ПИбд-23 Волков Никита Андреевич Лабораторная работа №1 #1

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bocchanskyy wants to merge 5 commits from Lab1 into main
21 changed files with 731 additions and 58 deletions
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bulldozer", "Bulldozer\Bulldozer.csproj", "{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bulldozer", "Bulldozer\Bulldozer.csproj", "{054C01C3-1210-4465-84BB-9B559909C149}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5971A7E3-6CB0-41D7-A8C9-F2E29DBC4C68}.Release|Any CPU.Build.0 = Release|Any CPU
{054C01C3-1210-4465-84BB-9B559909C149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{054C01C3-1210-4465-84BB-9B559909C149}.Debug|Any CPU.Build.0 = Debug|Any CPU
{054C01C3-1210-4465-84BB-9B559909C149}.Release|Any CPU.ActiveCfg = Release|Any CPU
{054C01C3-1210-4465-84BB-9B559909C149}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {59528A8E-08B2-4D91-8AD1-D237F3B6C1B5}
SolutionGuid = {F8B8E9BD-8990-494B-B3F6-8CBB63A85858}
EndGlobalSection
EndGlobal

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public class EntityBulldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Отвал бульдозера
/// </summary>
public bool Blade { get; private set; }
/// <summary>
/// Рыхлитель бульдозера
/// </summary>
public bool Ripper { get; private set; }
/// <summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бульдозера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="blade">Отвал бульдозера</param>
/// <param name="ripper">Рыхлитель бульдозера</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool ripper)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Blade = blade;
Ripper = ripper;
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
/// <summary>
/// Направления движения
/// </summary>
public enum DirectionType
Outdated
Review

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{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

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@ -0,0 +1,224 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.AxHost;
namespace Bulldozer
{
/// <summary>
/// Класс отрисовки и перемещения объекта-сущности
/// </summary>
public class DrawingBulldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Координата прорисовки по оси X
/// </summary>
private int _startPosX;
/// <summary>
/// Координата прорисовки по оси Y
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина бульдозера
/// </summary>
private readonly int _bulldozerWidth = 150;
/// <summary>
/// Высота бульдозера
/// </summary>
private readonly int _bulldozerHeight = 60;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бульдозера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="blade">Отвал бульдозера</param>
/// <param name="ripper">Рыхлитель бульдозера</param>
/// <param name="width">Ширина изображения</param>
/// <param name="height">Высота изображения</param>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool ripper, int width, int height)
{
if ((height < _bulldozerHeight) || (width < _bulldozerWidth))
{
return false;
}
else
{
_pictureWidth = width;
_pictureHeight = height;
EntityBulldozer = new EntityBulldozer();
EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, blade, ripper);
return true;
}
}
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _bulldozerWidth)
{
x = _pictureWidth - _bulldozerWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _bulldozerHeight)
{
y = _pictureHeight - _bulldozerHeight;
}
_startPosX = x;
_startPosY = y;
}
public void MoveBulldozer(DirectionType direction)
{
if (EntityBulldozer == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
}
break;
case DirectionType.Right:
if (_startPosX + _bulldozerWidth + EntityBulldozer.Step < _pictureWidth)
{
_startPosX += (int)EntityBulldozer.Step;
}
break;
case DirectionType.Down:
if (_startPosY + _bulldozerHeight + EntityBulldozer.Step < _pictureHeight)
{
_startPosY += (int)EntityBulldozer.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBulldozer == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
/// <summary>
/// <summary>
/// Отрисовка отвала бульдозера
/// </summary>
if (EntityBulldozer.Blade)
{
Point point1 = new Point(_startPosX + 8, _startPosY + 29);
Point point2 = new Point(_startPosX + 8, _startPosY + 50);
Point point3 = new Point(_startPosX, _startPosY + 50);
Point[] triangle = { point1, point2, point3 };
g.FillRectangle(additionalBrush, _startPosX + 8, _startPosY + 29, 8, 8); // заливка основания отвала
g.FillPolygon(additionalBrush, triangle); // заливка отвала
g.DrawRectangle(pen, _startPosX+8, _startPosY + 29, 8, 8); // обводка основания отвала
g.DrawPolygon(pen, triangle); // обводка отвала
}
/// <summary>
/// Отрисовка рыхлителя бульдозера
/// </summary>
if (EntityBulldozer.Ripper)
{
Point ripperPoint1 = new Point(_startPosX + 140, _startPosY + 37);
Point ripperPoint2 = new Point(_startPosX + 151, _startPosY + 37);
Point ripperPoint3 = new Point(_startPosX + 140, _startPosY + 60);
Point[] ripper = { ripperPoint1, ripperPoint2, ripperPoint3 };
g.FillRectangle(additionalBrush, _startPosX + 136, _startPosY + 29, 15, 8); // заливка основания рыхлителя
g.FillPolygon(additionalBrush, ripper); // заливка отвала
g.DrawRectangle(pen, _startPosX + 136, _startPosY + 29, 15, 8); // обводка основания рыхлителя
g.DrawPolygon(pen, ripper);
}
/// <summary>
/// Заливка гусеницы бульдозера
/// </summary>
Brush brGray = new SolidBrush(Color.Gray);
g.FillEllipse(brGray, _startPosX + 17, _startPosY + 24, 119, 40); //Гусеница
Brush brGrayDk = new SolidBrush(Color.DarkGray);
g.FillEllipse(brGrayDk, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.FillEllipse(brGrayDk, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.FillEllipse(brGrayDk, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.FillEllipse(brGrayDk, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.FillEllipse(brGrayDk, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Отрисовка границ бульдозера
/// </summary>
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 20, 20); // Левое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 35, 20, 20); // Правое колесо гусеницы
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 45, 10, 10); // 1 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 45, 10, 10); // 2 центральное колесо гусеницы
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 45, 10, 10); // 3 центральное колесо гусеницы
/// <summary>
/// Кузов бульдозера
/// </summary>
Brush brBlue = new SolidBrush(Color.Blue);
g.FillRectangle(brBlue, _startPosX + 102, _startPosY , 28, 24); //кабина
g.FillRectangle(brBlue, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.FillRectangle(brBlue, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
/// <summary>
/// Корпус
/// </summary>
g.DrawRectangle(pen, _startPosX + 102, _startPosY, 28, 24); //кабина
g.DrawRectangle(pen, _startPosX + 17, _startPosY + 24, 119, 18); // основная часть
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 24); // выхлопная труба
}
}
}

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@ -1,39 +0,0 @@
namespace Bulldozer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Bulldozer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,148 @@
namespace Bulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxBulldozer = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).BeginInit();
this.SuspendLayout();
//
// pictureBox
//
this.pictureBoxBulldozer.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBulldozer.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBulldozer.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.pictureBoxBulldozer.Name = "pictureBoxBulldozer";
this.pictureBoxBulldozer.Size = new System.Drawing.Size(1010, 615);
this.pictureBoxBulldozer.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBulldozer.TabIndex = 0;
this.pictureBoxBulldozer.TabStop = false;
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(14, 568);
this.buttonCreate.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(86, 31);
this.buttonCreate.TabIndex = 1;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Bulldozer.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Image = global::Bulldozer.Properties.Resources.arrowLeft;
this.buttonLeft.Location = new System.Drawing.Point(867, 563);
this.buttonLeft.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(34, 40);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Bulldozer.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(909, 563);
this.buttonDown.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(34, 40);
this.buttonDown.TabIndex = 3;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Bulldozer.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Image = global::Bulldozer.Properties.Resources.arrowRight;
this.buttonRight.Location = new System.Drawing.Point(950, 563);
this.buttonRight.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(34, 40);
this.buttonRight.TabIndex = 4;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Bulldozer.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Image = global::Bulldozer.Properties.Resources.arrowUp;
this.buttonUp.Location = new System.Drawing.Point(909, 515);
this.buttonUp.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(34, 40);
this.buttonUp.TabIndex = 5;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// FormBulldozer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1010, 615);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxBulldozer);
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "FormBulldozer";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Bulldozer";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBulldozer)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxBulldozer;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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@ -0,0 +1,71 @@
namespace Bulldozer
{
public partial class FormBulldozer : Form
{
private DrawingBulldozer? _drawingBulldozer;
public FormBulldozer()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingBulldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBulldozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBulldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingBulldozer.MoveBulldozer(DirectionType.Up);
break;
case "buttonDown":
_drawingBulldozer.MoveBulldozer(DirectionType.Down);
break;
case "buttonLeft":
_drawingBulldozer.MoveBulldozer(DirectionType.Left);
break;
case "buttonRight":
_drawingBulldozer.MoveBulldozer(DirectionType.Right);
break;
}
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBulldozer = new DrawingBulldozer();
_drawingBulldozer.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
_drawingBulldozer.SetPosition(random.Next(10, 100),random.Next(10, 100));
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -8,10 +8,9 @@ namespace Bulldozer
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBulldozer());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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