Лабараторная работа 2
This commit is contained in:
parent
199cb96e52
commit
4ae1974f26
@ -7,10 +7,14 @@ using System.Threading.Tasks;
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Направление перемещения
|
/// Направление перемещения
|
||||||
/// </summary>
|
/// </summary>
|
||||||
namespace Lab1;
|
namespace Lab1.Drawnings;
|
||||||
|
|
||||||
public enum DirectionType
|
public enum DirectionType
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Неизвестное направление
|
||||||
|
/// </summary>
|
||||||
|
Unknow = -1,
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Вверх
|
/// Вверх
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -30,5 +34,6 @@ public enum DirectionType
|
|||||||
/// Вправо
|
/// Вправо
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Right = 4
|
Right = 4
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
59
Lab1/Lab1/Drawnings/DrawningRoadTrain.cs
Normal file
59
Lab1/Lab1/Drawnings/DrawningRoadTrain.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Lab1.Entities;
|
||||||
|
|
||||||
|
namespace Lab1.Drawnings;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningRoadTrain : DrawningTruck
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="flashingLights">Признак наличия мигалок</param>
|
||||||
|
/// <param name="ladle">Признак наличия ковша</param>
|
||||||
|
|
||||||
|
public DrawningRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle) : base(140, 70)
|
||||||
|
{
|
||||||
|
EntityTruck = new EntityRoadTrain(speed, weight, bodyColor, additionalColor, flashingLights, ladle);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityTruck == null || EntityTruck is not EntityRoadTrain roadTrain || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
|
||||||
|
Pen additionalPen = new(roadTrain.AdditionalColor);
|
||||||
|
// баки
|
||||||
|
if (roadTrain.Ladle)
|
||||||
|
{
|
||||||
|
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
|
||||||
|
}
|
||||||
|
// щетка
|
||||||
|
if (roadTrain.FlashingLights)
|
||||||
|
{
|
||||||
|
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
|
||||||
|
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
|
||||||
|
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
|
||||||
|
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
|
||||||
|
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
|
||||||
|
}
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,21 +1,19 @@
|
|||||||
using System;
|
using Lab1.Entities;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Lab1;
|
namespace Lab1.Drawnings;
|
||||||
|
|
||||||
/// <summary>
|
public class DrawningTruck
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningYborshik
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность
|
/// Класс-сущность
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public EntityYborshik? EntityYborshik { get; private set; }
|
public EntityTruck? EntityTruck { get; protected set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ширина окна
|
/// Ширина окна
|
||||||
@ -30,12 +28,12 @@ public class DrawningYborshik
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Левая координата прорисовки автомобиля
|
/// Левая координата прорисовки автомобиля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private int? _startPosX;
|
protected int? _startPosX;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Верхняя кооридната прорисовки автомобиля
|
/// Верхняя кооридната прорисовки автомобиля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private int? _startPosY;
|
protected int? _startPosY;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ширина прорисовки автомобиля
|
/// Ширина прорисовки автомобиля
|
||||||
@ -48,25 +46,58 @@ public class DrawningYborshik
|
|||||||
private readonly int _drawningCarHeight = 70;
|
private readonly int _drawningCarHeight = 70;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
/// Координата X объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
public int? GetPosX => _startPosX;
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="flashingLights">Признак наличия мигалок</param>
|
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
|
||||||
|
|
||||||
public void Init(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle)
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningCarWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningCarHeight;
|
||||||
|
|
||||||
|
|
||||||
|
private DrawningTruck()
|
||||||
{
|
{
|
||||||
EntityYborshik = new EntityYborshik();
|
|
||||||
EntityYborshik.Init(speed, weight, bodyColor, additionalColor, flashingLights, ladle);
|
|
||||||
_pictureWidth = null;
|
_pictureWidth = null;
|
||||||
_pictureHeight = null;
|
_pictureHeight = null;
|
||||||
_startPosX = null;
|
_startPosX = null;
|
||||||
_startPosY = null;
|
_startPosY = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningTruck(int speed, int weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityTruck = new EntityTruck(speed, weight, bodyColor);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="_drawningCarHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningTruck(int drawningCarWidth, int drawningCarHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningCarWidth = drawningCarWidth;
|
||||||
|
_pictureHeight = drawningCarHeight;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Установка границ поля
|
/// Установка границ поля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -126,7 +157,7 @@ public class DrawningYborshik
|
|||||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||||
public bool MoveTransport(DirectionType direction)
|
public bool MoveTransport(DirectionType direction)
|
||||||
{
|
{
|
||||||
if (EntityYborshik == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -135,32 +166,32 @@ public class DrawningYborshik
|
|||||||
{
|
{
|
||||||
//влево
|
//влево
|
||||||
case DirectionType.Left:
|
case DirectionType.Left:
|
||||||
if (_startPosX.Value - EntityYborshik.Step > 0)
|
if (_startPosX.Value - EntityTruck.Step > 0)
|
||||||
{
|
{
|
||||||
_startPosX -= (int)EntityYborshik.Step;
|
_startPosX -= (int)EntityTruck.Step;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
//вверх
|
//вверх
|
||||||
case DirectionType.Up:
|
case DirectionType.Up:
|
||||||
if (_startPosY.Value - EntityYborshik.Step > 0)
|
if (_startPosY.Value - EntityTruck.Step > 0)
|
||||||
{
|
{
|
||||||
_startPosY -= (int)EntityYborshik.Step;
|
_startPosY -= (int)EntityTruck.Step;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
// вправо
|
// вправо
|
||||||
case DirectionType.Right:
|
case DirectionType.Right:
|
||||||
//TODO прописать логику сдвига в право
|
//TODO прописать логику сдвига в право
|
||||||
if (_startPosX.Value + EntityYborshik.Step < _pictureWidth - _drawningCarWidth)
|
if (_startPosX.Value + EntityTruck.Step < _pictureWidth - _drawningCarWidth)
|
||||||
{
|
{
|
||||||
_startPosX += (int)EntityYborshik.Step;
|
_startPosX += (int)EntityTruck.Step;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
//вниз
|
//вниз
|
||||||
case DirectionType.Down:
|
case DirectionType.Down:
|
||||||
//TODO прописать логику сдвига в вниз
|
//TODO прописать логику сдвига в вниз
|
||||||
if (_startPosY.Value + EntityYborshik.Step < _pictureHeight - _drawningCarHeight)
|
if (_startPosY.Value + EntityTruck.Step < _pictureHeight - _drawningCarHeight)
|
||||||
{
|
{
|
||||||
_startPosY += (int)EntityYborshik.Step;
|
_startPosY += (int)EntityTruck.Step;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
@ -172,31 +203,17 @@ public class DrawningYborshik
|
|||||||
/// Прорисовка объекта
|
/// Прорисовка объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
public void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntityYborshik == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Brush additionalBrush = new SolidBrush(EntityYborshik.AdditionalColor);
|
|
||||||
Pen additionalPen = new(EntityYborshik.AdditionalColor);
|
|
||||||
// баки
|
Brush br = new SolidBrush(EntityTruck.BodyColor);
|
||||||
if (EntityYborshik.Ladle)
|
|
||||||
{
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
|
|
||||||
}
|
|
||||||
// щетка
|
|
||||||
if (EntityYborshik.FlashingLights)
|
|
||||||
{
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
|
|
||||||
}
|
|
||||||
Brush br = new SolidBrush(EntityYborshik.BodyColor);
|
|
||||||
|
|
||||||
//кузов уборщика
|
//кузов уборщика
|
||||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
|
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
|
||||||
@ -208,5 +225,3 @@ public class DrawningYborshik
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -4,24 +4,10 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Lab1;
|
namespace Lab1.Entities;
|
||||||
|
|
||||||
public class EntityYborshik
|
public class EntityRoadTrain : EntityTruck
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
@ -39,10 +25,6 @@ public class EntityYborshik
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Ladle { get; private set; }
|
public bool Ladle { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения уборочной машины
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||||
@ -53,11 +35,8 @@ public class EntityYborshik
|
|||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="flashingLights">Признак наличия мигалок</param>
|
/// <param name="flashingLights">Признак наличия мигалок</param>
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
/// <param name="ladle">Признак наличия ковша</param>
|
||||||
public void Init(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle)
|
public EntityRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle) : base(speed, weight, bodyColor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
FlashingLights = flashingLights;
|
FlashingLights = flashingLights;
|
||||||
Ladle = ladle;
|
Ladle = ladle;
|
40
Lab1/Lab1/Entities/EntityTruck.cs
Normal file
40
Lab1/Lab1/Entities/EntityTruck.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.Entities;
|
||||||
|
|
||||||
|
public class EntityTruck{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityTruck(int speed, int weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
|||||||
namespace Lab1
|
namespace Lab1
|
||||||
{
|
{
|
||||||
partial class FormYborshik
|
partial class FormRoadTrain
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Required designer variable.
|
/// Required designer variable.
|
||||||
@ -34,6 +34,9 @@
|
|||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
pictureBoxYborshik = new PictureBox();
|
pictureBoxYborshik = new PictureBox();
|
||||||
|
buttonCreateTruck = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -42,9 +45,9 @@
|
|||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(2, 428);
|
buttonCreate.Location = new Point(2, 428);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(94, 29);
|
buttonCreate.Size = new Size(327, 29);
|
||||||
buttonCreate.TabIndex = 0;
|
buttonCreate.TabIndex = 0;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreate.Text = "Создать подметально-уборочную машину\r\n";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreate.Click += buttonCreate_Click;
|
||||||
//
|
//
|
||||||
@ -105,18 +108,52 @@
|
|||||||
pictureBoxYborshik.TabIndex = 5;
|
pictureBoxYborshik.TabIndex = 5;
|
||||||
pictureBoxYborshik.TabStop = false;
|
pictureBoxYborshik.TabStop = false;
|
||||||
//
|
//
|
||||||
// FormYborshik
|
// buttonCreateTruck
|
||||||
|
//
|
||||||
|
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateTruck.Location = new Point(335, 425);
|
||||||
|
buttonCreateTruck.Name = "buttonCreateTruck";
|
||||||
|
buttonCreateTruck.Size = new Size(141, 29);
|
||||||
|
buttonCreateTruck.TabIndex = 6;
|
||||||
|
buttonCreateTruck.Text = "Создать грузовик";
|
||||||
|
buttonCreateTruck.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateTruck.Click += buttonCreateTruck_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(700, 0);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(757, 34);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(94, 29);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormRoadTrain
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(851, 456);
|
ClientSize = new Size(851, 456);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateTruck);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(buttonCreate);
|
||||||
Controls.Add(pictureBoxYborshik);
|
Controls.Add(pictureBoxYborshik);
|
||||||
Name = "FormYborshik";
|
Name = "FormRoadTrain";
|
||||||
Text = "FormYborshik";
|
Text = "FormYborshik";
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
@ -130,5 +167,8 @@
|
|||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private PictureBox pictureBoxYborshik;
|
private PictureBox pictureBoxYborshik;
|
||||||
|
private Button buttonCreateTruck;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
168
Lab1/Lab1/FormRoadTrain.cs
Normal file
168
Lab1/Lab1/FormRoadTrain.cs
Normal file
@ -0,0 +1,168 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Lab1.Drawnings;
|
||||||
|
using Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Lab1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Спортивный автомобиль"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormRoadTrain : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningTruck? _drawningTruck;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор формы
|
||||||
|
/// </summary>
|
||||||
|
public FormRoadTrain()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningTruck == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningTruck.DrawTransport(gr);
|
||||||
|
pictureBoxYborshik.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningTruck):
|
||||||
|
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningRoadTrain):
|
||||||
|
_drawningTruck = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningTruck.SetPictureSize(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||||
|
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningRoadTrain));
|
||||||
|
}
|
||||||
|
private void buttonCreateTruck_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningTruck));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningTruck == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningTruck.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningTruck.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningTruck.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningTruck.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningTruck == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,93 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Lab1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с объектом "Спортивный автомобиль"
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormYborshik : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningYborshik? _drawningYborshik;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormYborshik()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningYborshik == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningYborshik.DrawTransport(gr);
|
|
||||||
pictureBoxYborshik.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningYborshik = new DrawningYborshik();
|
|
||||||
_drawningYborshik.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawningYborshik.SetPictureSize(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
|
||||||
_drawningYborshik.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningYborshik == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningYborshik.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningYborshik.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningYborshik.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningYborshik.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
142
Lab1/Lab1/MovementStrategy/AbstractStrategy.cs
Normal file
142
Lab1/Lab1/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObjectcs? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
27
Lab1/Lab1/MovementStrategy/IMoveableObjects.cs
Normal file
27
Lab1/Lab1/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public interface IMoveableObjectcs
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
56
Lab1/Lab1/MovementStrategy/MoveToBorder.cs
Normal file
56
Lab1/Lab1/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objectparams = GetObjectParameters;
|
||||||
|
if (objectparams != null)
|
||||||
|
{
|
||||||
|
return objectparams.RightBorder <= FieldWidth &&
|
||||||
|
objectparams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objectparams.DownBorder <= FieldHeight &&
|
||||||
|
objectparams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objectparams = GetObjectParameters;
|
||||||
|
if (objectparams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var dX = objectparams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(dX) > GetStep())
|
||||||
|
{
|
||||||
|
if (dX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var dY = objectparams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(dY) > GetStep())
|
||||||
|
{
|
||||||
|
if (dY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
Lab1/Lab1/MovementStrategy/MoveToCenter.cs
Normal file
57
Lab1/Lab1/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
68
Lab1/Lab1/MovementStrategy/MoveableTruck.cs
Normal file
68
Lab1/Lab1/MovementStrategy/MoveableTruck.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using Lab1.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveableTruck : IMoveableObjectcs
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningCar или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningTruck? _truck = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car">Объект класса DrawningCar</param>
|
||||||
|
public MoveableTruck(DrawningTruck truck)
|
||||||
|
{
|
||||||
|
_truck = truck;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_truck == null || _truck.EntityTruck == null || !_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_truck == null || _truck.EntityTruck == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _truck.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
30
Lab1/Lab1/MovementStrategy/MovementDirection.cs
Normal file
30
Lab1/Lab1/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
75
Lab1/Lab1/MovementStrategy/ObjectParameters.cs
Normal file
75
Lab1/Lab1/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
25
Lab1/Lab1/MovementStrategy/StrategyStatus.cs
Normal file
25
Lab1/Lab1/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Lab1.MovementStrategy;
|
||||||
|
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace Lab1
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormYborshik());
|
Application.Run(new FormRoadTrain());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user