Полностью доделал лабу 2.
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@ -34,56 +34,11 @@ namespace AirBomber
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private bool CanMove(Direction direction, (float Left, float Right, float Top, float Bottom) position)
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{
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if (direction == Direction.Left)
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for (int i = (int)(position.Top / _size_y); i <= (int)(position.Bottom / _size_y); ++i)
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{
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for (int i = (int)((position.Left - _drawningObject.Step) / _size_y); i <= (int)(position.Left / _size_y); ++i)
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for (int j = (int)(position.Left / _size_x); j <= (int)(position.Right / _size_x); ++j)
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{
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for (int j = (int)(position.Top / _size_x); j <= (int)(position.Bottom / _size_x); ++j)
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{
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if (i >= 0 && _map[i,j] == _barrier)
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{
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return false;
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}
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}
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}
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}
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else if (direction == Direction.Right)
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{
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for (int i = (int)(position.Right / _size_y); i <= (int)((position.Right + _drawningObject.Step) / _size_y); ++i)
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{
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for (int j = (int)(position.Top / _size_x); j <= (int)(position.Bottom / _size_x); ++j)
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{
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if (i <= _map.GetLength(0) && _map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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}
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else if (direction == Direction.Up)
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{
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for (int i = (int)(position.Left / _size_y); i <= (int)(position.Right / _size_y); ++i)
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{
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for (int j = (int)((position.Top - _drawningObject.Step) / _size_x); j <= (int)(position.Top / _size_x); ++j)
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{
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if (j >= 0 && _map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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}
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else if (direction == Direction.Down)
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{
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for (int i = (int)(position.Left / _size_y); i <= (int)(position.Right / _size_y); ++i)
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{
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for (int j = (int)(position.Bottom / _size_x); j <= (int)((position.Bottom + _drawningObject.Step) / _size_x); ++j)
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{
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if (j <= _map.GetLength(1) && _map[i, j] == _barrier)
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{
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return false;
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}
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}
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if (i >= 0 && j >= 0 && i < _map.GetLength(0) && j < _map.GetLength(1) && _map[i, j] == _barrier) return false;
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}
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}
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return true;
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@ -91,10 +46,27 @@ namespace AirBomber
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public Bitmap MoveObject(Direction direction)
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{
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if (CanMove(direction, _drawningObject.GetCurrentPosition()))
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(float Left, float Right, float Top, float Bottom) position = _drawningObject.GetCurrentPosition();
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if (direction == Direction.Left)
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{
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position.Left -= _drawningObject.Step;
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}
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else if (direction == Direction.Right)
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{
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position.Right += _drawningObject.Step;
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}
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else if (direction == Direction.Up)
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{
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position.Top -= _drawningObject.Step;
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}
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else if (direction == Direction.Down)
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{
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position.Bottom += _drawningObject.Step;
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}
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if (CanMove(direction, position))
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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@ -107,8 +79,17 @@ namespace AirBomber
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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//TODO
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(float Left, float Right, float Top, float Bottom) position = _drawningObject.GetCurrentPosition();
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for (int i = (int)(position.Top / _size_y); i <= (int)(position.Bottom / _size_y); ++i)
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{
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for (int j = (int)(position.Left / _size_x); j <= (int)(position.Right / _size_x); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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return true;
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}
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@ -80,6 +80,8 @@ namespace AirBomber
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return;
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}
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Pen pen = new Pen(Color.Black);
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SolidBrush brush = new SolidBrush(AirBomber?.BodyColor ?? Color.Cyan);
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g.FillPolygon(brush, new[] {
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6
AirBomber/AirBomber/FormMap.Designer.cs
generated
6
AirBomber/AirBomber/FormMap.Designer.cs
generated
@ -158,8 +158,10 @@
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this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBoxSelectorMap.FormattingEnabled = true;
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this.comboBoxSelectorMap.Items.AddRange(new object[] {
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"Простая карта"});
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(21, 12);
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"Простая карта",
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"Вторая карта",
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"Третья карта"});
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(20, 12);
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this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
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this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
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this.comboBoxSelectorMap.TabIndex = 8;
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@ -17,6 +17,7 @@ namespace AirBomber
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public FormMap()
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{
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InitializeComponent();
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comboBoxSelectorMap.SelectedIndex = 0;
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_abstractMap = new SimpleMap();
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}
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@ -75,6 +76,12 @@ namespace AirBomber
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case "Простая карта":
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_abstractMap = new SimpleMap();
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break;
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case "Вторая карта":
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_abstractMap = new SecondMap();
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break;
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case "Третья карта":
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_abstractMap = new ThirdMap();
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break;
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}
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}
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}
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49
AirBomber/AirBomber/SecondMap.cs
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49
AirBomber/AirBomber/SecondMap.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class SecondMap : AbstractMap
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{
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Brush barrierColor = new SolidBrush(Color.Yellow);
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Brush roadColor = new SolidBrush(Color.Blue);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 35)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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@ -34,7 +34,7 @@ namespace AirBomber
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 50)
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while (counter < 250)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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49
AirBomber/AirBomber/ThirdMap.cs
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49
AirBomber/AirBomber/ThirdMap.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class ThirdMap : AbstractMap
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{
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Brush barrierColor = new SolidBrush(Color.Red);
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Brush roadColor = new SolidBrush(Color.DarkGreen);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 40)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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