Mochalov D.V. LabWork2 #2
4
Locomotive/Locomotive/FormMap.Designer.cs
generated
4
Locomotive/Locomotive/FormMap.Designer.cs
generated
@ -159,11 +159,13 @@
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this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBoxSelectorMap.FormattingEnabled = true;
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this.comboBoxSelectorMap.Items.AddRange(new object[] {
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"Простая карта"});
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"Простая карта",
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"Карта с шипами"});
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
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this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
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this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
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this.comboBoxSelectorMap.TabIndex = 8;
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this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged);
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//
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// FormMap
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//
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@ -78,7 +78,7 @@ namespace Locomotive
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}
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/// Смена карты
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private void ComboBoxSelectorMap_SelectedIndexChanged(object sender,
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private void comboBoxSelectorMap_SelectedIndexChanged(object sender,
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EventArgs e)
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{
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switch (comboBoxSelectorMap.Text)
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@ -86,6 +86,10 @@ namespace Locomotive
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case "Простая карта":
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_abstractMap = new SimpleMap();
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break;
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case "Карта с шипами":
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_abstractMap = new SpikeMap();
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break;
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}
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}
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}
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59
Locomotive/Locomotive/SpikeMap.cs
Normal file
59
Locomotive/Locomotive/SpikeMap.cs
Normal file
@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Locomotive
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{
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internal class SpikeMap : AbstractMap
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{
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/// Цвет участка закрытого
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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/// Цвет участка открытого
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private readonly Brush roadColor = new SolidBrush(Color.Gray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
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1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
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1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 15)
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{
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int x = _random.Next(1, 99);
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int y = _random.Next(1, 99);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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if (_map[x + 1, y] == _freeRoad) _map[x + 1, y] = _barrier;
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if (_map[x - 1, y] == _freeRoad) _map[x - 1, y] = _barrier;
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if (_map[x, y + 1] == _freeRoad) _map[x, y + 1] = _barrier;
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if (_map[x, y - 1] == _freeRoad) _map[x, y - 1] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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