Создала классы

This commit is contained in:
bulatova_karina 2023-10-18 22:15:49 +03:00
parent 289e6b6192
commit 6dceedfa0d
11 changed files with 532 additions and 122 deletions

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@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.DrawingObjects;
namespace WarmlyShip.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.DrawingObjects;
namespace WarmlyShip.MovementStrategy
{
public class DrawingObjectShip : IMoveableObject
{
private readonly DrawingWarmlyShip? _drawingWarmlyShip = null;
public DrawingObjectShip(DrawingWarmlyShip drawingWarmlyShip)
{
_drawingWarmlyShip = drawingWarmlyShip;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingWarmlyShip == null || _drawingWarmlyShip.EntityWarmlyShip == null)
{
return null;
}
return new ObjectParameters(_drawingWarmlyShip.GetPosX,
_drawingWarmlyShip.GetPosY, _drawingWarmlyShip.GetWidth, _drawingWarmlyShip.GetHeight);
}
}
public int GetStep => (int)(_drawingWarmlyShip?.EntityWarmlyShip?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingWarmlyShip?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingWarmlyShip?.MoveTransport(direction);
}
}

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@ -3,18 +3,16 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.Entities;
namespace WarmlyShip
namespace WarmlyShip.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingWarmlyShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
public EntityWarmlyShip? EntityWarmlyShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -24,45 +22,63 @@ namespace WarmlyShip
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки теплохода
/// Левая координата прорисовки
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки теплохода
/// Верхняя кооридната прорисовки
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки теплохода
/// Ширина прорисовки
/// </summary>
private readonly int _WarmlyShipWidth = 180;
protected readonly int _WarmlyShipWidth = 185;
/// <summary>
/// Высота прорисовки теплохода
/// Высота прорисовки
/// </summary>
private readonly int _WarmlyShipHeight = 185;
protected readonly int _WarmlyShipHeight = 180;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pipes">Признак наличия труб</param>
/// <param name="section">Признак наличия отсека для топлива</param>
/// <param name="bodyColor">Цвет основы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipes, bool section,
int width, int height)
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</retu rns>
public DrawingWarmlyShip(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _WarmlyShipWidth || height < _WarmlyShipHeight)
{
return false;
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, pipes, section);
return true;
EntityWarmlyShip = new EntityWarmlyShip(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="buttleshipWidth">Ширина прорисовки автомобиля</param>
/// <param name="buttleshipHeight">Высота прорисовки автомобиля</param>
protected DrawingWarmlyShip(int speed, double weight, Color bodyColor, int
width, int height, int warmlyShipWidth, int warmlyShipHeight)
{
if (width <= _WarmlyShipWidth || height <= _WarmlyShipHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_WarmlyShipWidth = warmlyShipWidth;
_WarmlyShipHeight = warmlyShipHeight;
EntityWarmlyShip = new EntityWarmlyShip(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
@ -81,49 +97,12 @@ namespace WarmlyShip
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityWarmlyShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityWarmlyShip.Step > 0)
{
_startPosX -= (int)EntityWarmlyShip.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityWarmlyShip.Step > 0)
{
_startPosY -= (int)EntityWarmlyShip.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _WarmlyShipWidth + EntityWarmlyShip.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyShip.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _WarmlyShipHeight + EntityWarmlyShip.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyShip.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyShip == null)
{
@ -131,7 +110,7 @@ namespace WarmlyShip
}
Pen pen = new(Color.Black, 2);
Pen anchor = new(Color.Black, 4);
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
//корпус теплохода
Point[] hull = new Point[]
{
@ -140,31 +119,84 @@ namespace WarmlyShip
new Point(_startPosX + 140, _startPosY + 185),
new Point(_startPosX + 40, _startPosY + 185),
};
g.FillPolygon(additionalBrush, hull);
g.FillPolygon(bodyBrush, hull);
g.DrawPolygon(pen, hull);
Brush bra = new SolidBrush(EntityWarmlyShip.AdditionalColor);
//палуба
g.FillRectangle(bra, _startPosX + 25, _startPosY + 80, 130, 30);
g.FillRectangle(bodyBrush, _startPosX + 25, _startPosY + 80, 130, 30);
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 80, 130, 30);
//отсек для топлива
Brush brGray = new SolidBrush(Color.Gray);
if (EntityWarmlyShip.Section)
{
g.FillEllipse(brGray, _startPosX + 130, _startPosY + 130, 20, 20);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 130, 20, 20);
}
//трубы
if (EntityWarmlyShip.Pipes)
{
g.FillRectangle(brGray, _startPosX + 55, _startPosY, 25, 80);
g.DrawRectangle(pen, _startPosX + 55, _startPosY, 25, 80);
g.FillRectangle(brGray, _startPosX + 90, _startPosY + 20, 25, 60);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 20, 25, 60);
}
//якорь
g.DrawLine(anchor, new Point(_startPosX + 50, _startPosY + 130), new Point(_startPosX + 50,_startPosY + 150));
g.DrawLine(anchor, new Point(_startPosX + 40, _startPosY + 140), new Point(_startPosX + 60, _startPosY + 140));
g.DrawLine(anchor, new Point(_startPosX + 45, _startPosY + 150), new Point(_startPosX + 55, _startPosY + 150));
}
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// /// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _WarmlyShipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _WarmlyShipHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityWarmlyShip == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityWarmlyShip.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityWarmlyShip.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityWarmlyShip.Step + _WarmlyShipWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityWarmlyShip.Step + _WarmlyShipHeight < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityWarmlyShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityWarmlyShip.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityWarmlyShip.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityWarmlyShip.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityWarmlyShip.Step;
break;
}
}
}
}

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.Entities;
namespace WarmlyShip.DrawingObjects
{
public class DrawingWarmlyShipWithPipes : DrawingWarmlyShip
{
public DrawingWarmlyShipWithPipes(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipes, bool section, int width, int height)
: base(speed, weight, bodyColor, width, height, 185, 180)
{
if (EntityWarmlyShip != null)
{
EntityWarmlyShip = new EntityWarmlyShipWithPipes(speed, weight, bodyColor, additionalColor, pipes, section);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityWarmlyShip is not EntityWarmlyShipWithPipes warmlyShip)
{
return;
}
Pen pen = new(Color.Black, 2);
Pen anchor = new(Color.Black, 4);
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
//отсек для топлива
Brush brGray = new SolidBrush(Color.Gray);
if (EntityWarmlyShip.Section)
{
g.FillEllipse(brGray, _startPosX + 130, _startPosY + 130, 20, 20);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 130, 20, 20);
}
//трубы
if (EntityWarmlyShip.Pipes)
{
g.FillRectangle(brGray, _startPosX + 55, _startPosY, 25, 80);
g.DrawRectangle(pen, _startPosX + 55, _startPosY, 25, 80);
g.FillRectangle(brGray, _startPosX + 90, _startPosY + 20, 25, 60);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 20, 25, 60);
}
}
}
}

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@ -4,56 +4,19 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
namespace WarmlyShip.Entities
{
public class EntityWarmlyShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия труб
/// </summary>
public bool Pipes { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека для топлива
/// </summary>
public bool Section { get; private set; }
/// <summary>
/// Шаг перемещения теплохода
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса теплохода
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес теплохода</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pipes">Признак наличия труб</param>
/// <param name="section">Признак наличия отсека для топлива</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipes, bool section)
public EntityWarmlyShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pipes = pipes;
Section = section;
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip.Entities
{
public class EntityWarmlyShipWithPipes : EntityWarmlyShip
{
public Color AdditionalColor { get; private set; }
public bool Pipes { get; private set; }
public bool Section { get; private set; }
public EntityWarmlyShipWithPipes(int speed, double weight, Color bodyColor, Color
additionalColor, bool pipes, bool section)
: base (speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Pipes = pipes;
Section = section;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.DrawingObjects;
namespace WarmlyShip.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}