import java.awt.*; public class DrawEngines { private Engines numEngines; public void SetNumEngines(int i) { numEngines = Engines.GetNumEngines(i); } public void DrawningEngines(float _startPosX, float _startPosY, Graphics2D g2d, int _airBomberWidth, int _airBomberHeight) { switch(numEngines) { case TwoEngines: g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 - 20, 20, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 + 10, 20, 10); break; case FourEngines: g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 - 20, 20, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 + 10, 20, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 15, (int)_startPosY + _airBomberHeight / 2 - 35, 15, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 15, (int)_startPosY + _airBomberHeight / 2 + 25, 15, 10); break; case SixEngines: g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 - 20, 20, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 20, (int)_startPosY + _airBomberHeight / 2 + 10, 20, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 15, (int)_startPosY + _airBomberHeight / 2 - 35, 15, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 15, (int)_startPosY + _airBomberHeight / 2 + 25, 15, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 10, (int)_startPosY + _airBomberHeight / 2 - 50, 10, 10); g2d.fillRect((int)_startPosX + _airBomberWidth / 2 - 10, (int)_startPosY + _airBomberHeight / 2 + 40, 10, 10); break; } } }