Mochalov D.V. LabWork3 #3
141
Locomotive/Locomotive/MapWithSetLocomotivesGeneric.cs
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141
Locomotive/Locomotive/MapWithSetLocomotivesGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Locomotive
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{
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internal class MapWithSetLocomotivesGeneric <T, U>
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where T : class, IDrawningObject
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where U : AbstractMap
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{
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/// Ширина окна отрисовки
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private readonly int _pictureWidth;
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/// Высота окна отрисовки
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private readonly int _pictureHeight;
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/// Размер занимаемого объектом места (ширина)
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private readonly int _placeSizeWidth = 210;
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/// Размер занимаемого объектом места (высота)
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private readonly int _placeSizeHeight = 90;
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/// Набор объектов
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private readonly SetLocomotivesGeneric<T> _setLocomotives;
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/// Карта
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private readonly U _map;
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/// Конструктор
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public MapWithSetLocomotivesGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setLocomotives = new SetLocomotivesGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// Перегрузка оператора сложения
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public static bool operator +(MapWithSetLocomotivesGeneric<T, U> map, T locomotive)
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{
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return map._setLocomotives.Insert(locomotive);
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}
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/// Перегрузка оператора вычитания
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public static bool operator -(MapWithSetLocomotivesGeneric<T, U> map, int position)
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{
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return map._setLocomotives.Remove(position);
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}
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/// Вывод всего набора объектов
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawLocomotives(gr);
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return bmp;
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}
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/// Просмотр объекта на карте
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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var locomotive = _setLocomotives.Get(i);
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if (locomotive != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// Перемещение объекта по крате
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// "Взбалтываем" набор, чтобы все элементы оказались в начале
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private void Shaking()
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{
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int j = _setLocomotives.Count - 1;
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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if (_setLocomotives.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var locomotive = _setLocomotives.Get(j);
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if (locomotive != null)
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{
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_setLocomotives.Insert(locomotive, i);
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_setLocomotives.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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/// Метод отрисовки фона
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{ //линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
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_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
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(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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/// Метод прорисовки объектов
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private void DrawLocomotives(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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// установка позиции
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_setLocomotives.Get(i)?.SetObject(curWidth * _placeSizeWidth, curHeight * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setLocomotives.Get(i)?.DrawningObject(g);
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if (curWidth < width) curWidth++;
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else
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{
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curWidth = 0;
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curHeight++;
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}
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}
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}
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}
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}
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74
Locomotive/Locomotive/SetLocomotivesGeneric.cs
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74
Locomotive/Locomotive/SetLocomotivesGeneric.cs
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@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Locomotive
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{
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internal class SetLocomotivesGeneric <T>
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where T : class
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{
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private readonly T[] _places;
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/// Количество объектов в массиве
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public int Count => _places.Length;
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/// Конструктор
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public SetLocomotivesGeneric(int count)
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{
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_places = new T[count];
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}
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/// Добавление объекта в набор
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public bool Insert(T locomotive)
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{
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return Insert(locomotive, 0);
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}
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/// Добавление объекта в набор на конкретную позицию
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public bool Insert(T locomotive, int position)
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{
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if (position >= _places.Length|| position < 0) return false;
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if (_places[position] == null)
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{
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_places[position] = locomotive;
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return true;
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}
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int emptyEl = -1;
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for (int i = position + 1; i < Count; i++)
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{
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if (_places[i] == null) emptyEl = i;
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break;
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}
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if (emptyEl == -1)
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{
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return false;
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}
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for (int i = emptyEl; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = locomotive;
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return true;
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}
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/// Удаление объекта из набора с конкретной позиции
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public bool Remove(int position)
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{
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if (position >= _places.Length || position < 0) return false;
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_places[position] = null;
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return true;
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}
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/// Получение объекта из набора по позиции
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public T Get(int position)
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{
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if (position >= _places.Length || position < 0)
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{
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return null;
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}
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return _places[position];
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}
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}
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}
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