63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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{
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public class EntityBulldozer
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет бульдозера
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Отвал бульдозера
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/// </summary>
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public bool Blade { get; private set; }
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/// <summary>
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/// Рыхлитель бульдозера
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/// </summary>
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public bool Ripper { get; private set; }
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/// <summary>
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/// Шаг перемещения бульдозера
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бульдозера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="blade">Отвал бульдозера</param>
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/// <param name="ripper">Рыхлитель бульдозера</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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DopColor = dopColor;
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Blade = blade;
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Ripper = ripper;
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}
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}
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}
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