Готовая лаб 2
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@ -33,7 +33,6 @@ namespace Locomotive
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public Bitmap MoveObject(Direction direction)
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{
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// added logic must be checked!
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bool isFree = true;
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int startPosX = (int)(_drawningObject.GetCurrentPosition().Left / _size_x);
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@ -117,8 +116,6 @@ namespace Locomotive
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// added logic must be checked!
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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@ -107,7 +107,7 @@ namespace Locomotive
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}
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Pen pen = new(Color.Black);
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//тело
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g.DrawRectangle(pen, _startPosX , _startPosY, 110 - 10, 50 - 10);
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g.FillRectangle(new SolidBrush(Color.MediumBlue), _startPosX , _startPosY, 110 - 10, 50 - 10);
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//окна
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g.FillRectangle(new SolidBrush(Locomotive?.BodyColor ?? Color.Black), _startPosX + 10, _startPosY + 10, 10, 10);
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g.FillRectangle(new SolidBrush(Locomotive?.BodyColor ?? Color.Black), _startPosX + 30, _startPosY + 10, 10, 10);
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@ -115,10 +115,10 @@ namespace Locomotive
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//дверь
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
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//колеса
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 10, 10);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 40, 10, 10);
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 40, 10, 10);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 10, 10);
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g.FillEllipse(new SolidBrush(Color.Black), _startPosX, _startPosY + 40, 10, 10);
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g.FillEllipse(new SolidBrush(Color.Black), _startPosX + 20, _startPosY + 40, 10, 10);
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g.FillEllipse(new SolidBrush(Color.Black), _startPosX + 70, _startPosY + 40, 10, 10);
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g.FillEllipse(new SolidBrush(Color.Black), _startPosX + 90, _startPosY + 40, 10, 10);
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//черный прямоугольник
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g.FillRectangle(new SolidBrush(Locomotive?.BodyColor ?? Color.Black), _startPosX + 100, _startPosY + 10, 10, 30);
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}
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@ -11,7 +11,7 @@ namespace Locomotive
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/// Цвет участка закрытого
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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/// Цвет участка открытого
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private readonly Brush roadColor = new SolidBrush(Color.Gray);
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private readonly Brush roadColor = new SolidBrush(Color.Pink);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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@ -11,7 +11,7 @@ namespace Locomotive
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/// Цвет участка закрытого
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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/// Цвет участка открытого
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private readonly Brush roadColor = new SolidBrush(Color.Gray);
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private readonly Brush roadColor = new SolidBrush(Color.Green);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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