Первая лабораторная работа #1

Closed
allllen4a wants to merge 1 commits from LabBase01 into main
15 changed files with 971 additions and 0 deletions
Showing only changes of commit 23df8865a7 - Show all commits

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "projectDoubleDeckerBus", "projectDoubleDeckerBus\projectDoubleDeckerBus.csproj", "{9771E620-87C8-4B74-A32F-1F8D7207F8F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1FCA0DAF-D924-4754-8485-F9D9E36AB8B0}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDoubleDeckerBus
{
public enum Direction
{
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDoubleDeckerBus
{
public class DrawningDoubleDeckerBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityDoubleDeckerBus? EntityDoubleDeckerBus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
///
/// Левая координата прорисовки автобуса
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автобуса
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
private readonly int _busWidth = 172;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
private readonly int _busHeight = 113;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="headlight">Признак наличия фары</param>
/// <param name="floor">Признак наличия этажа</param>
/// <param name="tailpipe">Признак наличия выхлопа</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool headlight, bool floor, bool tailpipe, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
EntityDoubleDeckerBus = new EntityDoubleDeckerBus();
EntityDoubleDeckerBus.Init(speed, weight, bodyColor, additionalColor, headlight, floor, tailpipe);
/// Проверка на вместимость обьекта в рамки сцены
/// </summary>
if ((_busWidth >= _pictureWidth) || (_busHeight >= _pictureHeight))
{
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
return false;
}
else
Console.WriteLine("объект создан");
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (((x >= 0) && (x + _busWidth > _pictureWidth)) || ((y >= 0) && (y + _busHeight > _pictureHeight)))
{
_startPosX = _pictureWidth - _busWidth;
_startPosY = _pictureHeight - _busHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (EntityDoubleDeckerBus == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityDoubleDeckerBus.Step > 0)
{
_startPosX -= (int)EntityDoubleDeckerBus.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityDoubleDeckerBus.Step > 0)
{
_startPosY -= (int)EntityDoubleDeckerBus.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _busWidth + EntityDoubleDeckerBus.Step < _pictureWidth)
{
_startPosX += (int)EntityDoubleDeckerBus.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _busHeight + EntityDoubleDeckerBus.Step < _pictureHeight)
{
_startPosY += (int)EntityDoubleDeckerBus.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityDoubleDeckerBus == null)
{
return;
}
int windowSize = 15;
Brush brBlack = new SolidBrush(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityDoubleDeckerBus.AdditionalColor);
Brush br = new SolidBrush(EntityDoubleDeckerBus?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 40, _startPosY + 34, 130, 52);
g.DrawEllipse(pen, _startPosX + 46, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 62, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 145, _startPosY + 50, windowSize, windowSize);
//колеса
g.FillRectangle(brBlack, _startPosX + 80, _startPosY + 46, 15, 40);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 75, 20, 20);
g.FillEllipse(brBlack, _startPosX + 140, _startPosY + 75, 20, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillEllipse(brBlue, _startPosX + 46, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 62, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 100, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 115, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 130, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 145, _startPosY + 50, windowSize, windowSize);
if (EntityDoubleDeckerBus.Floor)
{
g.DrawEllipse(pen, _startPosX + 46, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 62, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 145, _startPosY + 10, windowSize, windowSize);
g.FillRectangle(additionalBrush, _startPosX + 40,
_startPosY + 1, 130, 32);
Brush brBlue1 = new SolidBrush(Color.LightBlue);
g.FillEllipse(brBlue, _startPosX + 46, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 62, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 100, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 115, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 130, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 145, _startPosY + 10, windowSize, windowSize);
}
if (EntityDoubleDeckerBus.Headlight)
{
g.FillEllipse(additionalBrush, _startPosX + 162, _startPosY + 78, 10, 10);
}
if (EntityDoubleDeckerBus.Tailpipe)
{
g.FillRectangle(additionalBrush, _startPosX, _startPosY + 76, 40, 10);
}
}
}
}

View File

@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDoubleDeckerBus
{
public class EntityDoubleDeckerBus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия фары
/// </summary>
public bool Headlight { get; private set; }
/// <summary>
/// Признак (опция) наличия второго этажа
/// </summary>
public bool Floor { get; private set; }
/// <summary>
/// Признак (опция) наличия выхлопа
/// </summary>
public bool Tailpipe { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автобуса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автобуса</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="headlight">Признак наличия фары</param>
/// <param name="floor">Признак наличия второго этажаы</param>
/// <param name="tailpipe">Признак наличия выхлопа</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool headlight, bool floor, bool tailpipe)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Headlight = headlight;
Floor = floor;
Tailpipe = tailpipe;
}
}
}

View File

@ -0,0 +1,170 @@
namespace projectDoubleDeckerBus
{
partial class FormDoubleDeckerBus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxDoubleDeckerBus = new PictureBox();
buttonCreate = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
statusStrip1 = new StatusStrip();
toolStripStatusLabelSpeed = new ToolStripStatusLabel();
toolStripStatusLabelWeight = new ToolStripStatusLabel();
toolStripStatusLabelColor = new ToolStripStatusLabel();
((System.ComponentModel.ISupportInitialize)pictureBoxDoubleDeckerBus).BeginInit();
statusStrip1.SuspendLayout();
SuspendLayout();
//
// pictureBoxDoubleDeckerBus
//
pictureBoxDoubleDeckerBus.Dock = DockStyle.Fill;
pictureBoxDoubleDeckerBus.Location = new Point(0, 0);
pictureBoxDoubleDeckerBus.Name = "pictureBoxDoubleDeckerBus";
pictureBoxDoubleDeckerBus.Size = new Size(800, 450);
pictureBoxDoubleDeckerBus.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxDoubleDeckerBus.TabIndex = 0;
pictureBoxDoubleDeckerBus.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCreate.Location = new Point(12, 399);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Create";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(692, 392);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(656, 392);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(692, 356);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(728, 392);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// statusStrip1
//
statusStrip1.Items.AddRange(new ToolStripItem[] { toolStripStatusLabelSpeed, toolStripStatusLabelWeight, toolStripStatusLabelColor });
statusStrip1.Location = new Point(0, 428);
statusStrip1.Name = "statusStrip1";
statusStrip1.Size = new Size(800, 22);
statusStrip1.TabIndex = 6;
statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
toolStripStatusLabelSpeed.Size = new Size(39, 17);
toolStripStatusLabelSpeed.Text = "Speed";
//
// toolStripStatusLabelWeight
//
toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
toolStripStatusLabelWeight.Size = new Size(45, 17);
toolStripStatusLabelWeight.Text = "Weight";
//
// toolStripStatusLabelColor
//
toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
toolStripStatusLabelColor.Size = new Size(36, 17);
toolStripStatusLabelColor.Text = "Color";
//
// FormDoubleDeckerBus
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(statusStrip1);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxDoubleDeckerBus);
Name = "FormDoubleDeckerBus";
StartPosition = FormStartPosition.CenterScreen;
Text = "DoubleDeckerBus";
((System.ComponentModel.ISupportInitialize)pictureBoxDoubleDeckerBus).EndInit();
statusStrip1.ResumeLayout(false);
statusStrip1.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxDoubleDeckerBus;
private Button buttonCreate;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private StatusStrip statusStrip1;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelColor;
}
}

View File

@ -0,0 +1,70 @@
namespace projectDoubleDeckerBus
{
public partial class FormDoubleDeckerBus : Form
{
private DrawningDoubleDeckerBus? _drawningDoubleDeckerBus;
public FormDoubleDeckerBus()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningDoubleDeckerBus == null)
{
return;
}
Bitmap bmp = new(pictureBoxDoubleDeckerBus.Width,
pictureBoxDoubleDeckerBus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningDoubleDeckerBus.DrawTransport(gr);
pictureBoxDoubleDeckerBus.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningDoubleDeckerBus = new DrawningDoubleDeckerBus();
_drawningDoubleDeckerBus.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxDoubleDeckerBus.Width, pictureBoxDoubleDeckerBus.Height);
_drawningDoubleDeckerBus.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningDoubleDeckerBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningDoubleDeckerBus.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningDoubleDeckerBus.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningDoubleDeckerBus.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningDoubleDeckerBus.MoveTransport(Direction.Right);
break;
}
Draw();
}
}
}

View File

@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>25</value>
</metadata>
</root>

View File

@ -0,0 +1,17 @@
namespace projectDoubleDeckerBus
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormDoubleDeckerBus());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace projectDoubleDeckerBus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("projectDoubleDeckerBus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.6 KiB

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>