Создала классы
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32
WarmlyShip/WarmlyShip/Direction.cs
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32
WarmlyShip/WarmlyShip/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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240
WarmlyShip/WarmlyShip/DrawingWarmlyShip.cs
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240
WarmlyShip/WarmlyShip/DrawingWarmlyShip.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingWarmlyShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _carWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _carHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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EntityWarmlyShip = new EntityWarmlyShip();
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EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, wing, sportLine);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityWarmlyShip == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityWarmlyShip.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyShip.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityWarmlyShip.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyShip.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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// TODO: Продумать логику
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break;
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//вниз
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case DirectionType.Down:
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// TODO: Продумать логику
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityWarmlyShip == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityWarmlyShip.AdditionalColor);
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// обвесы
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if (EntityWarmlyShip.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
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20);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
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20, 40);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
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15);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
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15, 15);
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g.FillEllipse(additionalBrush, _startPosX + 90,
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_startPosY, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX + 90,
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_startPosY + 40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 10, 20, 40);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 45, 15, 15);
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g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
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g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
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40);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
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15);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
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14, 15);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY,
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20, 20);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY +
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40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX + 1,
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_startPosY + 10, 25, 40);
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g.FillRectangle(additionalBrush, _startPosX + 5,
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_startPosY + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 5,
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_startPosY + 45, 15, 15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
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15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
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39, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 1, 40, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 45, 40, 15);
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}
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//границы автомобиля
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
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g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
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30);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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//задние фары
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Brush brRed = new SolidBrush(Color.Red);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
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20);
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//передние фары
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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//кузов
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Brush br = new SolidBrush(EntityWarmlyShip.BodyColor);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
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2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
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2);
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//выделяем рамкой крышу
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
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40);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
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30);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
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30);
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// спортивная линия
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if (EntityWarmlyShip.SportLine)
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{
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g.FillRectangle(additionalBrush, _startPosX + 75,
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_startPosY + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX + 10,
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_startPosY + 23, 20, 15);
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}
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// крыло
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if (EntityWarmlyShip.Wing)
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{
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g.FillRectangle(additionalBrush, _startPosX, _startPosY
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+ 5, 10, 50);
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g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
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50);
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}
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}
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}
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}
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65
WarmlyShip/WarmlyShip/EntityWarmlyShip.cs
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WarmlyShip/WarmlyShip/EntityWarmlyShip.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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public class EntityWarmlyShip
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия антикрыла
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/// </summary>
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public bool Wing { get; private set; }
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/// <summary>
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/// Признак (опция) наличия гоночной полосы
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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Wing = wing;
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SportLine = sportLine;
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}
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}
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}
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namespace WarmlyShip
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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namespace WarmlyShip
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{
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partial class Form1
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partial class FormWarmlyShip
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.SuspendLayout();
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//
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// FormWarmlyShip
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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this.ClientSize = new System.Drawing.Size(882, 453);
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this.Name = "FormWarmlyShip";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Теплоход";
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this.ResumeLayout(false);
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}
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#endregion
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/*private PictureBox pictureBoxWarmlyShip;
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private Button buttonRight;
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private Button buttonLeft;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonCreate;*/
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}
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}
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84
WarmlyShip/WarmlyShip/FormWarmlyShip.cs
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84
WarmlyShip/WarmlyShip/FormWarmlyShip.cs
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namespace WarmlyShip
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{
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public partial class FormWarmlyShip : Form
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawingWarmlyShip? _drawingWarmlyShip;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public FormWarmlyShip()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè òåïëîõîäà
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/// </summary>
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private void Draw()
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{
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if (_drawingWarmlyShip == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxWarmlyShip.Width,
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pictureBoxWarmlyShip.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawingWarmlyShip.DrawTransport(gr);
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pictureBoxWarmlyShip.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawingWarmlyShip = new DrawingWarmlyShip();
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_drawingWarmlyShip.Init(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
_drawingWarmlyShip.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingWarmlyShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingWarmlyShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingWarmlyShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingWarmlyShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingWarmlyShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
60
WarmlyShip/WarmlyShip/FormWarmlyShip.resx
Normal file
60
WarmlyShip/WarmlyShip/FormWarmlyShip.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace WarmlyShip
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormWarmlyShip());
|
||||
}
|
||||
}
|
||||
}
|
103
WarmlyShip/WarmlyShip/Properties/Resources.Designer.cs
generated
Normal file
103
WarmlyShip/WarmlyShip/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WarmlyShip.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyShip.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap upper_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("upper-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="down-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="upper-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\upper-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
WarmlyShip/WarmlyShip/Resources/down-arrow.png
Normal file
BIN
WarmlyShip/WarmlyShip/Resources/down-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
BIN
WarmlyShip/WarmlyShip/Resources/left-arrow.png
Normal file
BIN
WarmlyShip/WarmlyShip/Resources/left-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 265 B |
BIN
WarmlyShip/WarmlyShip/Resources/right-arrow.png
Normal file
BIN
WarmlyShip/WarmlyShip/Resources/right-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 224 B |
BIN
WarmlyShip/WarmlyShip/Resources/upper-arrow.png
Normal file
BIN
WarmlyShip/WarmlyShip/Resources/upper-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 264 B |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user