Mochalov D.V. Hard LabWork1 #1
3
Direction.java
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3
Direction.java
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@ -0,0 +1,3 @@
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public enum Direction {
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Up, Down, Left, Right
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}
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106
DrawningLocomotive.java
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106
DrawningLocomotive.java
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import java.awt.*;
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class DrawningLocomotive {
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public EntityLocomotive Locomotive;
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/// Левая координата отрисовки локомотива
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private float _startPosX;
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/// Верхняя координата отрисовки локомотива
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private float _startPosY;
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/// Ширина окна отрисовки
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private Integer _pictureWidth = null;
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/// Высота окна отрисовки
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private Integer _pictureHeight = null;
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/// Ширина отрисовки локомотива
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private final int _locomotiveWidth = 110;
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/// Высота отрисовки локомотива
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private final int _locomotiveHeight = 50;
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/// Инициализация свойств
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public void Init(int speed, float weight, Color bodyColor, EntityLocomotive entity)
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{
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Locomotive = entity;
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Locomotive.Init(speed, weight, bodyColor);
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}
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/// Установка позиции локомотива
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public void SetPosition(int x, int y, int width, int height)
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{
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if (x < 0 || x + _locomotiveWidth >= width)
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{
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return;
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}
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if (y < 0 || y + _locomotiveHeight >= height)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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public void MoveTransport(Direction direction)
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{
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if (_pictureWidth == null || _pictureHeight == null)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Right:
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if (_startPosX + _locomotiveWidth + Locomotive.Step() < _pictureWidth)
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{
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_startPosX += Locomotive.Step();
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}
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else _startPosX = _pictureWidth - _locomotiveWidth;
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break;
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//влево
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case Left:
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if (_startPosX - Locomotive.Step() >= 0)
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{
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_startPosX -= Locomotive.Step();
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}
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else _startPosX = 0;
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break;
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//вверх
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case Up:
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if (_startPosY - Locomotive.Step() >= 0)
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{
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_startPosY -= Locomotive.Step();
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}
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else _startPosY = 0;
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break;
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//вниз
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case Down:
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if (_startPosY + _locomotiveHeight + Locomotive.Step() < _pictureHeight)
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{
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_startPosY += Locomotive.Step();
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}
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else _startPosY = _pictureHeight - _locomotiveHeight;
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break;
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}
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}
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public void DrawTransport() {
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//TODO: do!
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}
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _locomotiveWidth || _pictureHeight <= _locomotiveHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _locomotiveWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _locomotiveWidth;
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}
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if (_startPosY + _locomotiveHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _locomotiveHeight;
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}
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}
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}
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@ -1,8 +1,46 @@
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import java.awt.*;
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import java.util.Random;
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public class EntityLocomotive {
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public int Speed;
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public int Weight;
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public Color BodyColor;
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private int Speed;
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public int getSpeed() {
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return Speed;
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}
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private float Weight;
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public float getWeight() {
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return Weight;
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}
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private Color BodyColor;
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public Color getBodyColor() {
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return BodyColor;
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}
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public float Step () {
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return Speed * 100 / Weight;
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}
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public void Init(int speed, float weight, Color bodyColor)
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{
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Random rnd = new Random();
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if (speed <= 0) {
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Speed = 50 + rnd.nextInt(100);
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}
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else {
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Speed = speed;
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}
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if (weight <= 0) {
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Weight = 40 + rnd.nextInt(30);
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}
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else {
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Weight = weight;
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}
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BodyColor = bodyColor;
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}
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}
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