61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
|
namespace ProjectBus;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Класс-сущность "Автобус"
|
|||
|
/// </summary>
|
|||
|
public class EntityBus
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Скорость
|
|||
|
/// </summary>
|
|||
|
public int Speed { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Вес
|
|||
|
/// </summary>
|
|||
|
public double Weight { get; set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Основной цвет
|
|||
|
/// </summary>
|
|||
|
public Color BodyColor { get; private set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Дополнительный цвет (для опциональных элементов)
|
|||
|
/// </summary>
|
|||
|
public Color AdditionalColor { get; private set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Признак (опция) наличия контейнеров
|
|||
|
/// </summary>
|
|||
|
public bool AdditionalCompartment { get; private set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Признак (опция) наличия крана для разгрузки
|
|||
|
/// </summary>
|
|||
|
public bool Accordion { get; private set; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Шаг перемещения автобуса
|
|||
|
/// </summary>
|
|||
|
public double Step => Speed * 100 / Weight;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Инициализация полей объекта-класса спортивного автомобиля
|
|||
|
/// </summary>
|
|||
|
/// <param name="speed">Скорость</param>
|
|||
|
/// <param name="weight">Вес автобуса</param>
|
|||
|
/// <param name="bodyColor">Основной цвет</param>
|
|||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
|||
|
/// <param name="additionalCompartment">Признак наличия дополнительного отсека</param>
|
|||
|
/// <param name="accordion">Признак наличия гармошки</param>
|
|||
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool additionalCompartment, bool accordion)
|
|||
|
{
|
|||
|
Speed = speed;
|
|||
|
Weight = weight;
|
|||
|
BodyColor = bodyColor;
|
|||
|
AdditionalColor = additionalColor;
|
|||
|
AdditionalCompartment = additionalCompartment;
|
|||
|
Accordion = accordion;
|
|||
|
}
|
|||
|
}
|