Добавлена карта с рельсами.

This commit is contained in:
Данила Мочалов 2022-09-26 22:07:05 +04:00
parent 91a3a29949
commit b740601834
3 changed files with 67 additions and 1 deletions

View File

@ -160,7 +160,8 @@
this.comboBoxSelectorMap.FormattingEnabled = true; this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] { this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта", "Простая карта",
"Карта с шипами"}); "Карта с шипами",
"Карта с рельсами"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12); this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap"; this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28); this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);

View File

@ -89,6 +89,9 @@ namespace Locomotive
case "Карта с шипами": case "Карта с шипами":
_abstractMap = new SpikeMap(); _abstractMap = new SpikeMap();
break; break;
case "Карта с рельсами":
_abstractMap = new RailroadMap();
break;
} }
} }

View File

@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Locomotive
{
internal class RailroadMap : AbstractMap
{
/// Цвет участка закрытого
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// Цвет участка открытого
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 1)
{
int y = _random.Next(0, 95);
for(int x = 0; x < 99; x++)
{
_map[x, y] = _barrier;
_map[x, y + 5] = _barrier;
if (x % 5 == 0)
{
_map[x, y + 1] = _barrier;
_map[x, y + 2] = _barrier;
_map[x, y + 3] = _barrier;
_map[x, y + 4] = _barrier;
}
}
counter += 1;
}
}
}
}