init
This commit is contained in:
parent
656b2da1c9
commit
bdd8913654
6
Direction.java
Normal file
6
Direction.java
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@ -0,0 +1,6 @@
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public enum Direction {
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Up,
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Down,
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Left,
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Right
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}
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14
DrawTransport.java
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14
DrawTransport.java
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import javax.swing.JPanel;
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import java.awt.*;
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import javax.swing.*;
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public class DrawTransport extends JPanel {
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D)g;
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g2d.setColor(Color.black);
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g2d.drawLine(_startPosX, _startPosY, _startPosX + 120, _startPosY + 0);
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}
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}
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127
DrawningBoat.java
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127
DrawningBoat.java
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import java.awt.*;
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import javax.swing.*;
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import java.awt.event.*;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.io.*;
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import java.util.Scanner;
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import java.util.Stack;
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public class DrawningBoat {
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private EntityBoat Boat;
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public EntityBoat Boat() {
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return Boat;
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}
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private float _startPosX;
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public float get_startPosX() {
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return _startPosX;
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}
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private float _startPosY;
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public float get_startPosY() {
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return _startPosY;
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}
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private int _pictureWidth;
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private int _pictureHeight;
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private int _boatWidth = 170;
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public int get_boatWidth() {
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return _boatWidth;
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}
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private int _boatHeight = 60;
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public int get_boatHeight() {
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return _boatHeight;
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}
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public void Init(int speed, float weight, Color bodyColor)
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{
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Boat = new EntityBoat();
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Boat.Init(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y, int width, int height) {
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if (x + _boatWidth <= width && y + _boatHeight <= height && x > 0 && y > 0)
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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}
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public void MoveTransport(Direction direction) {
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try {
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Integer.valueOf(_pictureWidth);
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Integer.valueOf(_pictureHeight);
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} catch (Exception e) {
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return;
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}
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switch (direction)
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{
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// вправо
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case Right:
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if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += Boat.Step;
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}
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break;
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//влево
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case Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= Boat.Step;
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}
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break;
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//вверх
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case Up:
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if (_startPosY - Boat.Step > 0)
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{
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_startPosY -= Boat.Step;
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}
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break;
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//вниз
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case Down:
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if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += Boat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g) {
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if (_startPosX < 0 || _startPosY < 0) {
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return;
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}
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try {
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Integer.valueOf(_pictureWidth);
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Integer.valueOf(_pictureHeight);
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} catch (Exception e) {
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return;
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}
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Pen pen = new(Color.Black, 3);
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Brush br = new SolidBrush(Boat?.BodyColor ?? Color.Black);
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Brush brBrown = new SolidBrush(Color.Brown);
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// Внешняя часть лодки
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g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 120, _startPosY + 0);
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g.DrawLine(pen, _startPosX + 120, _startPosY, _startPosX + 170, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 170, _startPosY + 30, _startPosX + 120, _startPosY + 60);
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g.DrawLine(pen, _startPosX + 120, _startPosY + 60, _startPosX, _startPosY + 60);
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g.DrawLine(pen, _startPosX, _startPosY + 60, _startPosX, _startPosY);
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PointF pt1 = new PointF(_startPosX, _startPosY);
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PointF pt2 = new PointF(_startPosX + 120, _startPosY);
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PointF pt3 = new PointF(_startPosX + 170, _startPosY + 30);
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PointF pt4 = new PointF(_startPosX + 120, _startPosY + 60);
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PointF pt5 = new PointF(_startPosX, _startPosY + 60);
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g.FillPolygon(br, new PointF[] { pt1, pt2, pt3, pt4, pt5});
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// Внутренняя часть лодки
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g.FillEllipse(brBrown, _startPosX + 10, _startPosY + 10, 110, 40);
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}
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}
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37
EntityBoat.java
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37
EntityBoat.java
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import java.awt.*;
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import java.util.Random;
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public class EntityBoat {
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private int Speed;
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public int getSpeed() {
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return Speed;
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}
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private void setSpeed(int Speed) {
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this.Speed = Speed;
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}
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private float Weight;
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public float getWeight() {
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return Weight;
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}
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private void setWeight(float Weight) {
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this.Weight = Weight;
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}
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private Color BodyColor;
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public Color getBoColor() {
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return BodyColor;
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}
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private void setBodyColor(Color BodyColor) {
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this.BodyColor = BodyColor;
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}
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public float Step;
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public void Init(int speed, float weight, Color bodyColor) {
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Random rnd = new Random();
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Speed = speed <= 0 ? rnd.nextInt(5, 30) : speed;
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Weight = weight <= 0 ? rnd.nextInt(30, 100) : weight;
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BodyColor = bodyColor;
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Step = Speed * 100 / Weight;
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}
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}
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3
FormBoat.java
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3
FormBoat.java
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public class FormBoat {
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}
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5
Main.java
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5
Main.java
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public class Main{
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public static void main(String[] args) {
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new FormBoat();
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}
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}
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namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<RootNamespace>PIbd_22_Kalyshev_Y_V_MotorBoat_Hard</RootNamespace>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32825.248
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MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PIbd-22_Kalyshev_Y_V_MotorBoat_Hard", "PIbd-22_Kalyshev_Y_V_MotorBoat_Hard.csproj", "{2C325352-D777-4C59-A84F-730BFF456178}"
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EndProject
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||||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{2C325352-D777-4C59-A84F-730BFF456178}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{2C325352-D777-4C59-A84F-730BFF456178}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{2C325352-D777-4C59-A84F-730BFF456178}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{2C325352-D777-4C59-A84F-730BFF456178}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8E6BE7BE-5BDD-4307-B7B5-BDFB47CF86DA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,17 +0,0 @@
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namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
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{
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internal static class Program
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||||
{
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/// <summary>
|
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/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
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ApplicationConfiguration.Initialize();
|
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Application.Run(new Form1());
|
||||
}
|
||||
}
|
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}
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