||
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
|
||||
return false;
|
||||
if(widthBoat >= screenWidth)
|
||||
{
|
||||
widthBoat = screenWidth - widthBoat;
|
||||
}
|
||||
if (heightBoat >= screenWidth)
|
||||
{
|
||||
heightBoat = screenWidth - heightBoat;
|
||||
}
|
||||
}
|
||||
else
|
||||
Console.WriteLine("объект создан");
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
protected DrawingBoat(int speed, double weight, Color mainColor, int width, int height, int _widthBoat, int _heightBoat)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
widthBoat = _widthBoat;
|
||||
heightBoat = _heightBoat;
|
||||
_entityBoat = new EntityBoat(speed, weight, mainColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
@ -83,9 +166,9 @@ namespace SpeedBoatLab
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
public void MoveBoat(DirectionType direction)
|
||||
{
|
||||
if (_speedBoat == null)
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -94,30 +177,30 @@ namespace SpeedBoatLab
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (startXCoord - _speedBoat.Step > 0)
|
||||
if (startXCoord - _entityBoat.Step > 0)
|
||||
{
|
||||
startXCoord -= (int)_speedBoat.Step;
|
||||
startXCoord -= (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (startYCoord - _speedBoat.Step > 0)
|
||||
if (startYCoord - _entityBoat.Step > 0)
|
||||
{
|
||||
startYCoord -= (int)_speedBoat.Step;
|
||||
startYCoord -= (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (startXCoord + _speedBoat.Step + widthBoat < screenWidth)
|
||||
if (startXCoord + _entityBoat.Step + widthBoat < screenWidth)
|
||||
{
|
||||
startXCoord += (int)_speedBoat.Step;
|
||||
startXCoord += (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (startYCoord + _speedBoat.Step + heightBoat < screenHeight)
|
||||
if (startYCoord + _entityBoat.Step + heightBoat < screenHeight)
|
||||
{
|
||||
startYCoord += (int)_speedBoat.Step;
|
||||
startYCoord += (int)_entityBoat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -126,16 +209,15 @@ namespace SpeedBoatLab
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_speedBoat == null)
|
||||
if (_entityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(_speedBoat.SecondColor);
|
||||
Brush mainBrush = new SolidBrush(_speedBoat.MainColor);
|
||||
Brush mainBrush = new SolidBrush(_entityBoat.MainColor);
|
||||
|
||||
#region Координаты переда лодки
|
||||
Point b1 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
@ -144,39 +226,14 @@ namespace SpeedBoatLab
|
||||
Point[] pointsBoat = { b1, b2, b3 };
|
||||
#endregion
|
||||
|
||||
#region Координаты защитного стекла
|
||||
Point g1 = new Point(startXCoord + 70, startYCoord + 25);
|
||||
Point g2 = new Point(startXCoord + 80, startYCoord + 20);
|
||||
Point g3 = new Point(startXCoord + 80, startYCoord + 60);
|
||||
Point g4 = new Point(startXCoord + 70, startYCoord + 55);
|
||||
Point[] pointsGlass = { g1, g2, g3, g4 };
|
||||
#endregion
|
||||
|
||||
//основа катера
|
||||
g.DrawRectangle(pen, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.DrawEllipse(pen, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.DrawPolygon(pen, pointsBoat);
|
||||
|
||||
g.FillRectangle(mainBrush, startXCoord + 20, startYCoord + 20, widthBoat - 40, heightBoat - 40);
|
||||
g.FillEllipse(additionalBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.FillEllipse(mainBrush, startXCoord + 25, startYCoord + 25, widthBoat - 50, heightBoat - 50);
|
||||
g.FillPolygon(mainBrush, pointsBoat);
|
||||
|
||||
|
||||
//мотор
|
||||
if (_speedBoat.isMotor)
|
||||
{
|
||||
g.DrawRectangle(pen, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
|
||||
g.FillRectangle(additionalBrush, startXCoord + 10, startYCoord + 30, widthBoat - 90, heightBoat - 60);
|
||||
}
|
||||
|
||||
//защитное стекло
|
||||
if (_speedBoat.isProtectedGlass)
|
||||
{
|
||||
g.DrawPolygon(pen, pointsGlass);
|
||||
|
||||
g.FillPolygon(new SolidBrush(Color.Aqua), pointsGlass);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
15
speed_Boat/speed_Boat/Status.cs
Normal file
15
speed_Boat/speed_Boat/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace speed_Boat.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 1,
|
||||
InProgress = 2,
|
||||
Finish = 3
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user