2024-09-25 20:22:46 +04:00

136 lines
5.0 KiB
Python

import time
import win32con
import win32console
virtual_keys = {}
for k, v in list(win32con.__dict__.items()):
if k.startswith("VK_"):
virtual_keys[v] = k
free_console = True
try:
win32console.AllocConsole()
except win32console.error as exc:
if exc.winerror != 5:
raise
## only free console if one was created successfully
free_console = False
stdout = win32console.GetStdHandle(win32console.STD_OUTPUT_HANDLE)
stdin = win32console.GetStdHandle(win32console.STD_INPUT_HANDLE)
newbuffer = win32console.CreateConsoleScreenBuffer()
newbuffer.SetConsoleActiveScreenBuffer()
newbuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_RED
| win32console.FOREGROUND_INTENSITY
| win32console.BACKGROUND_GREEN
| win32console.BACKGROUND_INTENSITY
)
newbuffer.WriteConsole("This is a new screen buffer\n")
## test setting screen buffer and window size
## screen buffer size cannot be smaller than window size
window_size = newbuffer.GetConsoleScreenBufferInfo()["Window"]
coord = win32console.PyCOORDType(X=window_size.Right + 20, Y=window_size.Bottom + 20)
newbuffer.SetConsoleScreenBufferSize(coord)
window_size.Right += 10
window_size.Bottom += 10
newbuffer.SetConsoleWindowInfo(Absolute=True, ConsoleWindow=window_size)
## write some records to the input queue
x = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
x.Char = "X"
x.KeyDown = True
x.RepeatCount = 1
x.VirtualKeyCode = 0x58
x.ControlKeyState = win32con.SHIFT_PRESSED
z = win32console.PyINPUT_RECORDType(win32console.KEY_EVENT)
z.Char = "Z"
z.KeyDown = True
z.RepeatCount = 1
z.VirtualKeyCode = 0x5A
z.ControlKeyState = win32con.SHIFT_PRESSED
stdin.WriteConsoleInput([x, z, x])
newbuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_RED
| win32console.FOREGROUND_INTENSITY
| win32console.BACKGROUND_GREEN
| win32console.BACKGROUND_INTENSITY
)
newbuffer.WriteConsole("Press some keys, click some characters with the mouse\n")
newbuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_BLUE
| win32console.FOREGROUND_INTENSITY
| win32console.BACKGROUND_RED
| win32console.BACKGROUND_INTENSITY
)
newbuffer.WriteConsole('Hit "End" key to quit\n')
breakout = False
while not breakout:
input_records = stdin.ReadConsoleInput(10)
for input_record in input_records:
if input_record.EventType == win32console.KEY_EVENT:
if input_record.KeyDown:
if input_record.Char == "\0":
newbuffer.WriteConsole(
virtual_keys.get(
input_record.VirtualKeyCode,
"VirtualKeyCode: %s" % input_record.VirtualKeyCode,
)
)
else:
newbuffer.WriteConsole(input_record.Char)
if input_record.VirtualKeyCode == win32con.VK_END:
breakout = True
break
elif input_record.EventType == win32console.MOUSE_EVENT:
if input_record.EventFlags == 0: ## 0 indicates a button event
if input_record.ButtonState != 0: ## exclude button releases
pos = input_record.MousePosition
# switch the foreground and background colors of the character that was clicked
attr = newbuffer.ReadConsoleOutputAttribute(
Length=1, ReadCoord=pos
)[0]
new_attr = attr
if attr & win32console.FOREGROUND_BLUE:
new_attr = (
new_attr & ~win32console.FOREGROUND_BLUE
) | win32console.BACKGROUND_BLUE
if attr & win32console.FOREGROUND_RED:
new_attr = (
new_attr & ~win32console.FOREGROUND_RED
) | win32console.BACKGROUND_RED
if attr & win32console.FOREGROUND_GREEN:
new_attr = (
new_attr & ~win32console.FOREGROUND_GREEN
) | win32console.BACKGROUND_GREEN
if attr & win32console.BACKGROUND_BLUE:
new_attr = (
new_attr & ~win32console.BACKGROUND_BLUE
) | win32console.FOREGROUND_BLUE
if attr & win32console.BACKGROUND_RED:
new_attr = (
new_attr & ~win32console.BACKGROUND_RED
) | win32console.FOREGROUND_RED
if attr & win32console.BACKGROUND_GREEN:
new_attr = (
new_attr & ~win32console.BACKGROUND_GREEN
) | win32console.FOREGROUND_GREEN
newbuffer.WriteConsoleOutputAttribute((new_attr,), pos)
else:
newbuffer.WriteConsole(str(input_record))
time.sleep(0.1)
stdout.SetConsoleActiveScreenBuffer()
newbuffer.Close()
if free_console:
win32console.FreeConsole()