Compare commits
No commits in common. "Lab3" and "main" have entirely different histories.
@ -1,9 +1,9 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
# Visual Studio Version 17
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# Visual Studio Version 17
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||||||
VisualStudioVersion = 17.5.33530.505
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VisualStudioVersion = 17.4.33110.190
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||||||
MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAircraftGun", "AntiAircraftGun.csproj", "{40C43023-14E0-4146-82EE-7A5A7384992F}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAirCraftGun", "AntiAirCraftGun\AntiAirCraftGun.csproj", "{FB18B709-9154-45E0-8BD8-28822B29FB4B}"
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||||||
EndProject
|
EndProject
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||||||
Global
|
Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
@ -11,15 +11,15 @@ Global
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|||||||
Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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||||||
EndGlobalSection
|
EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{40C43023-14E0-4146-82EE-7A5A7384992F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{40C43023-14E0-4146-82EE-7A5A7384992F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{40C43023-14E0-4146-82EE-7A5A7384992F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{40C43023-14E0-4146-82EE-7A5A7384992F}.Release|Any CPU.Build.0 = Release|Any CPU
|
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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||||||
HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ExtensibilityGlobals) = postSolution
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
SolutionGuid = {990D8FF3-8567-49C7-90F4-1811AB7EB423}
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SolutionGuid = {EB48B08E-3934-47B3-94AF-DF58D18CDB32}
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
EndGlobal
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EndGlobal
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@ -8,19 +8,4 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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||||||
<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,29 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Enitites;
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using static System.Windows.Forms.AxHost;
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namespace AntiAircraftGun.DrawingObjects
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{
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public class AdvancedDrawingAntiAirCraftGun : BaseDrawingAntiAirCraftGun
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{
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private Point[] points = new Point[4];
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public AdvancedDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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base(speed, weight, bodyColor, additionalColor, width, height)
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{
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AntiAirСraftGun = new EntityAdvancedAntiAirCraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (AntiAirСraftGun is not EntityAdvancedAntiAirCraftGun advancedGun)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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base.DrawTransport(g);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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if (advancedGun.Rocket)
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{
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points[0] = new Point(_startPosX, _startPosY + 30);
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points[1] = new Point(_startPosX + 95, _startPosY + 5);
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points[2] = new Point(_startPosX + 92, _startPosY);
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points[3] = new Point(_startPosX, _startPosY + 25);
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g.FillPolygon(dopBrush, points);
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g.DrawPolygon(pen, points);
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}
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if (advancedGun.Radar)
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{
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g.DrawLine(dopPen, _startPosX + 105, _startPosY + 20, _startPosX +105, _startPosY + 5);
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g.FillPie(dopBrush, _startPosX + 81, _startPosY-15, 30, 30, -45, 180);
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g.DrawLine(dopPen, _startPosX + 98, _startPosY , _startPosX + 93, _startPosY + 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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}
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}
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}
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}
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@ -1,149 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Enitites;
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using AntiAircraftGun.MovementStrategy;
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namespace AntiAircraftGun.DrawingObjects
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{
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public class BaseDrawingAntiAirCraftGun
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{
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public EntityAntiAirCraftGun? AntiAirСraftGun { get; protected set; }
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected int _zenitWidth = 110;
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protected int _zenitHeight = 60;
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public BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_zenitWidth = carWidth;
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_zenitHeight = carHeight;
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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public void SetPosition(int x, int y)
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{
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if (AntiAirСraftGun == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x < 0 || y < 0 || x + _zenitWidth >= _pictureWidth || y + _zenitHeight >= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _zenitWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _zenitHeight;
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||||||
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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||||||
/// </summary>
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||||||
/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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||||||
public bool CanMove(DirectionType direction)
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||||||
{
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if (AntiAirСraftGun == null)
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||||||
{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - AntiAirСraftGun.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - AntiAirСraftGun.Step > 0,
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||||||
// вправо
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DirectionType.Right =>_startPosX + AntiAirСraftGun.Step + _zenitWidth < _pictureWidth,
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||||||
//вниз
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||||||
DirectionType.Down => _startPosY + AntiAirСraftGun.Step + _zenitHeight< _pictureHeight,
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||||||
_ => false,
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||||||
};
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||||||
}
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||||||
/// <summary>
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||||||
/// Изменение направления перемещения
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||||||
/// </summary>
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||||||
/// <param name="direction">Направление</param>
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||||||
public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || AntiAirСraftGun == null)
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||||||
{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)AntiAirСraftGun.Step;
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break;
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||||||
//вверх
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case DirectionType.Up:
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_startPosY -= (int)AntiAirСraftGun.Step;
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break;
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||||||
// вправо
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case DirectionType.Right:
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_startPosX += (int)AntiAirСraftGun.Step;
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break;
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||||||
//вниз
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case DirectionType.Down:
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_startPosY += (int)AntiAirСraftGun.Step;
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||||||
break;
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||||||
}
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||||||
}
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||||||
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public virtual void DrawTransport(Graphics g)
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{
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Pen pen = Pens.Black;
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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||||||
g.FillRectangle(bodyBrush, _startPosX, _startPosY + 30, 110, 10);
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||||||
g.DrawRectangle(pen, _startPosX, _startPosY + 30, 110, 10);
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||||||
g.FillRectangle(bodyBrush, _startPosX + 80, _startPosY + 10, 30, 20);
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||||||
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 10, 30, 20);
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||||||
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||||||
for (int i = 0; i < 4; i++)
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||||||
{
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||||||
Rectangle trackRect = new Rectangle(_startPosX + 20 + i * 19, _startPosY + 40, 10, 10);
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||||||
g.DrawEllipse(pen, trackRect);
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g.FillEllipse(Brushes.Black, trackRect);
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||||||
}
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||||||
}
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||||||
/// <summary>
|
|
||||||
/// Получение объекта IMoveableObject из объекта DrawningCar
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||||||
/// </summary>
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||||||
public IMoveableObject GetMoveableObject => new DrawingObjectAntiAirCraftGun(this);
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|
||||||
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||||||
}
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||||||
}
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@ -1,28 +0,0 @@
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|||||||
using System;
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|
||||||
using System.Collections.Generic;
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|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Enitites
|
|
||||||
{
|
|
||||||
public class EntityAdvancedAntiAirCraftGun : EntityAntiAirCraftGun
|
|
||||||
{
|
|
||||||
|
|
||||||
public Color DopColor { get; private set; }
|
|
||||||
|
|
||||||
public bool Rocket { get; private set; }
|
|
||||||
|
|
||||||
public bool Radar { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public EntityAdvancedAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor,Color dopColor, bool rocket, bool radar)
|
|
||||||
: base(speed, weight, bodyColor, additionalColor)
|
|
||||||
{
|
|
||||||
DopColor = dopColor;
|
|
||||||
Rocket = rocket;
|
|
||||||
Radar = radar;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,45 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Enitites
|
|
||||||
{
|
|
||||||
public class EntityAntiAirCraftGun
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор с параметрами
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public EntityAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
39
AntiAirCraftGun/AntiAirCraftGun/Form1.Designer.cs
generated
Normal file
39
AntiAirCraftGun/AntiAirCraftGun/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace AntiAirCraftGun
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
AntiAirCraftGun/AntiAirCraftGun/Form1.cs
Normal file
10
AntiAirCraftGun/AntiAirCraftGun/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace AntiAirCraftGun
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -117,17 +117,4 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="strelkaDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\strelkaDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="strelkaTop" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\strelkaTop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="strelkaLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\strelkaLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="strelkaRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\strelkaRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
</root>
|
@ -1,193 +0,0 @@
|
|||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
partial class FormAntiAirCraftGun
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
|
|
||||||
this.CreateAdavancedAntiAirCraftGun = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
|
||||||
this.CreateAntiAirCraftGun = new System.Windows.Forms.Button();
|
|
||||||
this.Step = new System.Windows.Forms.Button();
|
|
||||||
this.ButtonSelectZenit = new System.Windows.Forms.Button();
|
|
||||||
this.colorDialog1 = new System.Windows.Forms.ColorDialog();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxAntiAircraftGun
|
|
||||||
//
|
|
||||||
this.pictureBoxAntiAircraftGun.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBoxAntiAircraftGun.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
|
|
||||||
this.pictureBoxAntiAircraftGun.Size = new System.Drawing.Size(1491, 628);
|
|
||||||
this.pictureBoxAntiAircraftGun.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
|
||||||
this.pictureBoxAntiAircraftGun.TabIndex = 0;
|
|
||||||
this.pictureBoxAntiAircraftGun.TabStop = false;
|
|
||||||
//
|
|
||||||
// CreateAdavancedAntiAirCraftGun
|
|
||||||
//
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Location = new System.Drawing.Point(32, 577);
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Name = "CreateAdavancedAntiAirCraftGun";
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Size = new System.Drawing.Size(183, 23);
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.TabIndex = 1;
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Text = "Создать с дополнениями";
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.UseVisualStyleBackColor = true;
|
|
||||||
this.CreateAdavancedAntiAirCraftGun.Click += new System.EventHandler(this.CreateAdvancedAintiAirCraftGun_Click);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaLeft;
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(1265, 562);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 2;
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaTop;
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(1301, 526);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 3;
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaRight;
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(1337, 562);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 4;
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaDown;
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(1301, 562);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 5;
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
|
||||||
this.comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
|
||||||
"Двигаться в центер ",
|
|
||||||
"Двигаться в правый нижний угол"});
|
|
||||||
this.comboBoxStrategy.Location = new System.Drawing.Point(1244, 28);
|
|
||||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
this.comboBoxStrategy.Size = new System.Drawing.Size(170, 23);
|
|
||||||
this.comboBoxStrategy.TabIndex = 6;
|
|
||||||
//
|
|
||||||
// CreateAntiAirCraftGun
|
|
||||||
//
|
|
||||||
this.CreateAntiAirCraftGun.Location = new System.Drawing.Point(221, 577);
|
|
||||||
this.CreateAntiAirCraftGun.Name = "CreateAntiAirCraftGun";
|
|
||||||
this.CreateAntiAirCraftGun.Size = new System.Drawing.Size(185, 23);
|
|
||||||
this.CreateAntiAirCraftGun.TabIndex = 7;
|
|
||||||
this.CreateAntiAirCraftGun.Text = "Создать обычный";
|
|
||||||
this.CreateAntiAirCraftGun.UseVisualStyleBackColor = true;
|
|
||||||
this.CreateAntiAirCraftGun.Click += new System.EventHandler(this.CreateAntiAirCraftGun_Click);
|
|
||||||
//
|
|
||||||
// Step
|
|
||||||
//
|
|
||||||
this.Step.Location = new System.Drawing.Point(1323, 61);
|
|
||||||
this.Step.Name = "Step";
|
|
||||||
this.Step.Size = new System.Drawing.Size(75, 23);
|
|
||||||
this.Step.TabIndex = 8;
|
|
||||||
this.Step.Text = "Шаг";
|
|
||||||
this.Step.UseVisualStyleBackColor = true;
|
|
||||||
this.Step.Click += new System.EventHandler(this.ButtonStep_Click);
|
|
||||||
//
|
|
||||||
// ButtonSelectZenit
|
|
||||||
//
|
|
||||||
this.ButtonSelectZenit.Location = new System.Drawing.Point(412, 577);
|
|
||||||
this.ButtonSelectZenit.Name = "ButtonSelectZenit";
|
|
||||||
this.ButtonSelectZenit.Size = new System.Drawing.Size(157, 23);
|
|
||||||
this.ButtonSelectZenit.TabIndex = 9;
|
|
||||||
this.ButtonSelectZenit.Text = "Выбрать объект";
|
|
||||||
this.ButtonSelectZenit.UseVisualStyleBackColor = true;
|
|
||||||
this.ButtonSelectZenit.Click += new System.EventHandler(this.ButtonSelectZenit_Click);
|
|
||||||
//
|
|
||||||
// FormAntiAirCraftGun
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(1491, 628);
|
|
||||||
this.Controls.Add(this.ButtonSelectZenit);
|
|
||||||
this.Controls.Add(this.Step);
|
|
||||||
this.Controls.Add(this.CreateAntiAirCraftGun);
|
|
||||||
this.Controls.Add(this.comboBoxStrategy);
|
|
||||||
this.Controls.Add(this.buttonDown);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
|
||||||
this.Controls.Add(this.buttonUp);
|
|
||||||
this.Controls.Add(this.buttonLeft);
|
|
||||||
this.Controls.Add(this.CreateAdavancedAntiAirCraftGun);
|
|
||||||
this.Controls.Add(this.pictureBoxAntiAircraftGun);
|
|
||||||
this.Name = "FormAntiAirCraftGun";
|
|
||||||
this.Text = "FormAntiAirCraftGun";
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
this.PerformLayout();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxAntiAircraftGun;
|
|
||||||
private Button CreateAdavancedAntiAirCraftGun;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonDown;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button CreateAntiAirCraftGun;
|
|
||||||
private Button Step;
|
|
||||||
private Button ButtonSelectZenit;
|
|
||||||
private ColorDialog colorDialog1;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,149 +0,0 @@
|
|||||||
using AntiAircraftGun.DrawingObjects;
|
|
||||||
using AntiAircraftGun.MovementStrategy;
|
|
||||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
public partial class FormAntiAirCraftGun : Form
|
|
||||||
{
|
|
||||||
private BaseDrawingAntiAirCraftGun _drawingAntiAirCraftGun;
|
|
||||||
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
|
|
||||||
public BaseDrawingAntiAirCraftGun? SelectedZenit { get; private set; }
|
|
||||||
public FormAntiAirCraftGun()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_abstractStrategy = null;
|
|
||||||
SelectedZenit = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingAntiAirCraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_drawingAntiAirCraftGun.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_drawingAntiAirCraftGun.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawingAntiAirCraftGun.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawingAntiAirCraftGun.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawingAntiAirCraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new Bitmap(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawingAntiAirCraftGun.DrawTransport(gr);
|
|
||||||
pictureBoxAntiAircraftGun.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CreateAdvancedAintiAirCraftGun_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
Color bodyColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Îñíîâíîé öâåò
|
|
||||||
Color additionalColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Äîï. öâåò äëÿ EntityAdvancedAntiAircraftGun
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
bodyColor = dialog.Color;
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
dopColor = dialog.Color;
|
|
||||||
_drawingAntiAirCraftGun = new AdvancedDrawingAntiAirCraftGun(
|
|
||||||
random.Next(100, 300), // Ñêîðîñòü
|
|
||||||
random.Next(1000, 3000), // Âåñ
|
|
||||||
bodyColor, additionalColor, dopColor,
|
|
||||||
Convert.ToBoolean(random.Next(2)), // Rocket
|
|
||||||
Convert.ToBoolean(random.Next(2)),
|
|
||||||
pictureBoxAntiAircraftGun.Width,
|
|
||||||
pictureBoxAntiAircraftGun.Height
|
|
||||||
);
|
|
||||||
|
|
||||||
_drawingAntiAirCraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CreateAntiAirCraftGun_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
Color bodyColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Îñíîâíîé öâåò
|
|
||||||
Color additionalColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)); // Äîï. öâåò
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
bodyColor = dialog.Color;
|
|
||||||
}
|
|
||||||
_drawingAntiAirCraftGun = new BaseDrawingAntiAirCraftGun(
|
|
||||||
random.Next(100, 300), // Ñêîðîñòü
|
|
||||||
random.Next(1000, 3000), // Âåñ
|
|
||||||
bodyColor, additionalColor,
|
|
||||||
pictureBoxAntiAircraftGun.Width,
|
|
||||||
pictureBoxAntiAircraftGun.Height
|
|
||||||
);
|
|
||||||
|
|
||||||
_drawingAntiAirCraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingAntiAirCraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.SetData(new
|
|
||||||
DrawingObjectAntiAirCraftGun(_drawingAntiAirCraftGun), pictureBoxAntiAircraftGun.Width,
|
|
||||||
pictureBoxAntiAircraftGun.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
private void ButtonSelectZenit_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
SelectedZenit = _drawingAntiAirCraftGun;
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<metadata name="colorDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>17, 17</value>
|
|
||||||
</metadata>
|
|
||||||
</root>
|
|
@ -1,123 +0,0 @@
|
|||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
partial class FormAntiAirCraftGunCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
|
|
||||||
this.panelTools = new System.Windows.Forms.Panel();
|
|
||||||
this.textBox = new System.Windows.Forms.TextBox();
|
|
||||||
this.buttonUpdateColletion = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDeleteZenit = new System.Windows.Forms.Button();
|
|
||||||
this.buttonAddZenit = new System.Windows.Forms.Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
|
|
||||||
this.panelTools.SuspendLayout();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxCollection
|
|
||||||
//
|
|
||||||
this.pictureBoxCollection.Location = new System.Drawing.Point(12, 12);
|
|
||||||
this.pictureBoxCollection.Name = "pictureBoxCollection";
|
|
||||||
this.pictureBoxCollection.Size = new System.Drawing.Size(711, 571);
|
|
||||||
this.pictureBoxCollection.TabIndex = 0;
|
|
||||||
this.pictureBoxCollection.TabStop = false;
|
|
||||||
//
|
|
||||||
// panelTools
|
|
||||||
//
|
|
||||||
this.panelTools.Controls.Add(this.textBox);
|
|
||||||
this.panelTools.Controls.Add(this.buttonUpdateColletion);
|
|
||||||
this.panelTools.Controls.Add(this.buttonDeleteZenit);
|
|
||||||
this.panelTools.Controls.Add(this.buttonAddZenit);
|
|
||||||
this.panelTools.Location = new System.Drawing.Point(729, 14);
|
|
||||||
this.panelTools.Name = "panelTools";
|
|
||||||
this.panelTools.Size = new System.Drawing.Size(234, 568);
|
|
||||||
this.panelTools.TabIndex = 1;
|
|
||||||
this.panelTools.Tag = "";
|
|
||||||
//
|
|
||||||
// textBox
|
|
||||||
//
|
|
||||||
this.textBox.Location = new System.Drawing.Point(23, 164);
|
|
||||||
this.textBox.Name = "textBox";
|
|
||||||
this.textBox.Size = new System.Drawing.Size(193, 23);
|
|
||||||
this.textBox.TabIndex = 3;
|
|
||||||
//
|
|
||||||
// buttonUpdateColletion
|
|
||||||
//
|
|
||||||
this.buttonUpdateColletion.Location = new System.Drawing.Point(23, 263);
|
|
||||||
this.buttonUpdateColletion.Name = "buttonUpdateColletion";
|
|
||||||
this.buttonUpdateColletion.Size = new System.Drawing.Size(193, 40);
|
|
||||||
this.buttonUpdateColletion.TabIndex = 2;
|
|
||||||
this.buttonUpdateColletion.Text = "Обновить коллекцию";
|
|
||||||
this.buttonUpdateColletion.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUpdateColletion.Click += new System.EventHandler(this.ButtonUpdateCollection_Click);
|
|
||||||
//
|
|
||||||
// buttonDeleteZenit
|
|
||||||
//
|
|
||||||
this.buttonDeleteZenit.Location = new System.Drawing.Point(23, 193);
|
|
||||||
this.buttonDeleteZenit.Name = "buttonDeleteZenit";
|
|
||||||
this.buttonDeleteZenit.Size = new System.Drawing.Size(193, 40);
|
|
||||||
this.buttonDeleteZenit.TabIndex = 1;
|
|
||||||
this.buttonDeleteZenit.Text = "Удалить объект";
|
|
||||||
this.buttonDeleteZenit.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDeleteZenit.Click += new System.EventHandler(this.ButtonDeleteZenit_Click);
|
|
||||||
//
|
|
||||||
// buttonAddZenit
|
|
||||||
//
|
|
||||||
this.buttonAddZenit.Location = new System.Drawing.Point(23, 32);
|
|
||||||
this.buttonAddZenit.Name = "buttonAddZenit";
|
|
||||||
this.buttonAddZenit.Size = new System.Drawing.Size(193, 40);
|
|
||||||
this.buttonAddZenit.TabIndex = 0;
|
|
||||||
this.buttonAddZenit.Text = "Добавить объект";
|
|
||||||
this.buttonAddZenit.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonAddZenit.Click += new System.EventHandler(this.ButtonAddZenit_Click);
|
|
||||||
//
|
|
||||||
// FormAntiAirCraftGunCollection
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(971, 595);
|
|
||||||
this.Controls.Add(this.panelTools);
|
|
||||||
this.Controls.Add(this.pictureBoxCollection);
|
|
||||||
this.Name = "FormAntiAirCraftGunCollection";
|
|
||||||
this.Text = "FormAntiAirCraftGunCollection";
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
|
|
||||||
this.panelTools.ResumeLayout(false);
|
|
||||||
this.panelTools.PerformLayout();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxCollection;
|
|
||||||
private Panel panelTools;
|
|
||||||
private TextBox textBox;
|
|
||||||
private Button buttonUpdateColletion;
|
|
||||||
private Button buttonDeleteZenit;
|
|
||||||
private Button buttonAddZenit;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +0,0 @@
|
|||||||
using AntiAircraftGun.DrawingObjects;
|
|
||||||
using AntiAircraftGun.Generics;
|
|
||||||
using AntiAircraftGun.MovementStrategy;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
public partial class FormAntiAirCraftGunCollection : Form
|
|
||||||
{
|
|
||||||
private readonly AntiAirCraftGunGenericCollection<BaseDrawingAntiAirCraftGun,DrawingObjectAntiAirCraftGun> _zenits;
|
|
||||||
public FormAntiAirCraftGunCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_zenits = new AntiAirCraftGunGenericCollection<BaseDrawingAntiAirCraftGun,
|
|
||||||
DrawingObjectAntiAirCraftGun>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
|
||||||
|
|
||||||
}
|
|
||||||
private void ButtonAddZenit_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
FormAntiAirCraftGun form = new();
|
|
||||||
if (form.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_zenits + form.SelectedZenit != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBoxCollection.Image = _zenits.ShowZenits();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonDeleteZenit_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(textBox.Text);
|
|
||||||
if (_zenits - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBoxCollection.Image = _zenits.ShowZenits();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonUpdateCollection_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
pictureBoxCollection.Image = _zenits.ShowZenits();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,171 +0,0 @@
|
|||||||
using AntiAircraftGun.DrawingObjects;
|
|
||||||
using AntiAircraftGun.MovementStrategy;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Generics
|
|
||||||
{
|
|
||||||
internal class AntiAirCraftGunGenericCollection<T,U>
|
|
||||||
where T : BaseDrawingAntiAirCraftGun
|
|
||||||
where U : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна прорисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна прорисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (ширина)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeWidth = 210;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (высота)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeHeight = 90;
|
|
||||||
/// <summary>
|
|
||||||
/// Набор объектов
|
|
||||||
/// </summary>
|
|
||||||
private readonly SetGeneric<T> _collection;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picWidth"></param>
|
|
||||||
/// <param name="picHeight"></param>
|
|
||||||
public AntiAirCraftGunGenericCollection(int picWidth, int picHeight)
|
|
||||||
{
|
|
||||||
int width = picWidth / _placeSizeWidth;
|
|
||||||
int height = picHeight / _placeSizeHeight;
|
|
||||||
_pictureWidth = picWidth;
|
|
||||||
_pictureHeight = picHeight;
|
|
||||||
_collection = new SetGeneric<T>(width * height);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора сложения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collect"></param>
|
|
||||||
/// <param name="obj"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static int operator +(AntiAirCraftGunGenericCollection<T,U> collect, T? obj)
|
|
||||||
{
|
|
||||||
if (obj == null)
|
|
||||||
return -1;
|
|
||||||
return collect?._collection.Insert(obj) ?? -1;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора вычитания
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collect"></param>
|
|
||||||
/// <param name="pos"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static bool operator -(AntiAirCraftGunGenericCollection<T, U> collect, int pos)
|
|
||||||
{
|
|
||||||
T? obj = collect._collection.Get(pos);
|
|
||||||
if (obj != null)
|
|
||||||
return collect._collection.Remove(pos);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта IMoveableObject
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="pos"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public U? GetU(int pos)
|
|
||||||
{
|
|
||||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод всего набора объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Bitmap ShowZenits()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
DrawBackground(gr);
|
|
||||||
DrawObjects(gr);
|
|
||||||
return bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод отрисовки фона
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawBackground(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.Black, 3);
|
|
||||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
|
||||||
1; ++j)
|
|
||||||
{//линия разметки места
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
|
||||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
|
||||||
_placeSizeHeight);
|
|
||||||
}
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
|
||||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawObjects(Graphics g)
|
|
||||||
{
|
|
||||||
int x = 0; // Начальная координата X
|
|
||||||
int y = 0; // Начальная координата Y
|
|
||||||
int maxX = _pictureWidth; // Максимальное значение X, при достижении которого будет ошибка
|
|
||||||
int maxY = _pictureHeight; // Максимальное значение Y, когда нужно изменить X
|
|
||||||
int distance_between_objects = _placeSizeHeight;
|
|
||||||
for (int i = 0; i < _collection.Count; i++)
|
|
||||||
{
|
|
||||||
// TODO: Получение объекта
|
|
||||||
T? obj = _collection.Get(i);
|
|
||||||
|
|
||||||
if (obj != null)
|
|
||||||
{
|
|
||||||
// Проверяем, если X достигло максимума, выводим ошибку
|
|
||||||
if (x >= maxX)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не хватает места для объекта.");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Устанавливаем позицию
|
|
||||||
obj.SetPosition(x, y+10);
|
|
||||||
|
|
||||||
// TODO: Прорисовка объекта
|
|
||||||
obj.DrawTransport(g);
|
|
||||||
|
|
||||||
// Увеличиваем координату Y для следующего объекта
|
|
||||||
y += distance_between_objects;
|
|
||||||
|
|
||||||
// Проверяем, если Y достигло максимума, изменяем X и сбрасываем Y
|
|
||||||
if (y+distance_between_objects >= maxY)
|
|
||||||
{
|
|
||||||
y = 0;
|
|
||||||
x += _placeSizeWidth;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (obj == null)
|
|
||||||
{
|
|
||||||
// Увеличиваем координату Y для следующего объекта
|
|
||||||
y += distance_between_objects;
|
|
||||||
|
|
||||||
// Проверяем, если Y достигло максимума, изменяем X и сбрасываем Y
|
|
||||||
if (y+distance_between_objects >= maxY)
|
|
||||||
{
|
|
||||||
y = 0;
|
|
||||||
x += _placeSizeWidth;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,109 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Generics
|
|
||||||
{
|
|
||||||
internal class SetGeneric<T>
|
|
||||||
where T : class
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Массив объектов, которые храним
|
|
||||||
/// </summary>
|
|
||||||
private readonly T?[] _places;
|
|
||||||
/// <summary>
|
|
||||||
/// Количество объектов в массиве
|
|
||||||
/// </summary>
|
|
||||||
public int Count => _places.Length;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="count"></param>
|
|
||||||
public SetGeneric(int count)
|
|
||||||
{
|
|
||||||
_places = new T?[count];
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="car">Добавляемый автомобиль</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T car)
|
|
||||||
{
|
|
||||||
// Вставка в начало набора
|
|
||||||
for (int i = 0; i < _places.Length; i++)
|
|
||||||
{
|
|
||||||
if (_places[i] == null)
|
|
||||||
{
|
|
||||||
_places[i] = car;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -1; // Если нет пустых мест
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор на конкретную позицию
|
|
||||||
/// /// </summary>
|
|
||||||
/// <param name="car">Добавляемый автомобиль</param>
|
|
||||||
/// <param name="position">Позиция</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T car, int position)
|
|
||||||
{
|
|
||||||
// Проверка позиции
|
|
||||||
if (position < 0 || position >= _places.Length)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
// Проверка, что элемент массива по этой позиции пустой
|
|
||||||
if (_places[position] != null)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
// Проверка, что после вставляемого элемента в массиве есть пустой элемент
|
|
||||||
for (int i = position + 1; i < _places.Length; i++)
|
|
||||||
{
|
|
||||||
if (_places[i] == null)
|
|
||||||
{
|
|
||||||
// Сдвиг всех объектов справа от позиции до первого пустого элемента
|
|
||||||
for (int j = i; j > position; j--)
|
|
||||||
{
|
|
||||||
_places[j] = _places[j - 1];
|
|
||||||
}
|
|
||||||
_places[position] = car;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1; // Если нет пустых мест справа
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта из набора с конкретной позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool Remove(int position)
|
|
||||||
{
|
|
||||||
// Проверка позиции
|
|
||||||
if (position < 0 || position >= _places.Length)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Удаление объекта из массива, присвоив элементу массива значение null
|
|
||||||
_places[position] = null;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта из набора по позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public T? Get(int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position >= _places.Length)
|
|
||||||
{
|
|
||||||
// Позиция находится за пределами допустимого диапазона, вернем null
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _places[position];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,132 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private Status _state = Status.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public Status GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int
|
|
||||||
height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = Status.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = Status.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = Status.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="directionType">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(DirectionType directionType)
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
|
||||||
{
|
|
||||||
_moveableObject.MoveObject(directionType);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,36 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using AntiAircraftGun.DrawingObjects;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public class DrawingObjectAntiAirCraftGun : IMoveableObject
|
|
||||||
{
|
|
||||||
private readonly BaseDrawingAntiAirCraftGun? _drawningAntiAirCraftGun = null;
|
|
||||||
public DrawingObjectAntiAirCraftGun(BaseDrawingAntiAirCraftGun drawningCar)
|
|
||||||
{
|
|
||||||
_drawningAntiAirCraftGun = drawningCar;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawningAntiAirCraftGun == null || _drawningAntiAirCraftGun.AntiAirСraftGun ==
|
|
||||||
null)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_drawningAntiAirCraftGun.GetPosX,
|
|
||||||
_drawningAntiAirCraftGun.GetPosY, _drawningAntiAirCraftGun.GetWidth, _drawningAntiAirCraftGun.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawningAntiAirCraftGun?.AntiAirСraftGun?.Step ?? 0);
|
|
||||||
public bool CheckCanMove(DirectionType direction) =>
|
|
||||||
_drawningAntiAirCraftGun?.CanMove(direction) ?? false;
|
|
||||||
public void MoveObject(DirectionType direction) =>
|
|
||||||
_drawningAntiAirCraftGun?.MoveTransport(direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,31 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты X объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Проверка, можно ли переместиться по нужному направлению
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool CheckCanMove(DirectionType direction);
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления пермещения объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
void MoveObject(DirectionType direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,59 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder <= FieldWidth &&
|
|
||||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,54 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина</param>
|
|
||||||
/// <param name="height">Высота</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy
|
|
||||||
{
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit,
|
|
||||||
InProgress,
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +1,17 @@
|
|||||||
namespace AntiAircraftGun
|
namespace AntiAirCraftGun
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The main entry point for the application.
|
/// The main entry point for the application.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormAntiAirCraftGunCollection());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap strelkaDown {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("strelkaDown", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap strelkaLeft {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("strelkaLeft", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap strelkaRight {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("strelkaRight", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap strelkaTop {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("strelkaTop", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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Loading…
Reference in New Issue
Block a user