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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "projectDoubleDeckerBus", "projectDoubleDeckerBus\projectDoubleDeckerBus.csproj", "{9771E620-87C8-4B74-A32F-1F8D7207F8F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9771E620-87C8-4B74-A32F-1F8D7207F8F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1FCA0DAF-D924-4754-8485-F9D9E36AB8B0}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus.Drawings;
using projectDoubleDeckerBus.Entity;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -
///неудача)</returns>
protected bool MoveLeft() => MoveTo(Direction.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,
///false - неудача)</returns>
protected bool MoveRight() => MoveTo(Direction.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,
///false - неудача)</returns>
protected bool MoveUp() => MoveTo(Direction.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,
///false - неудача)</returns>
protected bool MoveDown() => MoveTo(Direction.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -
///неудача)</returns>
private bool MoveTo(Direction directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDoubleDeckerBus.Drawings
{
public enum Direction
{
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus;
using System.Drawing;
using projectDoubleDeckerBus.Entity;
namespace projectDoubleDeckerBus.Drawings
{
public class DrawningBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBus? EntityBus { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
///
/// Левая координата прорисовки автобуса
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автобуса
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
protected readonly int _busWidth = 172;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
protected readonly int _busHeight = 112;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _busWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _busHeight;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///
public bool CanMove(Direction direction)
{
if (EntityBus == null)
{
return false;
}
return direction switch
{
//влево
Direction.Left => _startPosX - EntityBus.Step > 0,
//вверх
Direction.Up => _startPosY - EntityBus.Step > 0,
//Down
Direction.Down => _startPosY + EntityBus.Step < _pictureHeight,
//Right
Direction.Right => _startPosX + EntityBus.Step < _pictureWidth
};
}
public void MoveTransport(Direction direction)
{
if (EntityBus == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityBus.Step > 0)
{
_startPosX -= (int)EntityBus.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _busWidth + EntityBus.Step < _pictureWidth)
{
_startPosX += (int)EntityBus.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _busHeight + EntityBus.Step < _pictureHeight)
{
_startPosY += (int)EntityBus.Step;
}
break;
}
}
public DrawningBus(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
EntityBus = new EntityBus(speed, weight, bodyColor);
/// <summary>
/// Проверка на вместимость обьекта в рамки сцены
/// </summary>
if ((_busWidth >= _pictureWidth) || (_busHeight >= _pictureHeight))
{
Console.WriteLine("проверка не пройдена, нельзя создать объект в этих размерах");
if (_busWidth >= _pictureWidth)
{
_busWidth = _pictureWidth - _busWidth;
}
if (_busHeight >= _pictureWidth)
{
_busHeight = _pictureWidth - _busHeight;
}
}
else
Console.WriteLine("объект создан");
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="busWidth">Ширина прорисовки автомобиля</param>
/// <param name="busHeight">Высота прорисовки автомобиля</param>
protected DrawningBus(int speed, double weight, Color bodyColor, int
width, int height, int busWidth, int busHeight)
{
if (busWidth >= width || busHeight >= height)
{
if (busWidth >= width)
{
busWidth = width - busWidth;
}
if (busHeight >= height)
{
busHeight = height - busHeight;
}
}
else
_pictureWidth = width;
_pictureHeight = height;
_busWidth = busWidth;
_busHeight = busHeight;
EntityBus = new EntityBus(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (((x + _busWidth > _pictureWidth)) || ((y >= 0) && (y + _busHeight > _pictureHeight)))
{
_startPosX = _pictureWidth - _busWidth;
_startPosY = _pictureHeight - _busHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
public void MoveBus(Direction direction)
{
if (EntityBus == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityBus.Step > 0)
{
_startPosX -= (int)EntityBus.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + EntityBus.Step + _busWidth < _pictureWidth)
{
_startPosX += (int)EntityBus.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + EntityBus.Step + _busHeight < _pictureHeight)
{
_startPosY += (int)EntityBus.Step;
}
break;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBus == null)
{
return;
}
int windowSize = 15;
Brush brBlack = new SolidBrush(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityBus?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 40, _startPosY + 34, 130, 52);
g.DrawEllipse(pen, _startPosX + 46, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 62, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 50, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 145, _startPosY + 50, windowSize, windowSize);
g.FillRectangle(brBlack, _startPosX + 80, _startPosY + 46, 15, 40);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 75, 20, 20);
g.FillEllipse(brBlack, _startPosX + 140, _startPosY + 75, 20, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillEllipse(brBlue, _startPosX + 46, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 62, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 100, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 115, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 130, _startPosY + 50, windowSize, windowSize);
g.FillEllipse(brBlue, _startPosX + 145, _startPosY + 50, windowSize, windowSize);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus.Entity;
using System.Drawing;
namespace projectDoubleDeckerBus.Drawings
{
public class DrawningDoubleDeckerBus : DrawningBus
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningDoubleDeckerBus(int speed, double weight, Color bodyColor, Color
additionalColor, bool floor, bool tailpipe, int width, int height) :
base(speed, weight, bodyColor, width, height, 172, 112)
{
if (EntityBus != null)
{
EntityBus = new EntityDoubleDeckerBus(speed, weight, bodyColor,
additionalColor, floor, tailpipe);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBus is not EntityDoubleDeckerBus doubleDeckerBus)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(doubleDeckerBus.AdditionalColor);
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
///
int windowSize = 15;
if (doubleDeckerBus.Floor)
{
g.DrawEllipse(pen, _startPosX + 46, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 62, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 115, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 10, windowSize, windowSize);
g.DrawEllipse(pen, _startPosX + 145, _startPosY + 10, windowSize, windowSize);
g.FillRectangle(additionalBrush, _startPosX + 40,
_startPosY + 2, 130, 32);
Brush brBlue1 = new SolidBrush(Color.LightBlue);
g.FillEllipse(brBlue1, _startPosX + 46, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue1, _startPosX + 62, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue1, _startPosX + 100, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue1, _startPosX + 115, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue1, _startPosX + 130, _startPosY + 10, windowSize, windowSize);
g.FillEllipse(brBlue1, _startPosX + 145, _startPosY + 10, windowSize, windowSize);
}
if (doubleDeckerBus.Tailpipe)
{
g.FillRectangle(additionalBrush, _startPosX, _startPosY + 76, 40, 10);
}
base.DrawTransport(g);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus.Entity;
using projectDoubleDeckerBus.Drawings;
using System.Drawing;
using projectDoubleDeckerBus;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public class DrawningObjectBus : IMoveableObject
{
private readonly DrawningBus? _drawningBus = null;
public DrawningObjectBus(DrawningBus drawningBus)
{
_drawningBus = drawningBus;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBus == null || _drawningBus.EntityBus ==
null)
{
return null;
}
return new ObjectParameters(_drawningBus.GetPosX,
_drawningBus.GetPosY, _drawningBus.GetWidth, _drawningBus.GetHeight);
}
}
public int GetStep => (int)(_drawningBus?.EntityBus?.Step ?? 0);
public bool CheckCanMove(Direction direction) =>
_drawningBus?.CanMove(direction) ?? false;
public void MoveObject(Direction direction) =>
_drawningBus?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace projectDoubleDeckerBus.Entity
{
public class EntityBus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBus(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace projectDoubleDeckerBus.Entity
{
public class EntityDoubleDeckerBus : EntityBus
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия фары
/// </summary>
public bool Floor { get; private set; }
/// <summary>
/// Признак (опция) наличия выхлопа
/// </summary>
public bool Tailpipe { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автобуса
/// </summary>
/// /// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="headlight">Признак наличия фары</param>
/// <param name="floor">Признак наличия второго этажаы</param>
/// <param name="tailpipe">Признак наличия выхлопа</param>
public EntityDoubleDeckerBus(int speed, double weight, Color bodyColor, Color additionalColor, bool floor, bool tailpipe)
: base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Floor = floor;
Tailpipe = tailpipe;
}
}
}

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namespace projectDoubleDeckerBus
{
partial class FormDoubleDeckerBus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxDoubleDeckerBus = new PictureBox();
buttonCreateDoubleDeckerBus = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
ButtonCreateBus = new Button();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
((System.ComponentModel.ISupportInitialize)pictureBoxDoubleDeckerBus).BeginInit();
SuspendLayout();
//
// pictureBoxDoubleDeckerBus
//
pictureBoxDoubleDeckerBus.Dock = DockStyle.Fill;
pictureBoxDoubleDeckerBus.Location = new Point(0, 0);
pictureBoxDoubleDeckerBus.Name = "pictureBoxDoubleDeckerBus";
pictureBoxDoubleDeckerBus.Size = new Size(800, 450);
pictureBoxDoubleDeckerBus.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxDoubleDeckerBus.TabIndex = 0;
pictureBoxDoubleDeckerBus.TabStop = false;
//
// buttonCreateDoubleDeckerBus
//
buttonCreateDoubleDeckerBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCreateDoubleDeckerBus.Location = new Point(12, 414);
buttonCreateDoubleDeckerBus.Name = "buttonCreateDoubleDeckerBus";
buttonCreateDoubleDeckerBus.Size = new Size(158, 23);
buttonCreateDoubleDeckerBus.TabIndex = 1;
buttonCreateDoubleDeckerBus.Text = "CreateDoubleDeckerBus";
buttonCreateDoubleDeckerBus.UseVisualStyleBackColor = true;
buttonCreateDoubleDeckerBus.Click += buttonCreateDoubleDeckerBus_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.вниз;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(696, 407);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.влево;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(660, 407);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.вверх;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(696, 371);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.вправо;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(732, 407);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// ButtonCreateBus
//
ButtonCreateBus.Location = new Point(190, 414);
ButtonCreateBus.Name = "ButtonCreateBus";
ButtonCreateBus.Size = new Size(128, 23);
ButtonCreateBus.TabIndex = 7;
ButtonCreateBus.Text = "CreateBus";
ButtonCreateBus.UseVisualStyleBackColor = true;
ButtonCreateBus.Click += buttonCreateBus_Click;
//
// buttonStep
//
buttonStep.Location = new Point(671, 33);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(117, 26);
buttonStep.TabIndex = 8;
buttonStep.Text = "Step";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBoxStrategy.Location = new Point(671, 82);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(117, 23);
comboBoxStrategy.TabIndex = 9;
//
// FormDoubleDeckerBus
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonStep);
Controls.Add(ButtonCreateBus);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonCreateDoubleDeckerBus);
Controls.Add(pictureBoxDoubleDeckerBus);
Name = "FormDoubleDeckerBus";
StartPosition = FormStartPosition.CenterScreen;
Text = "DoubleDeckerBus";
((System.ComponentModel.ISupportInitialize)pictureBoxDoubleDeckerBus).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxDoubleDeckerBus;
private Button buttonCreateDoubleDeckerBus;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button ButtonCreateBus;
private Button buttonStep;
private ComboBox comboBoxStrategy;
}
}

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using projectDoubleDeckerBus.Drawings;
using projectDoubleDeckerBus.Entity;
using projectDouble_Decker_Bus.MovementStrategy;
namespace projectDoubleDeckerBus
{
public partial class FormDoubleDeckerBus : Form
{
private DrawningBus? _drawningBus;
private AbstractStrategy? _abstractStrategy;
public FormDoubleDeckerBus()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningBus == null)
{
return;
}
Bitmap bmp = new(pictureBoxDoubleDeckerBus.Width,
pictureBoxDoubleDeckerBus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBus.DrawTransport(gr);
pictureBoxDoubleDeckerBus.Image = bmp;
}
private void buttonCreateDoubleDeckerBus_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBus = new DrawningDoubleDeckerBus(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxDoubleDeckerBus.Width, pictureBoxDoubleDeckerBus.Height);
_drawningBus.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningBus.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningBus.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningBus.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningBus.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void buttonCreateBus_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBus = new DrawningBus(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxDoubleDeckerBus.Width, pictureBoxDoubleDeckerBus.Height);
_drawningBus.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningBus == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectBus(_drawningBus), pictureBoxDoubleDeckerBus.Width,
pictureBoxDoubleDeckerBus.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>25</value>
</metadata>
</root>

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@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus;
using projectDoubleDeckerBus.Drawings;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(Direction direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDouble_Decker_Bus.MovementStrategy
{
class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.RightBorder;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.DownBorder;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using projectDoubleDeckerBus.Drawings;
using projectDoubleDeckerBus.Entity;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,17 @@
namespace projectDoubleDeckerBus
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormDoubleDeckerBus());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace projectDoubleDeckerBus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("projectDoubleDeckerBus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вверх {
get {
object obj = ResourceManager.GetObject("вверх", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap влево {
get {
object obj = ResourceManager.GetObject("влево", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вниз {
get {
object obj = ResourceManager.GetObject("вниз", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap вправо {
get {
object obj = ResourceManager.GetObject("вправо", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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<data name="вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projectDouble_Decker_Bus.MovementStrategy
{
public enum Status
{
NotInit = 0,
InProgress = 1,
Finish = 2
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>