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C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirplaneWithRadar
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetAirplanesGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 314;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 128;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetAirplanesGeneric<T> _setAirplanes;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetAirplanesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setAirplanes = new SetAirplanesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="airplanes"></param>
/// <returns></returns>
public static int operator +(MapWithSetAirplanesGeneric<T, U> map, T airplane)
{
return map._setAirplanes.Insert(airplane);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetAirplanesGeneric<T, U> map, int position)
{
return map._setAirplanes.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawAirplanes(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
foreach (var airplane in _setAirplanes.GetAirplanes())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, airplane);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setAirplanes.Count - 1;
for (int i = 0; i < _setAirplanes.Count; i++)
{
if (_setAirplanes[i] == null)
{
for (; j > i; j--)
{
var airplane = _setAirplanes[j];
if (airplane != null)
{
_setAirplanes.Insert(airplane, i);
_setAirplanes.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawHangar(Graphics g, int x, int y, int width, int height)
{
Pen pen = new(Color.Black, 3);
g.DrawLine(pen, x, y, x + width, y);
g.DrawLine(pen, x, y, x, y + height + 20);
g.DrawLine(pen, x, y + height + 20, x + width, y + height + 20);
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.White, 5);
g.FillRectangle(Brushes.DimGray, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth * 4 / 5, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawAirplanes(Graphics g)
{
// TODO установка позиции
int numObjectsInRow = _pictureWidth / _placeSizeWidth;
int maxLeft = (numObjectsInRow - 1) * _placeSizeWidth;
for (int i = 0; i < _setAirplanes.Count; i++)
{
var airplane = _setAirplanes[i];
airplane?.SetObject(maxLeft - i % numObjectsInRow * _placeSizeWidth + 5, i / numObjectsInRow * _placeSizeHeight + 15, _pictureWidth, _pictureHeight);
airplane?.DrawingObject(g);
}
}
}
}