Создала классы, придумала проверки
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using WarmlyShip.Entities;
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using WarmlyShip.MovementStrategy;
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namespace WarmlyShip.DrawingObjects
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{
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@ -123,6 +124,10 @@ namespace WarmlyShip.DrawingObjects
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break;
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}
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}
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawingCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawingObjectShip(this);
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}
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}
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@ -7,10 +7,13 @@ namespace WarmlyShip
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{
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private DrawingWarmlyShip? _drawingWarmlyShip;
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private AbstractStrategy? _abstractStrategy;
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private AbstractStrategy? _strategy;
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public DrawingWarmlyShip? SelectedShip { get; private set; }
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public FormWarmlyShip()
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{
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InitializeComponent();
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_strategy = null;
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SelectedShip = null;
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}
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private void Draw()
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{
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@ -27,10 +30,16 @@ namespace WarmlyShip
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawingWarmlyShip = new DrawingWarmlyShip(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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color,
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pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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@ -38,12 +47,24 @@ namespace WarmlyShip
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private void buttonCreateWarmlyShip_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialogColor = new();
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if (dialogColor.ShowDialog() == DialogResult.OK)
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{
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color = dialogColor.Color;
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}
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Color addColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialogDopColor = new();
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if (dialogDopColor.ShowDialog() == DialogResult.OK)
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{
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addColor = dialogDopColor.Color;
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}
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_drawingWarmlyShip = new DrawingWarmlyShipWithPipes(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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color, addColor,
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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@ -83,32 +104,31 @@ namespace WarmlyShip
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}
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if (comboBoxStrategy.Enabled)
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{
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_abstractStrategy = comboBoxStrategy.SelectedIndex
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_strategy = comboBoxStrategy.SelectedIndex
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switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_abstractStrategy == null)
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if (_strategy == null)
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{
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return;
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}
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_abstractStrategy.SetData(new
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DrawingObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width,
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_strategy.SetData(_drawingWarmlyShip.GetMoveableObject, pictureBoxWarmlyShip.Width,
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pictureBoxWarmlyShip.Height);
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comboBoxStrategy.Enabled = false;
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}
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if (_abstractStrategy == null)
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if (_strategy == null)
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{
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return;
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}
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_abstractStrategy.MakeStep();
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_strategy.MakeStep();
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Draw();
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if (_abstractStrategy.GetStatus() == Status.Finish)
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if (_strategy.GetStatus() == Status.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_abstractStrategy = null;
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_strategy = null;
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}
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}
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}
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107
WarmlyShip/WarmlyShip/SetGeneric.cs
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107
WarmlyShip/WarmlyShip/SetGeneric.cs
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@ -0,0 +1,107 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip.Generics
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{
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internal class SetGeneric<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T?[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetGeneric(int count)
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{
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_places = new T?[count];
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="warmlyship">Добавляемый автомобиль</param>
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/// <returns></returns>
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public int Insert(T warmlyship)
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{
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// TODO вставка в начало набора
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return Insert(warmlyship, 0);
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="car">Добавляемый автомобиль</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public int Insert(T warmlyship, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// проверка, что после вставляемого элемента в массиве есть пустой элемент
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// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
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// TODO вставка по позиции
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int nullIndex = -1;
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int i;
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if (position < 0 || position >= Count)
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return -1;
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for (i = position; i < Count; i++)
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{
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if (_places[i] == null)
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{
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nullIndex = i;
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break;
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}
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}
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if (nullIndex < 0)
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return -1;
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for (i = nullIndex; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = warmlyship;
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return position;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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if (position < 0 || position >= Count)
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{
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return false;
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}
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_places[position] = null;
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return true;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position < 0 || position >= Count)
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{
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return null;
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}
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return _places[position];
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}
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}
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}
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154
WarmlyShip/WarmlyShip/ShipsGenericCollection.cs
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154
WarmlyShip/WarmlyShip/ShipsGenericCollection.cs
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@ -0,0 +1,154 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using WarmlyShip.DrawingObjects;
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using WarmlyShip.MovementStrategy;
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namespace WarmlyShip.Generics
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{
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internal class ShipsGenericCollection<T, U>
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where T : DrawingWarmlyShip
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where U : IMoveableObject
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{
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/// <summary>
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/// Ширина окна прорисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна прорисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 185;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 180;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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public ShipsGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static int operator +(ShipsGenericCollection<T, U> collect, T?
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obj)
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{
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if (obj == null)
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{
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return -1;
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}
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return collect._collection.Insert(obj);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static T? operator -(ShipsGenericCollection<T, U> collect, int
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pos)
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{
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T? obj = collect._collection.Get(pos);
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return obj;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowCars()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight +
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1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j *
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_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
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_placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i *
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_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
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}
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}
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/// <summary>
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/// /// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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T? obj;
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int diff = 1;
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int currWidth = 0;
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for (int i = 0; i < _collection.Count; i++)
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{
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// TODO получение объекта
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// TODO установка позиции
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// TODO прорисовка объекта
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currWidth++;
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if (currWidth > width)
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{
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diff++;
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currWidth = 1;
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}
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obj = _collection.Get(i);
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if (obj != null)
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{
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obj.SetPosition(i % width * _placeSizeWidth + _placeSizeWidth / 40,
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(height - diff) * _placeSizeHeight + _placeSizeHeight / 15);
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obj.DrawTransport(g);
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}
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}
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}
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}
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}
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