185 lines
5.9 KiB
Java
185 lines
5.9 KiB
Java
import javax.swing.*;
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import java.awt.*;
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import java.util.*;
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public class DrawningBomber extends JPanel
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{
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public EntityAirBomber AirBomber;
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public EntityAirBomber getAirBomber() { return AirBomber; }
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public float _startPosX;
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public float _startPosY;
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private int _pictureWidth = 0;
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private int _pictureHeight = 0;
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private int _airBomberWidth = 100;
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private int _airBomberHeight = 100;
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private DrawEngines drawEngines = new DrawEngines();
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private IDrawningEngines ide;
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public DrawningBomber(int speed, float weight, Color bodyColor)
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{
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AirBomber = new EntityAirBomber(speed, weight, bodyColor);
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Random random = new Random();
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switch (random.nextInt(3))
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{
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case 0:
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ide = new DrawEngines();
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break;
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case 1:
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ide = new DrawRocketEngine();
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break;
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case 2:
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ide = new DrawWings();
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break;
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}
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ide.SetNumEngines(random.nextInt(1, 4));
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}
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protected DrawningBomber(int speed, float weight, Color bodyColor, int airBomberWidth, int airBomberHeight)
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{
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this(speed, weight, bodyColor);
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_airBomberWidth = airBomberWidth;
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_airBomberHeight = airBomberHeight;
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}
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public void SetPosition(int x, int y, int width, int height)
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{
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if (x + _airBomberWidth > width || x < 0) return;
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else _startPosX = x;
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if (y + _airBomberHeight> height || y < 0) return;
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else _startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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public void MoveTransport(Direction direction)
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{
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if (!(_pictureWidth > 0 || _pictureHeight > 0))
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{
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return;
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}
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switch (direction)
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{
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case Right:
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if (_startPosX + _airBomberWidth + AirBomber.GetStep() < _pictureWidth)
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{
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_startPosX += AirBomber.GetStep();
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}
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break;
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case Left:
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if (_startPosX - AirBomber.GetStep() > 0)
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{
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_startPosX -= AirBomber.GetStep();
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}
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break;
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case Up:
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if (_startPosY - AirBomber.GetStep() > 0)
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{
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_startPosY -= AirBomber.GetStep();
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}
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break;
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case Down:
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if (_startPosY + _airBomberHeight + AirBomber.GetStep() < _pictureHeight)
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{
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_startPosY += AirBomber.GetStep();
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (getAirBomber() == null || _startPosX < 0 || _startPosY < 0 || _pictureHeight == 0 || _pictureWidth == 0)
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{
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return;
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}
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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g2d.setColor(AirBomber.GetColor());
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int[] xPos = {
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(int)(_startPosX + _airBomberWidth),
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(int)(_startPosX + _airBomberWidth),
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(int)(_startPosX + _airBomberWidth - 10),
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(int)(_startPosX + _airBomberWidth - 10)};
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int[] yPos = {
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(int)(_startPosY + _airBomberHeight / 2 - 20),
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(int)(_startPosY + _airBomberHeight / 2 + 20),
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(int)(_startPosY + _airBomberHeight / 2 + 10),
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(int)(_startPosY + _airBomberHeight / 2 - 10)};
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g2d.fillPolygon(xPos, yPos, xPos.length);
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xPos = new int[] {
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(int)(_startPosX + _airBomberWidth / 2),
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(int)(_startPosX + _airBomberWidth / 2 + 10),
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(int)(_startPosX + _airBomberWidth / 2 + 20),
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(int)(_startPosX + _airBomberWidth / 2 + 10),
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(int)(_startPosX + _airBomberWidth / 2)};
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yPos = new int[] {
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(int)(_startPosY),
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(int)(_startPosY),
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(int)(_startPosY + _airBomberHeight / 2),
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(int)(_startPosY + _airBomberHeight),
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(int)(_startPosY + _airBomberHeight)};
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g2d.fillPolygon(xPos, yPos, xPos.length);
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xPos = new int[] {
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(int)(_startPosX + 20),
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(int)(_startPosX + _airBomberWidth),
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(int)(_startPosX + _airBomberWidth),
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(int)(_startPosX + 20)};
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yPos = new int[] {
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(int)(_startPosY + _airBomberHeight / 2 - 5),
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(int)(_startPosY + _airBomberHeight / 2 - 5),
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(int)(_startPosY + _airBomberHeight / 2 + 5),
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(int)(_startPosY + _airBomberHeight / 2 + 5)};
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g2d.fillPolygon(xPos, yPos, xPos.length);
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xPos = new int[] {
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(int)(_startPosX),
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(int)(_startPosX + 20),
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(int)(_startPosX + 20)};
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yPos = new int[] {
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(int)(_startPosY + _airBomberHeight / 2),
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(int)(_startPosY + _airBomberHeight / 2 - 5),
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(int)(_startPosY + _airBomberHeight / 2 + 5)};
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g2d.fillPolygon(xPos, yPos, xPos.length);
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ide.DrawningEngines(_startPosX, _startPosY, g2d, _airBomberWidth, _airBomberHeight);
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}
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _airBomberWidth || _pictureHeight <= _airBomberHeight)
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{
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_pictureWidth = 0;
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_pictureHeight = 0;
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return;
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}
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if (_startPosX + _airBomberWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _airBomberWidth;
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}
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if (_startPosY + _airBomberHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _airBomberHeight;
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}
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}
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public float[] GetCurrentPosition()
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{
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return new float[]{_startPosX, _startPosX + _airBomberWidth, _startPosY, _startPosY + _airBomberHeight};
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}
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}
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