Создала классы

This commit is contained in:
bulatova_karina 2023-09-13 11:00:36 +03:00
parent 36922eaf40
commit 1c2289bc85
15 changed files with 633 additions and 15 deletions

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@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,240 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingWarmlyShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _carWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _carHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor,
bodyKit, wing, sportLine);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityWarmlyShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityWarmlyShip.Step > 0)
{
_startPosX -= (int)EntityWarmlyShip.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityWarmlyShip.Step > 0)
{
_startPosY -= (int)EntityWarmlyShip.Step;
}
break;
// вправо
case DirectionType.Right:
// TODO: Продумать логику
break;
//вниз
case DirectionType.Down:
// TODO: Продумать логику
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityWarmlyShip.AdditionalColor);
// обвесы
if (EntityWarmlyShip.BodyKit)
{
g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
20);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
20, 40);
g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
15);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
15, 15);
g.FillEllipse(additionalBrush, _startPosX + 90,
_startPosY, 20, 20);
g.FillEllipse(additionalBrush, _startPosX + 90,
_startPosY + 40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 10, 20, 40);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX + 90,
_startPosY + 45, 15, 15);
g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
40);
g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
15);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
14, 15);
g.FillEllipse(additionalBrush, _startPosX, _startPosY,
20, 20);
g.FillEllipse(additionalBrush, _startPosX, _startPosY +
40, 20, 20);
g.FillRectangle(additionalBrush, _startPosX + 1,
_startPosY + 10, 25, 40);
g.FillRectangle(additionalBrush, _startPosX + 5,
_startPosY + 1, 15, 15);
g.FillRectangle(additionalBrush, _startPosX + 5,
_startPosY + 45, 15, 15);
g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
15);
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
39, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 1, 40, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 45, 40, 15);
}
//границы автомобиля
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
30);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
//задние фары
Brush brRed = new SolidBrush(Color.Red);
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
20);
//передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
20);
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
20);
//кузов
Brush br = new SolidBrush(EntityWarmlyShip.BodyColor);
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
40);
g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
40);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
2);
g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
2);
//выделяем рамкой крышу
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
40);
g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
30);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
30);
// спортивная линия
if (EntityWarmlyShip.SportLine)
{
g.FillRectangle(additionalBrush, _startPosX + 75,
_startPosY + 23, 25, 15);
g.FillRectangle(additionalBrush, _startPosX + 35,
_startPosY + 23, 35, 15);
g.FillRectangle(additionalBrush, _startPosX + 10,
_startPosY + 23, 20, 15);
}
// крыло
if (EntityWarmlyShip.Wing)
{
g.FillRectangle(additionalBrush, _startPosX, _startPosY
+ 5, 10, 50);
g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
50);
}
}
}
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
{
public class EntityWarmlyShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия антикрыла
/// </summary>
public bool Wing { get; private set; }
/// <summary>
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool SportLine { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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@ -1,10 +0,0 @@
namespace WarmlyShip
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,6 +1,6 @@
namespace WarmlyShip
{
partial class Form1
partial class FormWarmlyShip
{
/// <summary>
/// Required designer variable.
@ -28,12 +28,28 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.SuspendLayout();
//
// FormWarmlyShip
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
this.ClientSize = new System.Drawing.Size(882, 453);
this.Name = "FormWarmlyShip";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Теплоход";
this.ResumeLayout(false);
}
#endregion
/*private PictureBox pictureBoxWarmlyShip;
private Button buttonRight;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonCreate;*/
}
}

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@ -0,0 +1,84 @@
namespace WarmlyShip
{
public partial class FormWarmlyShip : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingWarmlyShip? _drawingWarmlyShip;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormWarmlyShip()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè òåïëîõîäà
/// </summary>
private void Draw()
{
if (_drawingWarmlyShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxWarmlyShip.Width,
pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingWarmlyShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingWarmlyShip = new DrawingWarmlyShip();
_drawingWarmlyShip.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
_drawingWarmlyShip.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingWarmlyShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingWarmlyShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingWarmlyShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingWarmlyShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingWarmlyShip.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -11,7 +11,7 @@ namespace WarmlyShip
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarmlyShip());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WarmlyShip.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarmlyShip.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down_arrow {
get {
object obj = ResourceManager.GetObject("down-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left_arrow {
get {
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow {
get {
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap upper_arrow {
get {
object obj = ResourceManager.GetObject("upper-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="upper-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\upper-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
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