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4 changed files with 133 additions and 2 deletions

View File

@ -159,11 +159,14 @@
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true; this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] { this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта"}); "Простая карта",
"Карта с шипами",
"Карта с рельсами"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12); this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap"; this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28); this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
this.comboBoxSelectorMap.TabIndex = 8; this.comboBoxSelectorMap.TabIndex = 8;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged);
// //
// FormMap // FormMap
// //

View File

@ -78,7 +78,7 @@ namespace Locomotive
} }
/// Смена карты /// Смена карты
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, private void comboBoxSelectorMap_SelectedIndexChanged(object sender,
EventArgs e) EventArgs e)
{ {
switch (comboBoxSelectorMap.Text) switch (comboBoxSelectorMap.Text)
@ -86,6 +86,13 @@ namespace Locomotive
case "Простая карта": case "Простая карта":
_abstractMap = new SimpleMap(); _abstractMap = new SimpleMap();
break; break;
case "Карта с шипами":
_abstractMap = new SpikeMap();
break;
case "Карта с рельсами":
_abstractMap = new RailroadMap();
break;
} }
} }
} }

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@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Locomotive
{
internal class RailroadMap : AbstractMap
{
/// Цвет участка закрытого
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// Цвет участка открытого
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 1)
{
int y = _random.Next(0, 95);
for(int x = 0; x < 99; x++)
{
_map[x, y] = _barrier;
_map[x, y + 5] = _barrier;
if (x % 5 == 0)
{
_map[x, y + 1] = _barrier;
_map[x, y + 2] = _barrier;
_map[x, y + 3] = _barrier;
_map[x, y + 4] = _barrier;
}
}
counter += 1;
}
}
}
}

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@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Locomotive
{
internal class SpikeMap : AbstractMap
{
/// Цвет участка закрытого
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// Цвет участка открытого
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 15)
{
int x = _random.Next(1, 99);
int y = _random.Next(1, 99);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
if (_map[x + 1, y] == _freeRoad) _map[x + 1, y] = _barrier;
if (_map[x - 1, y] == _freeRoad) _map[x - 1, y] = _barrier;
if (_map[x, y + 1] == _freeRoad) _map[x, y + 1] = _barrier;
if (_map[x, y - 1] == _freeRoad) _map[x, y - 1] = _barrier;
counter++;
}
}
}
}
}