Лабараторная работа 2
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@ -7,10 +7,14 @@ using System.Threading.Tasks;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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namespace Lab1;
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namespace Lab1.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -30,5 +34,6 @@ public enum DirectionType
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/// Вправо
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/// </summary>
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Right = 4
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}
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59
Lab1/Lab1/Drawnings/DrawningRoadTrain.cs
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59
Lab1/Lab1/Drawnings/DrawningRoadTrain.cs
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Lab1.Entities;
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namespace Lab1.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningRoadTrain : DrawningTruck
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="flashingLights">Признак наличия мигалок</param>
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/// <param name="ladle">Признак наличия ковша</param>
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public DrawningRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle) : base(140, 70)
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{
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EntityTruck = new EntityRoadTrain(speed, weight, bodyColor, additionalColor, flashingLights, ladle);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTruck == null || EntityTruck is not EntityRoadTrain roadTrain || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
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Pen additionalPen = new(roadTrain.AdditionalColor);
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// баки
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if (roadTrain.Ladle)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
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}
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// щетка
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if (roadTrain.FlashingLights)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
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}
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base.DrawTransport(g);
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}
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}
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@ -1,21 +1,19 @@
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using System;
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using Lab1.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Lab1;
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namespace Lab1.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningYborshik
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public class DrawningTruck
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{
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/// <summary>
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/// Класс-сущность
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///
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/// </summary>
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public EntityYborshik? EntityYborshik { get; private set; }
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public EntityTruck? EntityTruck { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -30,12 +28,12 @@ public class DrawningYborshik
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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@ -48,25 +46,58 @@ public class DrawningYborshik
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private readonly int _drawningCarHeight = 70;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="flashingLights">Признак наличия мигалок</param>
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/// <param name="ladle">Признак наличия ковша</param>
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public int? GetPosX => _startPosX;
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public void Init(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle)
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningCarWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningCarHeight;
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private DrawningTruck()
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{
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EntityYborshik = new EntityYborshik();
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EntityYborshik.Init(speed, weight, bodyColor, additionalColor, flashingLights, ladle);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningTruck(int speed, int weight, Color bodyColor) : this()
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{
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="_drawningCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningTruck(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningCarWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -84,8 +115,8 @@ public class DrawningYborshik
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if (_startPosX != null && _startPosY != null)
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if (_startPosX + _drawningCarWidth > _pictureWidth)
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_startPosX = _pictureWidth - _drawningCarWidth;
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if (_startPosY + _drawningCarHeight > _pictureHeight)
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_startPosY = _pictureHeight - _drawningCarHeight;
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if (_startPosY + _drawningCarHeight > _pictureHeight)
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_startPosY = _pictureHeight - _drawningCarHeight;
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return true;
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}
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else
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@ -113,11 +144,11 @@ public class DrawningYborshik
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x = 0;
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else if (y + _drawningCarHeight > _pictureHeight)
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y = _pictureHeight.Value - _drawningCarHeight;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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@ -126,7 +157,7 @@ public class DrawningYborshik
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityYborshik == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -135,32 +166,32 @@ public class DrawningYborshik
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityYborshik.Step > 0)
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if (_startPosX.Value - EntityTruck.Step > 0)
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{
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_startPosX -= (int)EntityYborshik.Step;
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_startPosX -= (int)EntityTruck.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityYborshik.Step > 0)
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if (_startPosY.Value - EntityTruck.Step > 0)
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{
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_startPosY -= (int)EntityYborshik.Step;
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_startPosY -= (int)EntityTruck.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityYborshik.Step < _pictureWidth - _drawningCarWidth)
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if (_startPosX.Value + EntityTruck.Step < _pictureWidth - _drawningCarWidth)
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{
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_startPosX += (int)EntityYborshik.Step;
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_startPosX += (int)EntityTruck.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityYborshik.Step < _pictureHeight - _drawningCarHeight)
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if (_startPosY.Value + EntityTruck.Step < _pictureHeight - _drawningCarHeight)
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{
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_startPosY += (int)EntityYborshik.Step;
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_startPosY += (int)EntityTruck.Step;
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}
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return true;
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default:
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@ -172,31 +203,17 @@ public class DrawningYborshik
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityYborshik == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Brush additionalBrush = new SolidBrush(EntityYborshik.AdditionalColor);
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Pen additionalPen = new(EntityYborshik.AdditionalColor);
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// баки
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if (EntityYborshik.Ladle)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
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}
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// щетка
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if (EntityYborshik.FlashingLights)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
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}
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Brush br = new SolidBrush(EntityYborshik.BodyColor);
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Brush br = new SolidBrush(EntityTruck.BodyColor);
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//кузов уборщика
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
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@ -208,5 +225,3 @@ public class DrawningYborshik
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}
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}
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@ -4,24 +4,10 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Lab1;
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namespace Lab1.Entities;
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public class EntityYborshik
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public class EntityRoadTrain : EntityTruck
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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@ -39,10 +25,6 @@ public class EntityYborshik
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/// </summary>
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public bool Ladle { get; private set; }
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/// <summary>
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/// Шаг перемещения уборочной машины
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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@ -53,11 +35,8 @@ public class EntityYborshik
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="flashingLights">Признак наличия мигалок</param>
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/// <param name="ladle">Признак наличия ковша</param>
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public void Init(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle)
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public EntityRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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FlashingLights = flashingLights;
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Ladle = ladle;
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40
Lab1/Lab1/Entities/EntityTruck.cs
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40
Lab1/Lab1/Entities/EntityTruck.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Lab1.Entities;
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public class EntityTruck{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityTruck(int speed, int weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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namespace Lab1
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{
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partial class FormYborshik
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partial class FormRoadTrain
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{
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/// <summary>
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/// Required designer variable.
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@ -34,6 +34,9 @@
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buttonRight = new Button();
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buttonDown = new Button();
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pictureBoxYborshik = new PictureBox();
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buttonCreateTruck = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
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SuspendLayout();
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//
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@ -42,9 +45,9 @@
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(2, 428);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(94, 29);
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buttonCreate.Size = new Size(327, 29);
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buttonCreate.TabIndex = 0;
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buttonCreate.Text = "Создать";
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buttonCreate.Text = "Создать подметально-уборочную машину\r\n";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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@ -105,18 +108,52 @@
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pictureBoxYborshik.TabIndex = 5;
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pictureBoxYborshik.TabStop = false;
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//
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// FormYborshik
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// buttonCreateTruck
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//
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buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateTruck.Location = new Point(335, 425);
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buttonCreateTruck.Name = "buttonCreateTruck";
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buttonCreateTruck.Size = new Size(141, 29);
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buttonCreateTruck.TabIndex = 6;
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buttonCreateTruck.Text = "Создать грузовик";
|
||||
buttonCreateTruck.UseVisualStyleBackColor = true;
|
||||
buttonCreateTruck.Click += buttonCreateTruck_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(700, 0);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(757, 34);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormRoadTrain
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(851, 456);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateTruck);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxYborshik);
|
||||
Name = "FormYborshik";
|
||||
Name = "FormRoadTrain";
|
||||
Text = "FormYborshik";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
|
||||
ResumeLayout(false);
|
||||
@ -130,5 +167,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private PictureBox pictureBoxYborshik;
|
||||
private Button buttonCreateTruck;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
168
Lab1/Lab1/FormRoadTrain.cs
Normal file
168
Lab1/Lab1/FormRoadTrain.cs
Normal file
@ -0,0 +1,168 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Lab1.Drawnings;
|
||||
using Lab1.MovementStrategy;
|
||||
|
||||
namespace Lab1
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public partial class FormRoadTrain : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTruck? _drawningTruck;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormRoadTrain()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTruck.DrawTransport(gr);
|
||||
pictureBoxYborshik.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningTruck):
|
||||
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningRoadTrain):
|
||||
_drawningTruck = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningTruck.SetPictureSize(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningRoadTrain));
|
||||
}
|
||||
private void buttonCreateTruck_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningTruck));
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Lab1
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public partial class FormYborshik : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningYborshik? _drawningYborshik;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormYborshik()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningYborshik == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningYborshik.DrawTransport(gr);
|
||||
pictureBoxYborshik.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningYborshik = new DrawningYborshik();
|
||||
_drawningYborshik.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningYborshik.SetPictureSize(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
_drawningYborshik.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningYborshik == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningYborshik.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningYborshik.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningYborshik.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningYborshik.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
142
Lab1/Lab1/MovementStrategy/AbstractStrategy.cs
Normal file
142
Lab1/Lab1/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjectcs? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
27
Lab1/Lab1/MovementStrategy/IMoveableObjects.cs
Normal file
27
Lab1/Lab1/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
56
Lab1/Lab1/MovementStrategy/MoveToBorder.cs
Normal file
56
Lab1/Lab1/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objectparams = GetObjectParameters;
|
||||
if (objectparams != null)
|
||||
{
|
||||
return objectparams.RightBorder <= FieldWidth &&
|
||||
objectparams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objectparams.DownBorder <= FieldHeight &&
|
||||
objectparams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objectparams = GetObjectParameters;
|
||||
if (objectparams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var dX = objectparams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(dX) > GetStep())
|
||||
{
|
||||
if (dX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var dY = objectparams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(dY) > GetStep())
|
||||
{
|
||||
if (dY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Lab1/Lab1/MovementStrategy/MoveToCenter.cs
Normal file
57
Lab1/Lab1/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
68
Lab1/Lab1/MovementStrategy/MoveableTruck.cs
Normal file
68
Lab1/Lab1/MovementStrategy/MoveableTruck.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using Lab1.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public class MoveableTruck : IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTruck? _truck = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableTruck(DrawningTruck truck)
|
||||
{
|
||||
_truck = truck;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null || !_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _truck.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
30
Lab1/Lab1/MovementStrategy/MovementDirection.cs
Normal file
30
Lab1/Lab1/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
75
Lab1/Lab1/MovementStrategy/ObjectParameters.cs
Normal file
75
Lab1/Lab1/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
25
Lab1/Lab1/MovementStrategy/StrategyStatus.cs
Normal file
25
Lab1/Lab1/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Lab1
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormYborshik());
|
||||
Application.Run(new FormRoadTrain());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user