This commit is contained in:
root 2022-09-27 15:15:15 +04:00
parent 656b2da1c9
commit bdd8913654
12 changed files with 192 additions and 223 deletions

6
Direction.java Normal file
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public enum Direction {
Up,
Down,
Left,
Right
}

14
DrawTransport.java Normal file
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import javax.swing.JPanel;
import java.awt.*;
import javax.swing.*;
public class DrawTransport extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setColor(Color.black);
g2d.drawLine(_startPosX, _startPosY, _startPosX + 120, _startPosY + 0);
}
}

127
DrawningBoat.java Normal file
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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import java.io.*;
import java.util.Scanner;
import java.util.Stack;
public class DrawningBoat {
private EntityBoat Boat;
public EntityBoat Boat() {
return Boat;
}
private float _startPosX;
public float get_startPosX() {
return _startPosX;
}
private float _startPosY;
public float get_startPosY() {
return _startPosY;
}
private int _pictureWidth;
private int _pictureHeight;
private int _boatWidth = 170;
public int get_boatWidth() {
return _boatWidth;
}
private int _boatHeight = 60;
public int get_boatHeight() {
return _boatHeight;
}
public void Init(int speed, float weight, Color bodyColor)
{
Boat = new EntityBoat();
Boat.Init(speed, weight, bodyColor);
}
public void SetPosition(int x, int y, int width, int height) {
if (x + _boatWidth <= width && y + _boatHeight <= height && x > 0 && y > 0)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
public void MoveTransport(Direction direction) {
try {
Integer.valueOf(_pictureWidth);
Integer.valueOf(_pictureHeight);
} catch (Exception e) {
return;
}
switch (direction)
{
// вправо
case Right:
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
{
_startPosX += Boat.Step;
}
break;
//влево
case Left:
if (_startPosX - Boat.Step > 0)
{
_startPosX -= Boat.Step;
}
break;
//вверх
case Up:
if (_startPosY - Boat.Step > 0)
{
_startPosY -= Boat.Step;
}
break;
//вниз
case Down:
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
{
_startPosY += Boat.Step;
}
break;
}
}
public void DrawTransport(Graphics g) {
if (_startPosX < 0 || _startPosY < 0) {
return;
}
try {
Integer.valueOf(_pictureWidth);
Integer.valueOf(_pictureHeight);
} catch (Exception e) {
return;
}
Pen pen = new(Color.Black, 3);
Brush br = new SolidBrush(Boat?.BodyColor ?? Color.Black);
Brush brBrown = new SolidBrush(Color.Brown);
// Внешняя часть лодки
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 120, _startPosY + 0);
g.DrawLine(pen, _startPosX + 120, _startPosY, _startPosX + 170, _startPosY + 30);
g.DrawLine(pen, _startPosX + 170, _startPosY + 30, _startPosX + 120, _startPosY + 60);
g.DrawLine(pen, _startPosX + 120, _startPosY + 60, _startPosX, _startPosY + 60);
g.DrawLine(pen, _startPosX, _startPosY + 60, _startPosX, _startPosY);
PointF pt1 = new PointF(_startPosX, _startPosY);
PointF pt2 = new PointF(_startPosX + 120, _startPosY);
PointF pt3 = new PointF(_startPosX + 170, _startPosY + 30);
PointF pt4 = new PointF(_startPosX + 120, _startPosY + 60);
PointF pt5 = new PointF(_startPosX, _startPosY + 60);
g.FillPolygon(br, new PointF[] { pt1, pt2, pt3, pt4, pt5});
// Внутренняя часть лодки
g.FillEllipse(brBrown, _startPosX + 10, _startPosY + 10, 110, 40);
}
}

37
EntityBoat.java Normal file
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import java.awt.*;
import java.util.Random;
public class EntityBoat {
private int Speed;
public int getSpeed() {
return Speed;
}
private void setSpeed(int Speed) {
this.Speed = Speed;
}
private float Weight;
public float getWeight() {
return Weight;
}
private void setWeight(float Weight) {
this.Weight = Weight;
}
private Color BodyColor;
public Color getBoColor() {
return BodyColor;
}
private void setBodyColor(Color BodyColor) {
this.BodyColor = BodyColor;
}
public float Step;
public void Init(int speed, float weight, Color bodyColor) {
Random rnd = new Random();
Speed = speed <= 0 ? rnd.nextInt(5, 30) : speed;
Weight = weight <= 0 ? rnd.nextInt(30, 100) : weight;
BodyColor = bodyColor;
Step = Speed * 100 / Weight;
}
}

3
FormBoat.java Normal file
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public class FormBoat {
}

5
Main.java Normal file
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public class Main{
public static void main(String[] args) {
new FormBoat();
}
}

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@ -1,39 +0,0 @@
namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,12 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<RootNamespace>PIbd_22_Kalyshev_Y_V_MotorBoat_Hard</RootNamespace>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PIbd-22_Kalyshev_Y_V_MotorBoat_Hard", "PIbd-22_Kalyshev_Y_V_MotorBoat_Hard.csproj", "{2C325352-D777-4C59-A84F-730BFF456178}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2C325352-D777-4C59-A84F-730BFF456178}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2C325352-D777-4C59-A84F-730BFF456178}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2C325352-D777-4C59-A84F-730BFF456178}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2C325352-D777-4C59-A84F-730BFF456178}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8E6BE7BE-5BDD-4307-B7B5-BDFB47CF86DA}
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EndGlobal

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@ -1,17 +0,0 @@
namespace PIbd_22_Kalyshev_Y_V_MotorBoat_Hard
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}