import java.awt.*;
import java.util.Random;
public class DrawningBattleship {
EntityBattleship Battleship;
private DrawningBlocks drawingBlocks;
private IDrawningBlocks iDrawingBlocks;
public EntityBattleship Battleship()
{return Battleship; }
///
/// Левая координата отрисовки корабля
///
protected float _startPosX;
///
/// Верхняя кооридната отрисовки корабля
///
protected float _startPosY;
///
/// Ширина окна отрисовки
///
private Integer _pictureWidth = null;
///
/// Высота окна отрисовки
///
private Integer _pictureHeight = null;
///
/// Ширина отрисовки корабля
///
private int _battleshipWidth = 120;
///
/// Высота отрисовки корабля
///
private int _battleshipHeight = 50;
///
/// Инициализация свойств
///
/// Скорость
/// Вес корабля
/// Цвет корпуса
public DrawningBattleship(int speed, float weight, Color bodyColor)
{
//Battleship.Init(speed, weight, bodyColor);
Random random = new Random();
int[] ArrayBlocks = new int[]{2, 4, 6};
switch (random.nextInt(3)){
case 0:
iDrawingBlocks = new DrawningBlocks(ArrayBlocks[random.nextInt(0, 3)], Color.BLACK);
break;
case 1:
iDrawingBlocks = new DrawningRoundBlocks(ArrayBlocks[random.nextInt(0, 3)]);
break;
case 2:
iDrawingBlocks = new DrawningTriangleBlocks(ArrayBlocks[random.nextInt(0, 3)]);
break;
}
Battleship = new EntityBattleship(speed, weight, bodyColor);
}
public DrawningBattleship(EntityBattleship entity, IDrawningBlocks blocks){
Battleship = entity;
iDrawingBlocks = blocks;
}
protected DrawningBattleship(int speed, float weight, Color bodyColor, int battleshipWidth, int battleshipHeight)
{
this(speed, weight, bodyColor);
_battleshipWidth = battleshipWidth;
_battleshipHeight = battleshipHeight;
}
///
/// Установка позиции корабля
///
/// Координата X
/// Координата Y
/// Ширина картинки
/// Высота картинки
public void SetPosition(int x, int y, int width, int height)
{
if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
///
/// Изменение направления перемещения
///
/// Направление
public void MoveTransport(Direction direction)
{
if (_pictureWidth == null || _pictureHeight == null)
{
return;
}
switch (direction)
{
// вправо
case Right:
if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
{
_startPosX += Battleship.GetStep();
}
break;
//влево
case Left:
if (_startPosX - Battleship.GetStep() >= 0)
{
_startPosX -= Battleship.GetStep();
}
break;
//вверх
case Up:
if (_startPosY - Battleship.GetStep() >= 0)
{
_startPosY -= Battleship.GetStep();
}
break;
//вниз
case Down:
if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
{
_startPosY += Battleship.GetStep();
}
break;
}
}
///
/// Отрисовка корабля
///
///
public void DrawTransport(Graphics2D g)
{
if (_startPosX < 0 || _startPosY < 0
|| _pictureHeight == null || _pictureWidth == null)
{
return;
}
g.setColor(Color.BLACK);
//Корпус корабля
g.setColor(Battleship.bodyColor);
g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
//Пушка
g.setColor(Color.BLACK);
g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
//Отсек
g.setColor(Color.BLUE);
g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
g.setColor(Color.BLACK);
g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
iDrawingBlocks.DrawBlocks(g, (int) _startPosX, (int) _startPosY, Color.BLACK);
}
///
/// Смена границ формы отрисовки
///
/// Ширина картинки
/// Высота картинки
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _battleshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _battleshipWidth;
}
if (_startPosY + _battleshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _battleshipHeight;
}
}
public float[] GetCurrentPosition()
{
return new float[] {_startPosY, _startPosX + _battleshipWidth, /*DOWN*/ _startPosY + _battleshipHeight, /*LEFT*/ _startPosX};
}
}