172 lines
5.7 KiB
C#
172 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Locomotive
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject
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drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap(); // abstract void
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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// added logic must be checked!
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bool isFree = true;
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int startPosX = (int)(_drawningObject.GetCurrentPosition().Left / _size_x);
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int startPosY = (int)(_drawningObject.GetCurrentPosition().Top / _size_y);
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int objectWidth = (int)(_drawningObject.GetCurrentPosition().Right / _size_x);
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int objectHeight = (int)(_drawningObject.GetCurrentPosition().Bottom / _size_y);
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switch (direction)
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{
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case Direction.Right:
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for (int i = objectWidth; i <= objectWidth + (int)(_drawningObject.Step / _size_x); i++)
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{
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for (int j = startPosY; j <= objectHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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case Direction.Left:
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for (int i = startPosX; i >= (int)(_drawningObject.Step / _size_x); i--)
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{
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for (int j = startPosY; j <= objectHeight; j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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case Direction.Up:
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for (int i = startPosX; i <= objectWidth; i++)
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{
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for (int j = startPosY; j >= (int)(_drawningObject.Step / _size_y); j--)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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case Direction.Down:
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for (int i = startPosX; i <= objectWidth; i++)
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{
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for (int j = objectHeight; j <= objectHeight + (int)(_drawningObject.Step / _size_y); j++)
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{
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if (_map[i, j] == _barrier)
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{
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isFree = false;
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break;
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}
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}
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}
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break;
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}
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if (isFree)
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// added logic must be checked!
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (i * _size_x >= x && j * _size_y >= y &&
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i * _size_x <= x + _drawningObject.GetCurrentPosition().Right &&
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j * _size_y <= j + _drawningObject.GetCurrentPosition().Bottom)
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{
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if (_map[i,j] == _barrier)
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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