127 lines
4.1 KiB
C#
127 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace AirBomber
|
|
{
|
|
internal abstract class AbstractMap
|
|
{
|
|
private IDrawningObject _drawningObject = null;
|
|
|
|
protected int[,] _map = null;
|
|
protected int _width;
|
|
protected int _height;
|
|
protected float _size_x;
|
|
protected float _size_y;
|
|
protected readonly Random _random = new();
|
|
protected readonly int _freeRoad = 0;
|
|
protected readonly int _barrier = 1;
|
|
|
|
public Bitmap CreateMap(int width, int heigth, IDrawningObject drawningObject)
|
|
{
|
|
_width = width;
|
|
_height = heigth;
|
|
_drawningObject = drawningObject;
|
|
GenerateMap();
|
|
while (!SetObjectOnMap())
|
|
{
|
|
GenerateMap();
|
|
}
|
|
return DrawMapWithObject();
|
|
}
|
|
|
|
private bool CanMove(Direction direction, (float Left, float Right, float Top, float Bottom) position)
|
|
{
|
|
for (int i = (int)(position.Top / _size_y); i <= (int)(position.Bottom / _size_y); ++i)
|
|
{
|
|
for (int j = (int)(position.Left / _size_x); j <= (int)(position.Right / _size_x); ++j)
|
|
{
|
|
if (i >= 0 && j >= 0 && i < _map.GetLength(0) && j < _map.GetLength(1) && _map[i, j] == _barrier) return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public Bitmap MoveObject(Direction direction)
|
|
{
|
|
(float Left, float Right, float Top, float Bottom) position = _drawningObject.GetCurrentPosition();
|
|
if (direction == Direction.Left)
|
|
{
|
|
position.Left -= _drawningObject.Step;
|
|
}
|
|
else if (direction == Direction.Right)
|
|
{
|
|
position.Right += _drawningObject.Step;
|
|
}
|
|
else if (direction == Direction.Up)
|
|
{
|
|
position.Top -= _drawningObject.Step;
|
|
}
|
|
else if (direction == Direction.Down)
|
|
{
|
|
position.Bottom += _drawningObject.Step;
|
|
}
|
|
|
|
if (CanMove(direction, position))
|
|
{
|
|
_drawningObject.MoveObject(direction);
|
|
}
|
|
return DrawMapWithObject();
|
|
}
|
|
|
|
private bool SetObjectOnMap()
|
|
{
|
|
if (_drawningObject == null || _map == null)
|
|
{
|
|
return false;
|
|
}
|
|
int x = _random.Next(0, 10);
|
|
int y = _random.Next(0, 10);
|
|
|
|
_drawningObject.SetObject(x, y, _width, _height);
|
|
(float Left, float Right, float Top, float Bottom) position = _drawningObject.GetCurrentPosition();
|
|
for (int i = (int)(position.Top / _size_y); i <= (int)(position.Bottom / _size_y); ++i)
|
|
{
|
|
for (int j = (int)(position.Left / _size_x); j <= (int)(position.Right / _size_x); ++j)
|
|
{
|
|
_map[i, j] = _freeRoad;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private Bitmap DrawMapWithObject()
|
|
{
|
|
Bitmap bmp = new(_width, _height);
|
|
if (_drawningObject == null || _map == null)
|
|
{
|
|
return bmp;
|
|
}
|
|
Graphics gr = Graphics.FromImage(bmp);
|
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
|
{
|
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
|
{
|
|
if (_map[i,j] == _freeRoad)
|
|
{
|
|
DrawRoadPart(gr, i, j);
|
|
}
|
|
else if (_map[i,j] == _barrier)
|
|
{
|
|
DrawBarrierPart(gr, i, j);
|
|
}
|
|
}
|
|
}
|
|
_drawningObject.DrawningObject(gr);
|
|
return bmp;
|
|
}
|
|
|
|
protected abstract void GenerateMap();
|
|
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
|
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
|
}
|
|
}
|