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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.Drawnings;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using Project_Catamaran.Entities;
using System.Runtime.InteropServices;
using System.Xml.Resolvers;
namespace Project_Catamaran.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCatamaran : DrawningSimpleCatamaran
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deck">Признак наличия палубы</param>
/// <param name="sail">Признак наличия мачты</param>
/// <param name="floats">Признак наличия поплавков</param>
{
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail, bool deck) : base(100, 90, bodyColor)
{
EntitySimpleCatamaran = new EntityCatamaran(speed, weight, bodyColor, additionalColor, floats, sail, deck);
}
public override void DrawTransport(Graphics g)
{
if (EntitySimpleCatamaran == null || EntitySimpleCatamaran is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
pen.Width = 2;
Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
// палуба
if (catamaran.Deck)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 40, 60, 20);
}
if (catamaran.Sail)
{
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 50, _startPosX.Value + 75, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 75, _startPosY.Value + 30, _startPosX.Value + 110, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 50, _startPosY.Value + 40);
}
_startPosX += 10;
_startPosY += 10;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 10;
if (catamaran.Floats)
{
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 60, _startPosX.Value + 45, _startPosY.Value + 75);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 40, _startPosX.Value + 45, _startPosY.Value + 25);
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 100, 15);
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 10, 100, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 75, 100, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 10, 100, 15);
}
}
}

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using Project_Catamaran.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.Drawnings;
public class DrawningSimpleCatamaran
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySimpleCatamaran? EntitySimpleCatamaran { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катамарана
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки катамарана
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranWidth = 100;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranHeight = 85;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCatamaranWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningCatamaranHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
/// <summary>
/// Пустой конструктор
/// </summary>
///
private DrawningSimpleCatamaran()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningSimpleCatamaran(int speed, double weight, Color bodyColor) : this()
{
EntitySimpleCatamaran = new EntitySimpleCatamaran(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCatamaranWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningCatamaranHeight">Высота прорисовки автомобиля</param>
protected DrawningSimpleCatamaran(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
{
_drawningCatamaranWidth = drawningCatamaranWidth;
_drawningCatamaranHeight = drawningCatamaranHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningCatamaranWidth && height > _drawningCatamaranHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningCatamaranWidth;
}
if (_startPosY.Value + _drawningCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningCatamaranHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningCatamaranWidth;
}
if (_startPosY.Value + _drawningCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningCatamaranHeight;
}
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySimpleCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySimpleCatamaran.Step > 0)
{
_startPosX -= (int)EntitySimpleCatamaran.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySimpleCatamaran.Step > 0)
{
_startPosY -= (int)EntitySimpleCatamaran.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntitySimpleCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntitySimpleCatamaran.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntitySimpleCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntitySimpleCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
Pen pen = new(Color.Black);
pen.Width = 2;
Brush simpleBrush = new SolidBrush(EntitySimpleCatamaran.BodyColor);
//границы судна
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value + 70, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 30, _startPosX.Value + 70, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 30, _startPosX.Value + 90, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 40);
//отрисовка цвета палубы
g.FillEllipse(simpleBrush, _startPosX.Value + 5, _startPosY.Value + 30, 60, 20);
// отрисовка поплавков
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.Entities;
public class EntityCatamaran : EntitySimpleCatamaran
{
/// <summary>
/// Доп цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Палуба
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Признак (опция) наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Признак (опция) наличия поплавков
/// </summary>
public bool Floats { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса катамарана
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deck">Признак наличия палубы</param>
/// <param name="sail">Признак наличия мачты</param>
/// <param name="floats">Признак наличия поплавков</param>
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail, bool deck) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Deck = deck;
Sail = sail;
Floats = floats;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.Entities;
/// <summary>
/// Класс-сущность Простой Катамаран
/// </summary>
public class EntitySimpleCatamaran
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Основной цвет</param>
public EntitySimpleCatamaran(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace LabOOP_1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace LabOOP_1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace Project_Catamaran;
partial class FormCatamaran
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonCreateSimpleCatamaran = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
pictureBoxCatamaran = new PictureBox();
buttonCreateCatamaran = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
// buttonCreateSimpleCatamaran
//
buttonCreateSimpleCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSimpleCatamaran.Location = new Point(12, 404);
buttonCreateSimpleCatamaran.Name = "buttonCreateSimpleCatamaran";
buttonCreateSimpleCatamaran.Size = new Size(260, 34);
buttonCreateSimpleCatamaran.TabIndex = 1;
buttonCreateSimpleCatamaran.Text = "Создать простой катамаран";
buttonCreateSimpleCatamaran.UseVisualStyleBackColor = true;
buttonCreateSimpleCatamaran.Click += buttonCreateSimpleCatamaran_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(641, 394);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(682, 394);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(682, 353);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(723, 394);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// pictureBoxCatamaran
//
pictureBoxCatamaran.Dock = DockStyle.Fill;
pictureBoxCatamaran.Location = new Point(0, 0);
pictureBoxCatamaran.Name = "pictureBoxCatamaran";
pictureBoxCatamaran.Size = new Size(800, 450);
pictureBoxCatamaran.TabIndex = 6;
pictureBoxCatamaran.TabStop = false;
//
// buttonCreateCatamaran
//
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCatamaran.Location = new Point(291, 404);
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
buttonCreateCatamaran.Size = new Size(202, 34);
buttonCreateCatamaran.TabIndex = 7;
buttonCreateCatamaran.Text = "Создать катамаран";
buttonCreateCatamaran.UseVisualStyleBackColor = true;
buttonCreateCatamaran.Click += buttonCreateCatamaran_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(606, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(182, 33);
comboBoxStrategy.TabIndex = 8;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(676, 51);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(112, 34);
buttonStrategyStep.TabIndex = 9;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCatamaran);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateSimpleCatamaran);
Controls.Add(pictureBoxCatamaran);
Name = "FormCatamaran";
Text = "Катамаран";
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonCreateSimpleCatamaran;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private PictureBox pictureBoxCatamaran;
private Button buttonCreateCatamaran;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}

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using Project_Catamaran.Drawnings;
using Project_Catamaran.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Project_Catamaran;
public partial class FormCatamaran : Form
{
private DrawningSimpleCatamaran? _drawningSimpleCatamaran;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormCatamaran()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningSimpleCatamaran == null)
{
return;
}
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSimpleCatamaran.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningSimpleCatamaran):
_drawningSimpleCatamaran = new DrawningSimpleCatamaran(random.Next(30, 70), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningCatamaran):
_drawningSimpleCatamaran = new DrawningCatamaran(random.Next(30, 70), random.Next(100, 500),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningSimpleCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningSimpleCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка кнопки "Создать обычнвй катамаран"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateSimpleCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSimpleCatamaran));
/// <summary>
/// Обработка кнопки "Создать катамаран"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSimpleCatamaran == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningSimpleCatamaran.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningSimpleCatamaran.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningSimpleCatamaran.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningSimpleCatamaran.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningSimpleCatamaran == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableSimpleCatamaran(_drawningSimpleCatamaran), pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,143 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,59 @@
using Project_Catamaran.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,66 @@
using Project_Catamaran.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public class MoveableSimpleCatamaran : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningSimpleCatamaran или его наследника
/// </summary>
private readonly DrawningSimpleCatamaran? _catamaran = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="catamaran">Объект класса DrawningSimpleCatamaran</param>
public MoveableSimpleCatamaran(DrawningSimpleCatamaran catamaran)
{
_catamaran = catamaran;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_catamaran == null || _catamaran.EntitySimpleCatamaran == null || !_catamaran.GetPosX.HasValue || !_catamaran.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_catamaran.GetPosX.Value, _catamaran.GetPosY.Value, _catamaran.GetWidth, _catamaran.GetHeight);
}
}
public int GetStep => (int)(_catamaran?.EntitySimpleCatamaran?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_catamaran == null || _catamaran.EntitySimpleCatamaran == null)
{
return false;
}
return _catamaran.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_Catamaran.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -1,17 +1,16 @@
namespace LabOOP_1 namespace Project_Catamaran;
internal static class Program
{ {
internal static class Program /// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{ {
/// <summary> // To customize application configuration such as set high DPI settings or default font,
/// The main entry point for the application. // see https://aka.ms/applicationconfiguration.
/// </summary> ApplicationConfiguration.Initialize();
[STAThread] Application.Run(new FormCatamaran());
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
} }
} }

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Project_Catamaran.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_Catamaran.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.8.34322.80 VisualStudioVersion = 17.8.34322.80
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LabOOP_1", "LabOOP_1\LabOOP_1.csproj", "{0DC6AC2D-A965-444A-8795-FFA43F376E96}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Project Catamaran", "LabOOP_1\Project Catamaran.csproj", "{0DC6AC2D-A965-444A-8795-FFA43F376E96}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution