Лабораторная работа 2
This commit is contained in:
parent
b956941018
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@ -1,4 +1,4 @@
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namespace ProjectBus. Drawings;
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namespace ProjectBus. Drawnings;
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/// <summary>
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/// Направление перемещения
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@ -6,6 +6,11 @@
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -57,8 +57,6 @@ public class DrawningBus : DrawningSimpleBus
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g.DrawEllipse(pen, _startPosX.Value + 250, _startPosY.Value + 40, 20, 20);
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}
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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@ -1,4 +1,4 @@
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using ProjectBus.Drawings;
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using ProjectBus.Drawnings;
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using ProjectBus.Entities;
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namespace ProjectBus.Drawnings;
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@ -29,7 +29,6 @@ public class DrawningSimpleBus
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/// Верхняя кооридната прорисовки автобуса
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автобуса
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@ -41,6 +40,23 @@ public class DrawningSimpleBus
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/// </summary>
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private readonly int _drawningBusHeight = 52;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBusWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBusHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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26
lab_0/FormBus.Designer.cs
generated
26
lab_0/FormBus.Designer.cs
generated
@ -35,6 +35,8 @@
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buttonUp = new Button();
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buttonDown = new Button();
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buttonCreateSimpleBus = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBus).BeginInit();
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SuspendLayout();
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//
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@ -117,11 +119,33 @@
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buttonCreateSimpleBus.UseVisualStyleBackColor = true;
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buttonCreateSimpleBus.Click += buttonCreateSimpleBus_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(901, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(242, 40);
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comboBoxStrategy.TabIndex = 9;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(993, 58);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(150, 46);
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buttonStrategyStep.TabIndex = 10;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormBus
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//
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AutoScaleDimensions = new SizeF(13F, 32F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1155, 557);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateSimpleBus);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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@ -143,5 +167,7 @@
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonCreateSimpleBus;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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227
lab_0/FormBus.cs
227
lab_0/FormBus.cs
@ -1,5 +1,5 @@
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using ProjectBus.Drawings;
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using ProjectBus.Drawnings;
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using ProjectBus.Drawnings;
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using ProjectBus.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@ -10,109 +10,172 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProjectBus
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namespace ProjectBus;
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/// <summary>
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/// форма работы с объектом "Автобус"
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/// </summary>
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public partial class FormBus : Form
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{
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public partial class FormBus : Form
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/// <summary>
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/// поле-объект для прорисовки объекта
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/// </summary>
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private DrawningSimpleBus? _drawningSimpleBus;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// конструктор формы
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/// </summary>
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public FormBus()
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{
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private DrawningSimpleBus? _drawningSimpleBus;
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InitializeComponent();
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_strategy = null;
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}
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public FormBus()
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/// <summary>
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/// метод прорисовки машины
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/// </summary>
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private void Draw()
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{
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if (_drawningSimpleBus == null)
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{
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InitializeComponent();
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return;
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}
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private void Draw()
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Bitmap bmp = new(pictureBoxBus.Width, pictureBoxBus.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningSimpleBus.DrawTransport(gr);
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pictureBoxBus.Image = bmp;
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}
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/// <summary>
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/// Создание объекта класса-перемещения
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/// </summary>
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/// <param name="type">Тип создаваемого объекта</param>
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private void CreateObject(string type)
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{
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Random random = new();
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switch (type)
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{
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if (_drawningSimpleBus == null)
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{
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case nameof(DrawningSimpleBus):
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_drawningSimpleBus = new DrawningSimpleBus(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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case nameof(DrawningBus):
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_drawningSimpleBus = new DrawningBus(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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default:
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return;
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}
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Bitmap bmp = new(pictureBoxBus.Width, pictureBoxBus.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningSimpleBus.DrawTransport(gr);
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pictureBoxBus.Image = bmp;
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}
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/// <summary>
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/// Создание объекта класса-перемещения
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/// </summary>
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/// <param name="type">Тип создаваемого объекта</param>
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private void CreateObject(string type)
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_drawningSimpleBus.SetPictureSize(pictureBoxBus.Width, pictureBoxBus.Height);
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_drawningSimpleBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать автобус с доп отсеком"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBus));
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/// <summary>
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/// Обработка нажатия кнопки "Создать обычный автобус"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreateSimpleBus_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSimpleBus));
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningSimpleBus == null)
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{
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Random random = new();
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switch (type)
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{
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case nameof(DrawningSimpleBus):
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_drawningSimpleBus = new DrawningSimpleBus(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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case nameof(DrawningBus):
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_drawningSimpleBus = new DrawningBus(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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default:
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return;
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}
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return;
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}
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_drawningSimpleBus.SetPictureSize(pictureBoxBus.Width, pictureBoxBus.Height);
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_drawningSimpleBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
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string name = ((Button)sender)?.Name ?? string.Empty;
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bool result = false;
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switch (name)
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{
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case "buttonUp":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Right);
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break;
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}
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if (result)
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{
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Draw();
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}
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать автобус с доп отсеком"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBus));
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/// <summary>
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/// Обработка нажатия кнопки "Создать обычный автобус"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreateSimpleBus_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSimpleBus));
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private void ButtonMove_Click(object sender, EventArgs e)
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/// <summary>
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///
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningSimpleBus == null)
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{
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if (_drawningSimpleBus == null)
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableSimpleBus(_drawningSimpleBus), pictureBoxBus.Width, pictureBoxBus.Height);
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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bool result = false;
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switch (name)
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{
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case "buttonUp":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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result =
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_drawningSimpleBus.MoveTransport(DirectionType.Right);
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break;
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}
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if (_strategy == null)
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{
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return;
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}
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if (result)
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{
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Draw();
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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139
lab_0/MovementStrategy/AbstractStrategy.cs
Normal file
139
lab_0/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
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namespace ProjectBus.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
24
lab_0/MovementStrategy/IMoveableObject.cs
Normal file
24
lab_0/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
57
lab_0/MovementStrategy/MoveToBorder.cs
Normal file
57
lab_0/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
|
||||
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
55
lab_0/MovementStrategy/MoveToCenter.cs
Normal file
55
lab_0/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
66
lab_0/MovementStrategy/MoveableSimpleBus.cs
Normal file
66
lab_0/MovementStrategy/MoveableSimpleBus.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using ProjectBus.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawingSimpleBus
|
||||
/// </summary>
|
||||
|
||||
public class MoveableSimpleBus : IMoveableObject
|
||||
{
|
||||
// <summary>
|
||||
/// Поле-объект класса DrawningTrans или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningSimpleBus? _simplebus = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="simplebus">Объект класса DrawningSimpleBus</param>
|
||||
public MoveableSimpleBus(DrawningSimpleBus simplebus)
|
||||
{
|
||||
_simplebus = simplebus;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_simplebus == null || _simplebus.EntitySimpleBus == null || !_simplebus.GetPosX.HasValue || !_simplebus.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_simplebus.GetPosX.Value, _simplebus.GetPosY.Value, _simplebus.GetWidth, _simplebus.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_simplebus?.EntitySimpleBus ?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_simplebus == null || _simplebus.EntitySimpleBus == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _simplebus.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
28
lab_0/MovementStrategy/MovementDirection.cs
Normal file
28
lab_0/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
72
lab_0/MovementStrategy/ObjectParameters.cs
Normal file
72
lab_0/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,72 @@
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
22
lab_0/MovementStrategy/StrategyStatus.cs
Normal file
22
lab_0/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ProjectBus.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user