Этап 1. Переход с массива на список.
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@ -3,7 +3,6 @@ namespace Locomotive
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public partial class FormLocomotive : Form
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{
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private DrawningLocomotive _locomotive;
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public DrawningLocomotive SelectedLocomotive { get; private set; }
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public FormLocomotive()
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@ -41,7 +40,6 @@ namespace Locomotive
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SetData();
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Draw();
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}
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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//ïîëó÷àåì èìÿ êíîïêè
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@ -55,14 +55,10 @@ namespace Locomotive
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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var locomotive = _setLocomotives.Get(i);
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if (locomotive != null)
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, locomotive);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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/// Перемещение объекта по крате
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@ -80,11 +76,11 @@ namespace Locomotive
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int j = _setLocomotives.Count - 1;
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for (int i = 0; i < _setLocomotives.Count; i++)
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{
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if (_setLocomotives.Get(i) == null)
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if (_setLocomotives[i] == null)
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{
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for (; j > i; j--)
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{
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var locomotive = _setLocomotives.Get(j);
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var locomotive = _setLocomotives[j];
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if (locomotive != null)
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{
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_setLocomotives.Insert(locomotive, i);
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@ -148,11 +144,11 @@ namespace Locomotive
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < _setLocomotives.Count; i++)
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foreach (var locomotive in _setLocomotives.GetLocomotives())
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{
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// установка позиции
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_setLocomotives.Get(i)?.SetObject(curWidth * _placeSizeWidth + 10, curHeight * _placeSizeHeight + 15, _pictureWidth, _pictureHeight);
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_setLocomotives.Get(i)?.DrawningObject(g);
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locomotive?.SetObject(curWidth * _placeSizeWidth + 10, curHeight * _placeSizeHeight + 15, _pictureWidth, _pictureHeight);
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locomotive?.DrawningObject(g);
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if (curWidth < width) curWidth++;
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else
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{
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@ -9,14 +9,18 @@ namespace Locomotive
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internal class SetLocomotivesGeneric <T>
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where T : class
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{
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private readonly T[] _places;
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/// Список хранимых объектов
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private readonly List<T> _places;
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/// Количество объектов в массиве
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public int Count => _places.Length;
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public int Count => _places.Count;
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// Ограничение на количество
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private readonly int _maxCount;
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/// Конструктор
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public SetLocomotivesGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// Добавление объекта в набор
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public int Insert(T locomotive)
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@ -26,53 +30,47 @@ namespace Locomotive
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/// Добавление объекта в набор на конкретную позицию
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public int Insert(T locomotive, int position)
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{
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if (position >= _places.Length|| position < 0) return -1;
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if (position >= _maxCount|| position < 0) return -1;
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_places.Insert(position, locomotive);
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if (_places[position] == null)
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{
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_places[position] = locomotive;
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return position;
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}
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int emptyEl = -1;
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for (int i = position + 1; i < Count; i++)
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{
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if (_places[i] == null)
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{
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emptyEl = i;
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break;
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}
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}
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if (emptyEl == -1)
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{
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return -1;
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}
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for (int i = emptyEl; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = locomotive;
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return position;
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}
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/// Удаление объекта из набора с конкретной позиции
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public T Remove(int position)
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{
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if (position >= _places.Length || position < 0) return null;
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if (position >= _maxCount || position < 0) return null;
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T result = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return result;
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}
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/// Получение объекта из набора по позиции
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public T Get(int position)
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// Индексатор
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public T this[int position]
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{
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if (position >= _places.Length || position < 0)
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get
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{
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return null;
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}
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if (position >= _maxCount || position < 0) return null;
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return _places[position];
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}
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set
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{
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if (position >= _maxCount || position < 0) return;
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Insert(value, position);
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}
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}
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/// Проход по набору до первого пустого
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public IEnumerable<T> GetLocomotives()
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{
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foreach (var locomotive in _places)
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{
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if (locomotive != null)
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{
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yield return locomotive;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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