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Author SHA1 Message Date
aef61e0dc3 Lab1 perfecto 2023-10-05 21:26:52 +04:00
bb6a8b0275 ЛР1 готово 2023-09-28 17:22:01 +04:00
16 changed files with 685 additions and 75 deletions

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingTrolleybus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrolleybus? EntityTrolleybus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _trolleybusWidth = 170;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _trolleybusHeight = 124;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool roga, bool battery, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_trolleybusWidth > _pictureWidth || _trolleybusHeight > _pictureHeight)
return false;
EntityTrolleybus = new EntityTrolleybus();
EntityTrolleybus.Init(speed, weight, bodyColor, additionalColor, roga, battery);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0 || x + _trolleybusWidth >= _pictureWidth || y + _trolleybusHeight >= _pictureHeight)
x = y = 10;
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntityTrolleybus == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityTrolleybus.Step > 0)
{
_startPosX -= (int)EntityTrolleybus.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityTrolleybus.Step > 0)
{
_startPosY -= (int)EntityTrolleybus.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityTrolleybus.Step + _trolleybusWidth < _pictureWidth)
{
_startPosX += (int)EntityTrolleybus.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityTrolleybus.Step + _trolleybusHeight < _pictureHeight)
{
_startPosY += (int)EntityTrolleybus.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityTrolleybus == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityTrolleybus.AdditionalColor);
//кузов
Brush br = new SolidBrush(EntityTrolleybus.BodyColor);
g.FillRectangle(br, _startPosX + 6, _startPosY + 31, 164, 79);
//"рога"
if (EntityTrolleybus.Roga)
{
g.DrawLine(new Pen(Color.Black, 3), _startPosX + 120, _startPosY + 30, _startPosX + 20, _startPosY + 3);
g.DrawLine(new Pen(Color.Black, 3), _startPosX + 140, _startPosY + 30, _startPosX + 40, _startPosY + 3);
g.DrawLine(new Pen(Color.Black, 1), _startPosX + 40, _startPosY + 30, _startPosX + 20, _startPosY + 3);
g.DrawLine(new Pen(Color.Black, 1), _startPosX + 60, _startPosY + 30, _startPosX + 40, _startPosY + 3);
}
//задние фары
Brush brRed = new SolidBrush(Color.Red);
g.FillRectangle(brRed, _startPosX + 5, _startPosY + 85, 10, 20);
//передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillRectangle(brYellow, _startPosX + 160, _startPosY + 85, 10, 20);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 150, _startPosY + 40, 20, 40);
g.FillEllipse(brBlue, _startPosX + 10, _startPosY + 40, 20, 40);
g.FillEllipse(brBlue, _startPosX + 35, _startPosY + 40, 20, 40);
g.FillEllipse(brBlue, _startPosX + 95, _startPosY + 40, 20, 40);
g.FillEllipse(brBlue, _startPosX + 120, _startPosY + 40, 20, 40);
//дверь
Brush brDoor = new SolidBrush(EntityTrolleybus.BodyColor);
g.FillRectangle(brDoor, _startPosX + 60, _startPosY + 50, 30, 60);
//колеса
Brush brblack = new SolidBrush(Color.Black);
g.FillEllipse(brblack, _startPosX + 25, _startPosY + 95, 30, 30);
g.FillEllipse(brblack, _startPosX + 120, _startPosY + 95, 30, 30);
//Батарея
if(EntityTrolleybus.Battery)
{
Brush brBattery = new SolidBrush(EntityTrolleybus.AdditionalColor);
g.FillRectangle(brBattery, _startPosX + 95, _startPosY + 85, 20, 25);
g.DrawLine(new Pen(Color.Yellow, 2), _startPosX + 112, _startPosY + 90, _startPosX + 97, _startPosY + 100);
g.DrawLine(new Pen(Color.Yellow, 2), _startPosX + 97, _startPosY + 100, _startPosX + 112, _startPosY + 100);
g.DrawLine(new Pen(Color.Yellow, 2), _startPosX + 112, _startPosY + 100, _startPosX + 97, _startPosY + 110);
g.DrawRectangle(pen, _startPosX + 95, _startPosY + 85, 20, 25);
}
//границы троллейбуса
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 30, 165, 80);
g.DrawEllipse(pen, _startPosX + 25, _startPosY + 95, 30, 30);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 95, 30, 30);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 85, 10, 20);
g.DrawRectangle(pen, _startPosX + 160, _startPosY + 85, 10, 20);
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 50, 30, 60);
g.DrawRectangle(pen, _startPosX + 150, _startPosY + 40, 20, 40);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 40, 20, 40);
g.DrawEllipse(pen, _startPosX + 35, _startPosY + 40, 20, 40);
g.DrawEllipse(pen, _startPosX + 95, _startPosY + 40, 20, 40);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 40, 20, 40);
}
}
}

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Trolleybus
{
public class EntityTrolleybus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия рогов
/// </summary>
public bool Roga { get; private set; }
/// <summary>
/// Признак (опция) наличия батареи
/// </summary>
public bool Battery { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool roga, bool battery)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Roga = roga;
Battery = battery;
}
}
}

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@ -1,39 +0,0 @@
namespace Trolleybus
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Trolleybus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,123 @@
namespace Trolleybus
{
partial class FormTrolleybus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTrolleybus = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
SuspendLayout();
// pictureBoxTrolleybus
pictureBoxTrolleybus.Dock = DockStyle.Fill;
pictureBoxTrolleybus.Location = new Point(0, 0);
pictureBoxTrolleybus.Name = "pictureBoxTrolleybus";
pictureBoxTrolleybus.Size = new Size(884, 461);
pictureBoxTrolleybus.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxTrolleybus.TabIndex = 0;
pictureBoxTrolleybus.TabStop = false;
// buttonCreate
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 426);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
// buttonRight
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
// buttonDown
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
// buttonLeft
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
// buttonUp
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
// FormTrolleybus
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxTrolleybus);
Name = "FormTrolleybus";
StartPosition = FormStartPosition.CenterScreen;
Text = "Троллейбус";
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxTrolleybus;
private Button buttonCreate;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
}
}

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@ -0,0 +1,60 @@
namespace Trolleybus
{
public partial class FormTrolleybus : Form
{
private DrawingTrolleybus? _drawningTrolleybus;
public FormTrolleybus()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningTrolleybus == null)
{
return;
}
Bitmap bmp = new Bitmap(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTrolleybus.DrawTransport(gr);
pictureBoxTrolleybus.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningTrolleybus = new DrawingTrolleybus();
_drawningTrolleybus.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
{
_drawningTrolleybus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTrolleybus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningTrolleybus.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningTrolleybus.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningTrolleybus.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningTrolleybus.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace Trolleybus
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormTrolleybus());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Trolleybus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Trolleybus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>