import java.awt.*; public class DrawRocketEngine implements IDrawningEngines { private Engines numRocketEngines; @Override public void SetNumEngines(int i) { numRocketEngines = Engines.GetNumEngines(i); } @Override public void DrawningEngines(float _startPosX, float _startPosY, Graphics2D g2d, int _airBomberWidth, int _airBomberHeight) { switch(numRocketEngines) { case TwoEngines: break; case FourEngines: g2d.fillRect((int)_startPosX + _airBomberWidth, (int)_startPosY + _airBomberHeight / 2 - 10, 20, 20); break; case SixEngines: g2d.fillRect((int)_startPosX + _airBomberWidth, (int)_startPosY + _airBomberHeight / 2 - 10, 20, 20); break; } } }