diff --git a/Cruiser/Cruiser/DrawningPro.cs b/Cruiser/Cruiser/DrawningPro.cs index f39a4e5..fabcab2 100644 --- a/Cruiser/Cruiser/DrawningPro.cs +++ b/Cruiser/Cruiser/DrawningPro.cs @@ -44,7 +44,9 @@ namespace Cruiser.DrawningObjects if (cruiser.HelicopterPad) { //если есть площадка под вертолет - g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20); + + g.FillEllipse(Brushes.Green, _startPosX + 90, _startPosY + 20, 20, 20); + } /* if (cruiser.Coating) diff --git a/Cruiser/Cruiser/Form1.Designer.cs b/Cruiser/Cruiser/Form1.Designer.cs index d9f4965..43f0f97 100644 --- a/Cruiser/Cruiser/Form1.Designer.cs +++ b/Cruiser/Cruiser/Form1.Designer.cs @@ -105,22 +105,22 @@ // buttonCreate // this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); - this.buttonCreate.Location = new System.Drawing.Point(36, 302); + this.buttonCreate.Location = new System.Drawing.Point(0, 302); this.buttonCreate.Name = "buttonCreate"; - this.buttonCreate.Size = new System.Drawing.Size(146, 34); + this.buttonCreate.Size = new System.Drawing.Size(218, 34); this.buttonCreate.TabIndex = 5; - this.buttonCreate.Text = "Создать Про"; + this.buttonCreate.Text = "Создать Про версию"; this.buttonCreate.UseVisualStyleBackColor = true; this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click); // // button2 // this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); - this.button2.Location = new System.Drawing.Point(222, 302); + this.button2.Location = new System.Drawing.Point(210, 301); this.button2.Name = "button2"; - this.button2.Size = new System.Drawing.Size(185, 34); + this.button2.Size = new System.Drawing.Size(251, 37); this.button2.TabIndex = 6; - this.button2.Text = "Создать простой"; + this.button2.Text = "Создать простую версию"; this.button2.UseVisualStyleBackColor = true; this.button2.Click += new System.EventHandler(this.button2_Click); //