Лабораторная работа №1

This commit is contained in:
augeliua 2025-02-10 01:36:41 +04:00
parent 7948a73db9
commit 33237604b6
16 changed files with 803 additions and 77 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_OOP;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_OOP;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingLiftingCrane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLiftingCrane? EntityLiftingCrane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCarWidth = 250;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCarHeight = 240;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="crane">Кран</param>
/// <param name="counterWeight">Простивовес</param>
/// <param name="line">Наличие дороги</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool crane, bool counterWeight, bool line)
{
EntityLiftingCrane = new EntityLiftingCrane();
EntityLiftingCrane.Init(speed, weight, bodyColor, additionalColor,
crane, counterWeight, line);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLiftingCrane == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLiftingCrane.Step > 0)
{
_startPosX -= (int)EntityLiftingCrane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLiftingCrane.Step > 0)
{
_startPosY -= (int)EntityLiftingCrane.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLiftingCrane.Step > 0)
{
_startPosX += (int)EntityLiftingCrane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLiftingCrane.Step > 0)
{
_startPosY += (int)EntityLiftingCrane.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityLiftingCrane == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityLiftingCrane.AdditionalColor);
//
if (EntityLiftingCrane.Crane)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 10);
g.DrawRectangle(pen, _startPosX.Value + 130, _startPosY.Value + 10, 20, 110);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 150, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 10, 20, 110);
}
if (EntityLiftingCrane.CounterWeight)
{
g.DrawRectangle(pen, _startPosX.Value + 140, _startPosY.Value + 60, 60, 60);
g.FillRectangle(additionalBrush, _startPosX.Value + 140, _startPosY.Value + 60, 60, 60);
}
// Передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 150, 10, 20);
g.FillRectangle(brYellow, _startPosX.Value + 30, _startPosY.Value + 150, 10, 20);
// Задние фары
Brush brRed = new SolidBrush(Color.Red);
g.DrawRectangle(pen, _startPosX.Value + 240, _startPosY.Value + 150, 10, 20);
g.FillRectangle(brRed, _startPosX.Value + 240, _startPosY.Value + 150, 10, 20);
// Границы кабины
Brush br = new SolidBrush(EntityLiftingCrane.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 40, 60, 80);
g.FillRectangle(br, _startPosX.Value + 60, _startPosY.Value + 40, 60, 80);
// Корпус
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 120, 200, 60);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 120, 200, 60);
// Гусеницы
Brush brBlack = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 180, 240, 60);
g.FillRectangle(brBlack, _startPosX.Value + 10, _startPosY.Value + 180, 240, 60);
// Катки
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 180, 60, 60);
g.FillEllipse(br, _startPosX.Value + 20, _startPosY.Value + 180, 60, 60);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 180, 60, 60);
g.FillEllipse(br, _startPosX.Value + 100, _startPosY.Value + 180, 60, 60);
g.DrawEllipse(pen, _startPosX.Value + 180, _startPosY.Value + 180, 60, 60);
g.FillEllipse(br, _startPosX.Value + 180, _startPosY.Value + 180, 60, 60);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_OOP
{
public class EntityLiftingCrane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Кран
/// </summary>
public bool Crane { get; private set; }
/// <summary>
/// Противовес
/// </summary>
public bool CounterWeight { get; private set; }
/// <summary>
/// Наличие дороги
/// </summary>
public bool Line { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="crane">Кран</param>
/// <param name="counterWeight">Простивовес</param>
/// <param name="line">Наличие дороги</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool crane, bool counterWeight, bool line)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Crane = crane;
CounterWeight = counterWeight;
Line = line;
}
}
}

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@ -1,39 +0,0 @@
namespace Project_OOP
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Project_OOP
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace Project_OOP
{
partial class FormLiftingCrane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxLiftingCrane = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLiftingCrane).BeginInit();
SuspendLayout();
//
// pictureBoxLiftingCrane
//
pictureBoxLiftingCrane.Dock = DockStyle.Fill;
pictureBoxLiftingCrane.Location = new Point(0, 0);
pictureBoxLiftingCrane.Name = "pictureBoxLiftingCrane";
pictureBoxLiftingCrane.Size = new Size(1038, 519);
pictureBoxLiftingCrane.TabIndex = 0;
pictureBoxLiftingCrane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 474);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(105, 33);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(914, 476);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(996, 476);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(955, 476);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(955, 435);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormLiftingCrane
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1038, 519);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxLiftingCrane);
Name = "FormLiftingCrane";
Text = "Подъемный кран";
((System.ComponentModel.ISupportInitialize)pictureBoxLiftingCrane).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxLiftingCrane;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
}
}

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@ -0,0 +1,78 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Project_OOP
{
public partial class FormLiftingCrane : Form
{
private DrawingLiftingCrane _drawingLiftingCrane;
public FormLiftingCrane()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingLiftingCrane == null)
{
return;
}
Bitmap bmp = new(pictureBoxLiftingCrane.Width, pictureBoxLiftingCrane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingLiftingCrane.DrawTransport(gr);
pictureBoxLiftingCrane.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingLiftingCrane = new DrawingLiftingCrane();
_drawingLiftingCrane.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawingLiftingCrane.SetPictureSize(pictureBoxLiftingCrane.Width, pictureBoxLiftingCrane.Height);
_drawingLiftingCrane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingLiftingCrane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingLiftingCrane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingLiftingCrane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingLiftingCrane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingLiftingCrane.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -11,7 +11,7 @@ namespace Project_OOP
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormLiftingCrane());
} }
} }
} }

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<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Project_OOP.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_OOP.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Вверх {
get {
object obj = ResourceManager.GetObject("Вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Влево {
get {
object obj = ResourceManager.GetObject("Влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Вниз {
get {
object obj = ResourceManager.GetObject("Вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Вправо {
get {
object obj = ResourceManager.GetObject("Вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Вверх.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Влево.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Вниз.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Вправо.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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