diff --git a/Locomotive/Locomotive/DrawningLocomotive.cs b/Locomotive/Locomotive/DrawningLocomotive.cs index 1d24b24..d89816b 100644 --- a/Locomotive/Locomotive/DrawningLocomotive.cs +++ b/Locomotive/Locomotive/DrawningLocomotive.cs @@ -142,5 +142,10 @@ namespace Locomotive _startPosY = _pictureHeight.Value - _locomotiveHeight; } } + // Получение текущей позиции объекта + public (float Left, float Right, float Top, float Bottom) GetCurrentPosition() + { + return (_startPosX, _startPosY, _startPosX + _locomotiveWidth, _startPosY + _locomotiveHeight); + } } } diff --git a/Locomotive/Locomotive/DrawningObjectLocomotive.cs b/Locomotive/Locomotive/DrawningObjectLocomotive.cs new file mode 100644 index 0000000..389e9c8 --- /dev/null +++ b/Locomotive/Locomotive/DrawningObjectLocomotive.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Locomotive +{ + internal class DrawningObjectLocomotive : IDrawningObject + { + private DrawningLocomotive _locomotive = null; + + public DrawningObjectLocomotive(DrawningLocomotive locomotive) + { + _locomotive = locomotive; + } + + public float Step => _locomotive?.Locomotive?.Step ?? 0; + + public void DrawningObject(Graphics g) + { + _locomotive?.DrawTransport(g); + } + + public (float Left, float Right, float Top, float Bottom) GetCurrentPosition() + { + return _locomotive?.GetCurrentPosition() ?? default; + } + + public void MoveObject(Direction direction) + { + _locomotive?.MoveTransport(direction); + } + + public void SetObject(int x, int y, int width, int height) + { + _locomotive?.SetPosition(x, y, width, height); + } + } +} diff --git a/Locomotive/Locomotive/IDrawningObject.cs b/Locomotive/Locomotive/IDrawningObject.cs new file mode 100644 index 0000000..ad04e9e --- /dev/null +++ b/Locomotive/Locomotive/IDrawningObject.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Locomotive +{ + internal interface IDrawningObject + { + /// Шаг перемещения объекта + public float Step { get; } + /// Установка позиции объекта + void SetObject(int x, int y, int width, int height); + /// Изменение направления перемещения объекта + void MoveObject(Direction direction); + /// Отрисовка объекта + void DrawningObject(Graphics g); + /// Получение текущей позиции объекта + (float Left, float Right, float Top, float Bottom) GetCurrentPosition(); + } +}