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Author SHA1 Message Date
18c757b9ec Лабораторная Работа №1 2024-03-27 14:17:11 +04:00
17 changed files with 842 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LabOOP_1
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using LabOOP_1;
using System.Xml.Resolvers;
namespace ProjectCatamaran;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCatamaran
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки катамарана
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки катамарана
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranWidth = 110;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranHeight = 90;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="sail">Признак наличия мачты</param>
/// <param name="floats">Признак наличия поплавков</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool sail, bool floats)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, bodyKit, sail, floats);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningCatamaranWidth && height > _drawningCatamaranHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningCatamaranWidth;
}
if (_startPosY.Value + _drawningCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningCatamaranHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningCatamaranWidth;
}
if (_startPosY.Value + _drawningCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningCatamaranHeight;
}
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
pen.Width = 2;
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
// палуба
if (EntityCatamaran.Deck)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 40, 60, 20);
}
if (EntityCatamaran.Sail)
{
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 50, _startPosX.Value + 75, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 75, _startPosY.Value + 30, _startPosX.Value + 110, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 35, _startPosX.Value + 50, _startPosY.Value + 40);
}
//границы судна
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 60, _startPosX.Value + 80, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 60, _startPosX.Value + 10, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 40, _startPosX.Value + 80, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 100, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 60, _startPosX.Value + 100, _startPosY.Value + 50);
//отрисовка цвета палубы
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 40, 60, 20);
/// g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 40, 60, 20);
// отрисовка поплавков
if (EntityCatamaran.Floats)
{
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 60, _startPosX.Value + 45, _startPosY.Value + 75);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 40, _startPosX.Value + 45, _startPosY.Value + 25);
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 100, 15);
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 10, 100, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 75, 100, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 10, 100, 15);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LabOOP_1;
public class EntityCatamaran
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Доп цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Палуба
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Признак (опция) наличия
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Признак (опция) наличия мачты
/// </summary>
public bool Floats { get; private set; }
/// <summary>
/// Шаг перемещения катамарана
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса катамарана
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катамарана</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deck">Признак наличия палубы</param>
/// <param name="sail">Признак наличия мачты</param>
/// <param name="floats">Признак наличия поплавков</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deck, bool sail, bool floats)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Deck = deck;
Sail = sail;
Floats = floats;
}
}

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@ -1,39 +0,0 @@
namespace LabOOP_1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace LabOOP_1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace LabOOP_1
{
partial class FormCatamaran
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
pictureBoxCatamaran = new PictureBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 404);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(112, 34);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Заспавнить";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(641, 394);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(682, 394);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(682, 353);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(723, 394);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// pictureBoxCatamaran
//
pictureBoxCatamaran.Dock = DockStyle.Fill;
pictureBoxCatamaran.Location = new Point(0, 0);
pictureBoxCatamaran.Name = "pictureBoxCatamaran";
pictureBoxCatamaran.Size = new Size(800, 450);
pictureBoxCatamaran.TabIndex = 6;
pictureBoxCatamaran.TabStop = false;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxCatamaran);
Name = "FormCatamaran";
Text = "Катамаран";
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private PictureBox pictureBoxCatamaran;
}
}

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using ProjectCatamaran;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LabOOP_1
{
public partial class FormCatamaran : Form
{
private DrawningCatamaran? _drawningCatamaran;
public FormCatamaran()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningCatamaran == null)
{
return;
}
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCatamaran.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningCatamaran = new DrawningCatamaran();
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningCatamaran == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningCatamaran.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningCatamaran.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningCatamaran.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningCatamaran.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -11,7 +11,7 @@ namespace LabOOP_1
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormCatamaran());
} }
} }
} }

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace LabOOP_1.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LabOOP_1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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