ПИбд-23 Волков Никита Андреевич Лабораторная работа №2 #2
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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{
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public class EntityBulldozer
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет бульдозера
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Отвал бульдозера
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/// </summary>
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public bool Blade { get; private set; }
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/// <summary>
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/// Рыхлитель бульдозера
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/// </summary>
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public bool Ripper { get; private set; }
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/// <summary>
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/// Шаг перемещения бульдозера
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бульдозера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="blade">Отвал бульдозера</param>
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/// <param name="ripper">Рыхлитель бульдозера</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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DopColor = dopColor;
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Blade = blade;
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Ripper = ripper;
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}
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}
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}
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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namespace Bulldozer
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{
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/// <summary>
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/// Направления движения
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@ -1,220 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.AxHost;
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namespace Bulldozer
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{
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/// <summary>
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/// Класс отрисовки и перемещения объекта-сущности
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/// </summary>
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public class DrawingBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Координата прорисовки по оси X
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Координата прорисовки по оси Y
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина бульдозера
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/// </summary>
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private readonly int _bulldozerWidth = 150;
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/// <summary>
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/// Высота бульдозера
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/// </summary>
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private readonly int _bulldozerHeight = 60;
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/// <summary>
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///
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бульдозера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="blade">Отвал бульдозера</param>
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/// <param name="ripper">Рыхлитель бульдозера</param>
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/// <param name="width">Ширина изображения</param>
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/// <param name="height">Высота изображения</param>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper, int width, int height)
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{
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if ((height < _bulldozerHeight) || (width < _bulldozerWidth))
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{
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return false;
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}
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer();
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EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, dopColor, blade, ripper);
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return true;
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}
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _bulldozerWidth)
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{
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x = _pictureWidth - _bulldozerWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _bulldozerHeight)
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{
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y = _pictureHeight - _bulldozerHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveBulldozer(DirectionType direction)
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{
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if (EntityBulldozer == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBulldozer.Step > 0)
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{
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_startPosX -= (int)EntityBulldozer.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityBulldozer.Step > 0)
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{
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_startPosY -= (int)EntityBulldozer.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + _bulldozerWidth + EntityBulldozer.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBulldozer.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + _bulldozerHeight + EntityBulldozer.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBulldozer.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBulldozer == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
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Brush dopBrush = new SolidBrush(EntityBulldozer.DopColor);
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Pen dopPen = new Pen(EntityBulldozer.DopColor);
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/// <summary>
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/// <summary>
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/// Отрисовка отвала бульдозера
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/// </summary>
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if (EntityBulldozer.Blade)
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{
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Point point1 = new Point(_startPosX + 8, _startPosY + 29);
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Point point2 = new Point(_startPosX + 8, _startPosY + 50);
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Point point3 = new Point(_startPosX, _startPosY + 50);
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Point[] triangle = { point1, point2, point3 };
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g.FillRectangle(dopBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
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g.FillPolygon(dopBrush, triangle); // заливка отвала
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g.DrawRectangle(dopPen, _startPosX+8, _startPosY + 29, 8, 8); // обводка основания отвала
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g.DrawPolygon(dopPen, triangle); // обводка отвала
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}
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/// <summary>
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/// Отрисовка рыхлителя бульдозера
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/// </summary>
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if (EntityBulldozer.Ripper)
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{
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Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
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Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
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Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
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Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
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g.FillRectangle(dopBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
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g.FillPolygon(dopBrush, ripper); // заливка отвала
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g.DrawRectangle(dopPen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
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g.DrawPolygon(dopPen, ripper);
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}
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/// <summary>
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/// Заливка гусеницы бульдозера
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/// </summary>
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Brush brGray = new SolidBrush(Color.Gray);
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g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
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g.FillEllipse(additionalBrush, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
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g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
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/// <summary>
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/// Отрисовка границ бульдозера
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/// </summary>
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
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g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
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g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
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/// <summary>
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/// Кузов бульдозера
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/// </summary>
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g.FillRectangle(bodyBrush, _startPosX + 102, _startPosY, 28, 24); //кабина
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g.FillRectangle(bodyBrush, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
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g.FillRectangle(bodyBrush, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
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/// <summary>
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/// Корпус
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/// </summary>
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g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
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g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
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g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
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}
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}
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}
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218
Bulldozer/Bulldozer/DrawingObjects/DrawingBulldozer.cs
Normal file
218
Bulldozer/Bulldozer/DrawingObjects/DrawingBulldozer.cs
Normal file
@ -0,0 +1,218 @@
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using Bulldozer.Entities;
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namespace Bulldozer.DrawingObjects
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{
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/// <summary>
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/// Класс отрисовки и перемещения объекта-сущности
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/// </summary>
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public class DrawingBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Координата прорисовки по оси X
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Координата прорисовки по оси Y
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина бульдозера
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/// </summary>
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protected readonly int _bulldozerWidth = 150;
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/// <summary>
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/// Высота бульдозера
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/// </summary>
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protected readonly int _bulldozerHeight = 60;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height)
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{
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if (width < _bulldozerWidth || height < _bulldozerHeight)
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{
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width += _bulldozerWidth * 2;
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height += _bulldozerHeight * 2;
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}
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
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}
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}
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protected DrawingBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int bulldozerWidth, int bulldozerHeight)
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{
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if (width < _bulldozerWidth || height < _bulldozerHeight)
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{
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width += _bulldozerWidth * 2;
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height += _bulldozerHeight * 2;
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}
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor);
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0)
|
||||
{
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||||
_startPosX = 0; _startPosY = 0;
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||||
}
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||||
else
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{
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_startPosX = x;
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_startPosY = y;
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||||
}
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||||
}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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||||
/// </summary>
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||||
public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _bulldozerWidth;
|
||||
/// <summary>
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/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _bulldozerHeight;
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||||
/// <summary>
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||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityBulldozer == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
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||||
DirectionType.Left => _startPosX - EntityBulldozer.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBulldozer.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBulldozer.Step < _pictureWidth,
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//вниз
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||||
DirectionType.Down => _startPosY + EntityBulldozer.Step < _pictureHeight,
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||||
_ => false,
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||||
};
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||||
}
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||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public virtual void MoveBulldozer(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityBulldozer.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityBulldozer.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityBulldozer.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityBulldozer.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawBulldozer(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
|
||||
|
||||
/// <summary>
|
||||
/// Заливка гусеницы бульдозера
|
||||
/// </summary>
|
||||
Brush brGray = new SolidBrush(Color.Gray);
|
||||
|
||||
g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
|
||||
g.FillEllipse(additionalBrush, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
|
||||
g.FillEllipse(additionalBrush, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
|
||||
g.FillEllipse(additionalBrush, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
|
||||
g.FillEllipse(additionalBrush, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
|
||||
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
|
||||
|
||||
/// <summary>
|
||||
/// Отрисовка границ бульдозера
|
||||
/// </summary>
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
|
||||
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
|
||||
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
|
||||
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
|
||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
|
||||
|
||||
/// <summary>
|
||||
/// Кузов бульдозера
|
||||
/// </summary>
|
||||
g.FillRectangle(bodyBrush, _startPosX + 102, _startPosY, 28, 24); //кабина
|
||||
g.FillRectangle(bodyBrush, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
|
||||
g.FillRectangle(bodyBrush, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
|
||||
|
||||
/// Корпус
|
||||
/// </summary>
|
||||
g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
|
||||
g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,73 @@
|
||||
using Bulldozer.Entities;
|
||||
|
||||
namespace Bulldozer.DrawingObjects
|
||||
{
|
||||
public class DrawingBulldozerUpgraded : DrawingBulldozer
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalColor">Цвет обвесов</param>
|
||||
/// <param name="blade">Признак наличия рыхлителя</param>
|
||||
/// <param name="ripper">Признак наличия отвала</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
|
||||
|
||||
public DrawingBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper, int width, int height) :
|
||||
base(speed, weight, bodyColor, additionalColor, width, height)
|
||||
{
|
||||
if (EntityBulldozer != null)
|
||||
{
|
||||
EntityBulldozer = new EntityBulldozerUpgraded(speed, weight, bodyColor, additionalColor, dopColor, blade, ripper);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawBulldozer(Graphics g)
|
||||
{
|
||||
if (EntityBulldozer is not EntityBulldozerUpgraded upgradedBulldozer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen dopPen = new(upgradedBulldozer.DopColor);
|
||||
Brush dopBrush = new SolidBrush(upgradedBulldozer.DopColor);
|
||||
/// <summary>
|
||||
/// Отрисовка отвала бульдозера
|
||||
/// </summary>
|
||||
base.DrawBulldozer(g);
|
||||
if (upgradedBulldozer.Blade)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 8, _startPosY + 29);
|
||||
Point point2 = new Point(_startPosX + 8, _startPosY + 50);
|
||||
Point point3 = new Point(_startPosX, _startPosY + 50);
|
||||
Point[] triangle = { point1, point2, point3 };
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
|
||||
g.FillPolygon(dopBrush, triangle); // заливка отвала
|
||||
|
||||
g.DrawRectangle(dopPen, _startPosX + 8, _startPosY + 29, 8, 8); // обводка основания отвала
|
||||
g.DrawPolygon(dopPen, triangle); // обводка отвала
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка рыхлителя бульдозера
|
||||
/// </summary>
|
||||
if (upgradedBulldozer.Ripper)
|
||||
{
|
||||
Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
|
||||
Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
|
||||
Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
|
||||
Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
|
||||
g.FillPolygon(dopBrush, ripper); // заливка отвала
|
||||
|
||||
g.DrawRectangle(dopPen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
|
||||
g.DrawPolygon(dopPen, ripper);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
44
Bulldozer/Bulldozer/Entities/EntityBulldozer.cs
Normal file
44
Bulldozer/Bulldozer/Entities/EntityBulldozer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бульдозер"
|
||||
/// </summary>
|
||||
public class EntityBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения бульдозера
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес бульдозера</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
35
Bulldozer/Bulldozer/Entities/EntityBulldozerUpgraded.cs
Normal file
35
Bulldozer/Bulldozer/Entities/EntityBulldozerUpgraded.cs
Normal file
@ -0,0 +1,35 @@
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityBulldozerUpgraded : EntityBulldozer
|
||||
eegov
commented
Класс из первой части должен стать дочерним классом, а не родительским Класс из первой части должен стать дочерним классом, а не родительским
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Отвал бульдозера
|
||||
/// </summary>
|
||||
public bool Blade { get; private set; }
|
||||
/// <summary>
|
||||
/// Рыхлитель бульдозера
|
||||
/// </summary>
|
||||
public bool Ripper { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса бульдозера с обвесами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalColor">Цвет обвесов</param>
|
||||
/// <param name="blade">Отвал бульдозера</param>
|
||||
/// <param name="ripper">Рыхлитель бульдозера</param>
|
||||
public EntityBulldozerUpgraded(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool blade, bool ripper) :
|
||||
base(speed, weight, bodyColor, additionalColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
Blade = blade;
|
||||
Ripper = ripper;
|
||||
}
|
||||
}
|
||||
}
|
211
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
211
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
@ -28,121 +28,156 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxBulldozer = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
pictureBoxBulldozer = new PictureBox();
|
||||
buttonCreateBulldozer = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
buttonCreateUpgradedBulldozer = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox
|
||||
// pictureBoxBulldozer
|
||||
//
|
||||
this.pictureBoxBulldozer.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxBulldozer.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||
this.pictureBoxBulldozer.Size = new System.Drawing.Size(1010, 615);
|
||||
this.pictureBoxBulldozer.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxBulldozer.TabIndex = 0;
|
||||
this.pictureBoxBulldozer.TabStop = false;
|
||||
pictureBoxBulldozer.Dock = DockStyle.Fill;
|
||||
pictureBoxBulldozer.Location = new Point(0, 0);
|
||||
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||
pictureBoxBulldozer.Size = new Size(884, 461);
|
||||
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBulldozer.TabIndex = 0;
|
||||
pictureBoxBulldozer.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreateBulldozer
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(14, 568);
|
||||
this.buttonCreate.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(86, 31);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBulldozer.Location = new Point(12, 426);
|
||||
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||
buttonCreateBulldozer.Size = new Size(132, 23);
|
||||
buttonCreateBulldozer.TabIndex = 1;
|
||||
buttonCreateBulldozer.Text = "Создать бульдозер";
|
||||
buttonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateBulldozer.Click += buttonCreateBulldozer_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Bulldozer.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Image = global::Bulldozer.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(867, 563);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Image = Properties.Resources.arrowLeft;
|
||||
buttonLeft.Location = new Point(759, 422);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Bulldozer.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(909, 563);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(795, 422);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Bulldozer.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Image = global::Bulldozer.Properties.Resources.arrowRight;
|
||||
this.buttonRight.Location = new System.Drawing.Point(950, 563);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonRight.TabIndex = 4;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Image = Properties.Resources.arrowRight;
|
||||
buttonRight.Location = new Point(831, 422);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Bulldozer.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Image = global::Bulldozer.Properties.Resources.arrowUp;
|
||||
this.buttonUp.Location = new System.Drawing.Point(909, 515);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(34, 40);
|
||||
this.buttonUp.TabIndex = 5;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Image = Properties.Resources.arrowUp;
|
||||
buttonUp.Location = new Point(795, 386);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Движение к центру", "Движение к правой нижней границе" });
|
||||
comboBoxStrategy.Location = new Point(642, 9);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(232, 23);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStep.Location = new Point(821, 35);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(52, 23);
|
||||
buttonStep.TabIndex = 7;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// buttonCreateUpgradedBulldozer
|
||||
//
|
||||
buttonCreateUpgradedBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateUpgradedBulldozer.Location = new Point(150, 426);
|
||||
buttonCreateUpgradedBulldozer.Name = "buttonCreateUpgradedBulldozer";
|
||||
buttonCreateUpgradedBulldozer.Size = new Size(206, 23);
|
||||
buttonCreateUpgradedBulldozer.TabIndex = 8;
|
||||
buttonCreateUpgradedBulldozer.Text = "Создать бульдозер с обвесами";
|
||||
buttonCreateUpgradedBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateUpgradedBulldozer.Click += buttonCreateUpgradedBulldozer_Click;
|
||||
//
|
||||
// FormBulldozer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1010, 615);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxBulldozer);
|
||||
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
|
||||
this.Name = "FormBulldozer";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Bulldozer";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonCreateUpgradedBulldozer);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreateBulldozer);
|
||||
Controls.Add(pictureBoxBulldozer);
|
||||
Name = "FormBulldozer";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Bulldozer";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBulldozer;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateBulldozer;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button buttonCreateUpgradedBulldozer;
|
||||
}
|
||||
}
|
@ -1,7 +1,11 @@
|
||||
using Bulldozer.MovementStrategy;
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FormBulldozer : Form
|
||||
{
|
||||
|
||||
private DrawingBulldozer? _drawingBulldozer;
|
||||
|
||||
public FormBulldozer()
|
||||
@ -9,6 +13,11 @@ namespace Bulldozer
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
@ -17,10 +26,16 @@ namespace Bulldozer
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBulldozer.DrawTransport(gr);
|
||||
_drawingBulldozer.DrawBulldozer(gr);
|
||||
pictureBoxBulldozer.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü áóëüäîçåð ñ îáâåñàìè"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
@ -45,25 +60,63 @@ namespace Bulldozer
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
|
||||
private void buttonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBulldozer = new DrawingBulldozer();
|
||||
_drawingBulldozer.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height);
|
||||
_drawingBulldozer.SetPosition(random.Next(10, 100),random.Next(10, 100));
|
||||
_drawingBulldozer = new DrawingBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateUpgradedBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBulldozer = new DrawingBulldozerUpgraded(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
_drawingBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBulldozer(_drawingBulldozer), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
126
Bulldozer/Bulldozer/MovementStrategy/AbstractStrategy.cs
Normal file
126
Bulldozer/Bulldozer/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,126 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawingObject для работы с объектом DrawingBulldozer (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectBulldozer : IMoveableObject
|
||||
{
|
||||
private readonly DrawingBulldozer? _drawingBulldozer = null;
|
||||
public DrawingObjectBulldozer(DrawingBulldozer drawingBulldozer)
|
||||
{
|
||||
_drawingBulldozer = drawingBulldozer;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBulldozer == null || _drawingBulldozer.EntityBulldozer == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBulldozer.GetPosX, _drawingBulldozer.GetPosY, _drawingBulldozer.GetWidth, _drawingBulldozer.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBulldozer?.EntityBulldozer?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawingBulldozer?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawingBulldozer?.MoveBulldozer(direction);
|
||||
}
|
||||
}
|
30
Bulldozer/Bulldozer/MovementStrategy/IMoveableObject.cs
Normal file
30
Bulldozer/Bulldozer/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
Bulldozer/Bulldozer/MovementStrategy/MoveToBorder.cs
Normal file
57
Bulldozer/Bulldozer/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using Bulldozer.DrawingObjects;
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правую нижнюю границу экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
|
||||
var objParams = GetObjectParameters;
|
||||
|
||||
return objParams != null
|
||||
&& objParams.RightBorder <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth
|
||||
&& objParams.TopBorder <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
Bulldozer/Bulldozer/MovementStrategy/MoveToCenter.cs
Normal file
51
Bulldozer/Bulldozer/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,51 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
Bulldozer/Bulldozer/MovementStrategy/ObjectParameters.cs
Normal file
51
Bulldozer/Bulldozer/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,51 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
12
Bulldozer/Bulldozer/MovementStrategy/Status.cs
Normal file
12
Bulldozer/Bulldozer/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace Bulldozer
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -8,7 +8,6 @@ namespace Bulldozer
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBulldozer());
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user
Класс из первой части должен стать дочерним классом, а не родительским