done
This commit is contained in:
parent
315f4dda55
commit
37aa57504d
72
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
72
Cruiser/Cruiser/AbstractStrategy.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int
|
||||||
|
height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||||
|
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||||
|
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||||
|
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
private bool MoveTo(Direction direction)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_moveableObject?.CheckCanMove(direction) ?? false)
|
||||||
|
{
|
||||||
|
_moveableObject.MoveObject(direction);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Cruiser
|
|
||||||
{
|
|
||||||
public class Cruiser
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
public bool Headlights { get; private set; }
|
|
||||||
public bool HelicopterPad { get; private set; }
|
|
||||||
public bool Coating { get; private set; }
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool headlights, bool helicopterPad, bool coating)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
|
|
||||||
Headlights = headlights;
|
|
||||||
HelicopterPad = helicopterPad;
|
|
||||||
Coating = coating;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
89
Cruiser/Cruiser/CruiserForm.Designer.cs
generated
89
Cruiser/Cruiser/CruiserForm.Designer.cs
generated
@ -1,24 +1,9 @@
|
|||||||
namespace Cruiser
|
namespace Cruiser
|
||||||
{
|
{
|
||||||
partial class CruiserForm
|
partial class CruiserForm
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
this.pictureBoxCruiser = new System.Windows.Forms.PictureBox();
|
this.pictureBoxCruiser = new System.Windows.Forms.PictureBox();
|
||||||
@ -26,10 +11,13 @@
|
|||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
this.buttonRight = new System.Windows.Forms.Button();
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
this.buttonUp = new System.Windows.Forms.Button();
|
||||||
|
this.buttonAdvancedCreate = new System.Windows.Forms.Button();
|
||||||
this.buttonCreate = new System.Windows.Forms.Button();
|
this.buttonCreate = new System.Windows.Forms.Button();
|
||||||
|
this.comboBoxCruiser = new System.Windows.Forms.ComboBox();
|
||||||
|
this.ButtonStep = new System.Windows.Forms.Button();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCruiser)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCruiser)).BeginInit();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
|
// pictureBoxCruiser
|
||||||
this.pictureBoxCruiser.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.pictureBoxCruiser.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.pictureBoxCruiser.Location = new System.Drawing.Point(0, 0);
|
this.pictureBoxCruiser.Location = new System.Drawing.Point(0, 0);
|
||||||
this.pictureBoxCruiser.Name = "pictureBoxCruiser";
|
this.pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||||
@ -37,7 +25,8 @@
|
|||||||
this.pictureBoxCruiser.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
this.pictureBoxCruiser.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
this.pictureBoxCruiser.TabIndex = 0;
|
this.pictureBoxCruiser.TabIndex = 0;
|
||||||
this.pictureBoxCruiser.TabStop = false;
|
this.pictureBoxCruiser.TabStop = false;
|
||||||
|
this.pictureBoxCruiser.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
// buttonDown
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonDown.BackgroundImage = global::Cruiser.Properties.Resources.вниз;
|
this.buttonDown.BackgroundImage = global::Cruiser.Properties.Resources.вниз;
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
@ -46,8 +35,8 @@
|
|||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonDown.TabIndex = 1;
|
this.buttonDown.TabIndex = 1;
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
this.buttonDown.UseVisualStyleBackColor = true;
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
// buttonLeft
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonLeft.BackgroundImage = global::Cruiser.Properties.Resources.влево;
|
this.buttonLeft.BackgroundImage = global::Cruiser.Properties.Resources.влево;
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
@ -56,8 +45,8 @@
|
|||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonLeft.TabIndex = 2;
|
this.buttonLeft.TabIndex = 2;
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
// buttonRight
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonRight.BackgroundImage = global::Cruiser.Properties.Resources.вправо;
|
this.buttonRight.BackgroundImage = global::Cruiser.Properties.Resources.вправо;
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
@ -66,8 +55,8 @@
|
|||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonRight.TabIndex = 3;
|
this.buttonRight.TabIndex = 3;
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
this.buttonRight.UseVisualStyleBackColor = true;
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
// buttonUp
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonUp.BackgroundImage = global::Cruiser.Properties.Resources.вверх;
|
this.buttonUp.BackgroundImage = global::Cruiser.Properties.Resources.вверх;
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
@ -76,19 +65,49 @@
|
|||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonUp.TabIndex = 4;
|
this.buttonUp.TabIndex = 4;
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
this.buttonUp.UseVisualStyleBackColor = true;
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
// buttonAdvancedCreate
|
||||||
|
this.buttonAdvancedCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonAdvancedCreate.Location = new System.Drawing.Point(12, 267);
|
||||||
|
this.buttonAdvancedCreate.Name = "buttonAdvancedCreate";
|
||||||
|
this.buttonAdvancedCreate.Size = new System.Drawing.Size(210, 69);
|
||||||
|
this.buttonAdvancedCreate.TabIndex = 5;
|
||||||
|
this.buttonAdvancedCreate.Text = "Создать продвинутую версию";
|
||||||
|
this.buttonAdvancedCreate.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonAdvancedCreate.Click += new System.EventHandler(this.buttonAdvancedCreate_Click);
|
||||||
|
// buttonCreate
|
||||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
this.buttonCreate.Location = new System.Drawing.Point(36, 302);
|
this.buttonCreate.Location = new System.Drawing.Point(240, 267);
|
||||||
this.buttonCreate.Name = "buttonCreate";
|
this.buttonCreate.Name = "buttonCreate";
|
||||||
this.buttonCreate.Size = new System.Drawing.Size(112, 34);
|
this.buttonCreate.Size = new System.Drawing.Size(242, 69);
|
||||||
this.buttonCreate.TabIndex = 5;
|
this.buttonCreate.TabIndex = 6;
|
||||||
this.buttonCreate.Text = "Создать";
|
this.buttonCreate.Text = "Создать простую версию";
|
||||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||||
|
// comboBoxCruiser
|
||||||
|
this.comboBoxCruiser.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.comboBoxCruiser.FormattingEnabled = true;
|
||||||
|
this.comboBoxCruiser.Items.AddRange(new object[] {
|
||||||
|
"Центр",
|
||||||
|
"Угол"});
|
||||||
|
this.comboBoxCruiser.Location = new System.Drawing.Point(415, 22);
|
||||||
|
this.comboBoxCruiser.Name = "comboBoxCruiser";
|
||||||
|
this.comboBoxCruiser.Size = new System.Drawing.Size(182, 33);
|
||||||
|
this.comboBoxCruiser.TabIndex = 7;
|
||||||
|
// ButtonStep
|
||||||
|
this.ButtonStep.Location = new System.Drawing.Point(485, 70);
|
||||||
|
this.ButtonStep.Name = "ButtonStep";
|
||||||
|
this.ButtonStep.Size = new System.Drawing.Size(112, 34);
|
||||||
|
this.ButtonStep.TabIndex = 8;
|
||||||
|
this.ButtonStep.Text = "Шаг";
|
||||||
|
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||||
|
// CruiserForm
|
||||||
this.ClientSize = new System.Drawing.Size(667, 358);
|
this.ClientSize = new System.Drawing.Size(667, 358);
|
||||||
|
this.Controls.Add(this.ButtonStep);
|
||||||
|
this.Controls.Add(this.comboBoxCruiser);
|
||||||
this.Controls.Add(this.buttonCreate);
|
this.Controls.Add(this.buttonCreate);
|
||||||
|
this.Controls.Add(this.buttonAdvancedCreate);
|
||||||
this.Controls.Add(this.buttonUp);
|
this.Controls.Add(this.buttonUp);
|
||||||
this.Controls.Add(this.buttonRight);
|
this.Controls.Add(this.buttonRight);
|
||||||
this.Controls.Add(this.buttonLeft);
|
this.Controls.Add(this.buttonLeft);
|
||||||
@ -100,14 +119,16 @@
|
|||||||
this.PerformLayout();
|
this.PerformLayout();
|
||||||
|
|
||||||
}
|
}
|
||||||
/// <param name="e"></param>
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
private PictureBox pictureBoxCruiser;
|
private PictureBox pictureBoxCruiser;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private Button buttonAdvancedCreate;
|
||||||
private Button buttonCreate;
|
private Button buttonCreate;
|
||||||
|
private ComboBox comboBoxCruiser;
|
||||||
|
private Button ButtonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,31 +1,30 @@
|
|||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using Cruiser.MovementStrategy;
|
||||||
|
|
||||||
namespace Cruiser
|
namespace Cruiser
|
||||||
{
|
{
|
||||||
public partial class CruiserForm : Form
|
public partial class CruiserForm : Form
|
||||||
{
|
{
|
||||||
private DrawningCruiser? _drawningCruiser;
|
private DrawningCruiser? _drawningCruiser;
|
||||||
|
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
public CruiserForm()
|
public CruiserForm()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void Draw()
|
||||||
{
|
{
|
||||||
Random random = new();
|
if (_drawningCruiser == null)
|
||||||
_drawningCruiser = new DrawningCruiser();
|
{
|
||||||
_drawningCruiser.Init(random.Next(100, 300),
|
return;
|
||||||
random.Next(1000, 3000),
|
}
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
Bitmap bmp = new Bitmap(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||||
random.Next(0, 256)),
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
_drawningCruiser.DrawTransport(gr);
|
||||||
random.Next(0, 256)),
|
pictureBoxCruiser.Image = bmp;
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
|
||||||
_drawningCruiser.SetPosition(random.Next(10, 100),
|
|
||||||
random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
}
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningCruiser == null)
|
if (_drawningCruiser == null)
|
||||||
{
|
{
|
||||||
@ -49,18 +48,70 @@ namespace Cruiser
|
|||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
private void Draw()
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningCruiser = new DrawningCruiser(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||||
|
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||||
|
100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void ButtonStep_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningCruiser == null)
|
if (_drawningCruiser == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxCruiser.Width,
|
if (comboBoxCruiser.Enabled)
|
||||||
pictureBoxCruiser.Height);
|
{
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
_abstractStrategy = comboBoxCruiser.SelectedIndex
|
||||||
_drawningCruiser.DrawTransport(gr);
|
switch
|
||||||
pictureBoxCruiser.Image = bmp;
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new DrawningObjectCruiser(_drawningCruiser), pictureBoxCruiser.Width,
|
||||||
|
pictureBoxCruiser.Height);
|
||||||
|
comboBoxCruiser.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxCruiser.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
private void buttonAdvancedCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningCruiser = new DrawningAdvancedCruiser(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
|
||||||
|
pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||||
|
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10,
|
||||||
|
100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Cruiser
|
namespace Cruiser
|
||||||
{
|
{
|
||||||
public enum Direction
|
public enum Direction
|
||||||
|
48
Cruiser/Cruiser/DrawningAdvancedCruiser.cs
Normal file
48
Cruiser/Cruiser/DrawningAdvancedCruiser.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.Entities;
|
||||||
|
namespace Cruiser.DrawningObjects
|
||||||
|
{
|
||||||
|
public class DrawningAdvancedCruiser : DrawningCruiser
|
||||||
|
{
|
||||||
|
public DrawningAdvancedCruiser(int speed, double weight, Color bodyColor, Color additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height) : base(speed, weight, bodyColor, width, height, 150, 50)
|
||||||
|
{
|
||||||
|
if (EntityCruiser != null)
|
||||||
|
{
|
||||||
|
EntityCruiser = new EntityAdvancedCruiser(speed, weight, bodyColor, additionalColor, headlights, helicopterPad, coating);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityCruiser is not EntityAdvancedCruiser cruiser)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new Pen(Color.Black);
|
||||||
|
Brush addBrush = new SolidBrush(cruiser.AdditionalColor);
|
||||||
|
Brush brush = new SolidBrush(cruiser.BodyColor);
|
||||||
|
base.DrawTransport(g);
|
||||||
|
if (cruiser.Headlights)
|
||||||
|
{
|
||||||
|
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||||
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
||||||
|
20);
|
||||||
|
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
||||||
|
20);
|
||||||
|
}
|
||||||
|
if (cruiser.HelicopterPad)
|
||||||
|
{
|
||||||
|
g.FillEllipse(Brushes.Green, _startPosX + 90, _startPosY + 20, 20, 20);
|
||||||
|
}
|
||||||
|
if (cruiser.Coating)
|
||||||
|
{
|
||||||
|
g.FillEllipse(Brushes.Red, _startPosX + 80, _startPosY + 20, 20, 20);
|
||||||
|
g.FillEllipse(Brushes.Red, _startPosX + 60, _startPosY + 20, 20, 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,116 +3,118 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.Entities;
|
||||||
|
|
||||||
namespace Cruiser
|
namespace Cruiser.DrawningObjects
|
||||||
{
|
{
|
||||||
public class DrawningCruiser
|
public class DrawningCruiser
|
||||||
{
|
{
|
||||||
public Cruiser? Cruiser { get; private set; }
|
|
||||||
|
|
||||||
|
public EntityCruiser ? EntityCruiser { get; protected set; }
|
||||||
private int _pictureWidth;
|
private int _pictureWidth;
|
||||||
|
|
||||||
private int _pictureHeight;
|
private int _pictureHeight;
|
||||||
|
|
||||||
private int _startPosX;
|
protected int _startPosX;
|
||||||
|
|
||||||
private int _startPosY;
|
protected int _startPosY;
|
||||||
|
|
||||||
private readonly int _cruiserWidth = 150;
|
private readonly int _cruiserWidth = 150;
|
||||||
|
|
||||||
private readonly int _cruiserHeight = 50;
|
private readonly int _cruiserHeight = 50;
|
||||||
|
public int GetPosX => _startPosX;
|
||||||
|
public int GetPosY => _startPosY;
|
||||||
|
public int GetWidth => _cruiserWidth;
|
||||||
|
public int GetHeight => _cruiserHeight;
|
||||||
|
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
public DrawningCruiser(int speed, double weight, Color bodyColor, int width, int height)
|
||||||
additionalColor, bool headlights, bool helicopterPad, bool coating, int width, int height)
|
|
||||||
{
|
{
|
||||||
if (_pictureHeight < _cruiserHeight || _pictureWidth < _cruiserWidth)
|
if (width < _cruiserWidth || height < _cruiserHeight)
|
||||||
{
|
{
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
_pictureWidth = width;
|
_pictureWidth = width;
|
||||||
_pictureHeight = height;
|
_pictureHeight = height;
|
||||||
Cruiser = new Cruiser();
|
EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
|
||||||
Cruiser.Init(speed, weight, bodyColor, additionalColor,
|
}
|
||||||
headlights, helicopterPad, coating);
|
protected DrawningCruiser(int speed, double weight, Color bodyColor, int
|
||||||
return true;
|
width, int height, int cruiserWidth, int cruiserHeight)
|
||||||
|
{
|
||||||
|
if (width <= _cruiserWidth || height <= _cruiserHeight)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
_cruiserWidth = cruiserWidth;
|
||||||
|
_cruiserHeight = cruiserHeight;
|
||||||
|
EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
|
||||||
}
|
}
|
||||||
public void SetPosition(int x, int y)
|
public void SetPosition(int x, int y)
|
||||||
{
|
{
|
||||||
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
|
if (x < 0 || x + _cruiserWidth > _pictureWidth)
|
||||||
{
|
{
|
||||||
_startPosX = 0;
|
x = Math.Max(0, _pictureWidth - _cruiserWidth);
|
||||||
_startPosY = 0;
|
}
|
||||||
|
if (y < 0 || y + _cruiserHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
y = Math.Max(0, _pictureHeight - _cruiserHeight);
|
||||||
}
|
}
|
||||||
_startPosX = x;
|
_startPosX = x;
|
||||||
_startPosY = y;
|
_startPosY = y;
|
||||||
|
|
||||||
}
|
}
|
||||||
public void MoveTransport(Direction direction)
|
public void MoveTransport(Direction direction)
|
||||||
{
|
{
|
||||||
if (Cruiser == null)
|
if (!CanMove(direction) || EntityCruiser == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (direction)
|
switch (direction)
|
||||||
{
|
{
|
||||||
|
|
||||||
case Direction.Left:
|
case Direction.Left:
|
||||||
if (_startPosX - Cruiser.Step > 0)
|
_startPosX -= (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosX -= (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Direction.Up:
|
case Direction.Up:
|
||||||
if (_startPosY - Cruiser.Step > 0)
|
_startPosY -= (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosY -= (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Direction.Right:
|
case Direction.Right:
|
||||||
if (_startPosX + Cruiser.Step + _cruiserWidth < _pictureWidth)
|
_startPosX += (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosX += (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Direction.Down:
|
case Direction.Down:
|
||||||
if (_startPosY + Cruiser.Step + _cruiserHeight < _pictureHeight)
|
_startPosY += (int)EntityCruiser.Step;
|
||||||
{
|
|
||||||
_startPosY += (int)Cruiser.Step;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void DrawTransport(Graphics g)
|
public bool CanMove(Direction direction)
|
||||||
{
|
{
|
||||||
if (Cruiser == null)
|
if (EntityCruiser == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
Direction.Left => _startPosX - EntityCruiser.Step > 0,
|
||||||
|
Direction.Up => _startPosY - EntityCruiser.Step > 0,
|
||||||
|
Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
|
||||||
|
Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
|
||||||
|
_ => false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityCruiser == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new Pen(Color.Black);
|
||||||
Brush additionalBrush = new
|
Brush brush = new SolidBrush(EntityCruiser.BodyColor);
|
||||||
SolidBrush(Cruiser.AdditionalColor);
|
|
||||||
|
|
||||||
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 5, 20, 20);
|
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 5, 20, 20);
|
||||||
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 35, 20, 20);
|
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 35, 20, 20);
|
||||||
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
|
g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
|
||||||
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
|
g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
|
||||||
30);
|
30);
|
||||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
|
||||||
|
Brush br = new SolidBrush(EntityCruiser.BodyColor);
|
||||||
if (Cruiser.Headlights)
|
|
||||||
{
|
|
||||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
|
||||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
|
|
||||||
20);
|
|
||||||
g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
|
|
||||||
20);
|
|
||||||
}
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(Cruiser.BodyColor);
|
|
||||||
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
|
||||||
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
|
||||||
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
|
||||||
@ -129,21 +131,11 @@ additionalColor, bool headlights, bool helicopterPad, bool coating, int width, i
|
|||||||
g.DrawPolygon(pen, points1);
|
g.DrawPolygon(pen, points1);
|
||||||
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 15, 10, 10);
|
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 15, 10, 10);
|
||||||
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 35, 10, 10);
|
g.FillRectangle(Brushes.Black, _startPosX + 5, _startPosY + 35, 10, 10);
|
||||||
|
|
||||||
g.DrawRectangle(Pens.Black, _startPosX + 35,
|
g.DrawRectangle(Pens.Black, _startPosX + 35,
|
||||||
_startPosY + 23, 15, 15);
|
_startPosY + 23, 15, 15);
|
||||||
g.DrawRectangle(Pens.Black, _startPosX + 50,
|
g.DrawRectangle(Pens.Black, _startPosX + 50,
|
||||||
_startPosY + 19, 30, 25);
|
_startPosY + 19, 30, 25);
|
||||||
|
|
||||||
if (Cruiser.HelicopterPad)
|
|
||||||
{
|
|
||||||
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 20, 20);
|
|
||||||
}
|
|
||||||
if (Cruiser.Coating)
|
|
||||||
{
|
|
||||||
g.FillEllipse(Brushes.Red, _startPosX + 90, _startPosY + 20, 20, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
36
Cruiser/Cruiser/DrawningObjectCruiser.cs
Normal file
36
Cruiser/Cruiser/DrawningObjectCruiser.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.DrawningObjects;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
internal class DrawningObjectCruiser : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningCruiser? _drawningCruiser = null;
|
||||||
|
public DrawningObjectCruiser(DrawningCruiser drawningCruiser)
|
||||||
|
{
|
||||||
|
_drawningCruiser = drawningCruiser;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningCruiser == null || _drawningCruiser.EntityCruiser ==
|
||||||
|
null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningCruiser.GetPosX,
|
||||||
|
_drawningCruiser.GetPosY, _drawningCruiser.GetWidth, _drawningCruiser.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningCruiser?.EntityCruiser?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(Direction direction) =>
|
||||||
|
_drawningCruiser?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(Direction direction) =>
|
||||||
|
_drawningCruiser?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
25
Cruiser/Cruiser/EntityAdvancedCruiser.cs
Normal file
25
Cruiser/Cruiser/EntityAdvancedCruiser.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static System.Net.Mime.MediaTypeNames;
|
||||||
|
namespace Cruiser.Entities
|
||||||
|
{
|
||||||
|
public class EntityAdvancedCruiser : EntityCruiser
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
public bool Headlights { get; private set; }
|
||||||
|
public bool HelicopterPad { get; private set; }
|
||||||
|
public bool Coating { get; private set; }
|
||||||
|
|
||||||
|
public EntityAdvancedCruiser(int speed, double weight, Color bodyColor, Color
|
||||||
|
additionalColor, bool headlights, bool helicopterPad, bool coating) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Headlights = headlights;
|
||||||
|
HelicopterPad = helicopterPad;
|
||||||
|
Coating = coating;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
Cruiser/Cruiser/EntityCruiser.cs
Normal file
23
Cruiser/Cruiser/EntityCruiser.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.Entities
|
||||||
|
{
|
||||||
|
public class EntityCruiser
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
public EntityCruiser(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
15
Cruiser/Cruiser/IMoveableObject.cs
Normal file
15
Cruiser/Cruiser/IMoveableObject.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
int GetStep { get; }
|
||||||
|
bool CheckCanMove(Direction direction);
|
||||||
|
void MoveObject(Direction direction);
|
||||||
|
}
|
||||||
|
}
|
60
Cruiser/Cruiser/MoveToBorder.cs
Normal file
60
Cruiser/Cruiser/MoveToBorder.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Cruiser.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder <= FieldWidth &&
|
||||||
|
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder <= FieldHeight &&
|
||||||
|
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
Cruiser/Cruiser/MoveToCenter.cs
Normal file
57
Cruiser/Cruiser/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
internal class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return (objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
|
||||||
|
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
Cruiser/Cruiser/ObjectParameters.cs
Normal file
29
Cruiser/Cruiser/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
public int TopBorder => _y;
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
15
Cruiser/Cruiser/Status.cs
Normal file
15
Cruiser/Cruiser/Status.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Cruiser.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user