Fixed
This commit is contained in:
parent
821102b9ed
commit
d5b447bf0f
@ -9,26 +9,26 @@ using static System.Windows.Forms.AxHost;
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namespace AntiAircraftGun.DrawingObjects
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namespace AntiAircraftGun.DrawingObjects
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{
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{
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public class AdvancedDrawingAntAirCraftGun : BaseDrawingAntiAirCraftGun
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public class AdvancedDrawingAntiAirCraftGun : BaseDrawingAntiAirCraftGun
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{
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{
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private Point[] points = new Point[4];
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private Point[] points = new Point[4];
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public AdvancedDrawingAntAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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public AdvancedDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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base(speed, weight, bodyColor, additionalColor, width, height)
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base(speed, weight, bodyColor, additionalColor, width, height)
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{
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{
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EntityAntiAirСraftGun = new EntityAdvancedAntiAircraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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AntiAirСraftGun = new EntityAdvancedAntiAircraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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}
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}
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public override void DrawTransport(Graphics g)
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public override void DrawTransport(Graphics g)
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{
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{
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if (EntityAntiAirСraftGun is not EntityAdvancedAntiAircraftGun advancedGun)
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if (AntiAirСraftGun is not EntityAdvancedAntiAircraftGun advancedGun)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new Pen(Color.Black);
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Pen pen = new Pen(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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base.DrawTransport(g);
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base.DrawTransport(g);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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@ -9,7 +9,7 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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public class BaseDrawingAntiAirCraftGun
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public class BaseDrawingAntiAirCraftGun
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{
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{
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public EntityAntiAirCraftGun? EntityAntiAirСraftGun { get; protected set; }
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public EntityAntiAirCraftGun? AntiAirСraftGun { get; protected set; }
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private readonly int _pictureWidth;
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _pictureHeight;
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protected int _startPosX;
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protected int _startPosX;
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@ -21,7 +21,7 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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}
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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@ -30,20 +30,18 @@ namespace AntiAircraftGun.DrawingObjects
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_pictureHeight = height;
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_pictureHeight = height;
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_zenitWidth = carWidth;
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_zenitWidth = carWidth;
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_zenitHeight = carHeight;
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_zenitHeight = carHeight;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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}
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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if (x < 0 || y < 0)
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if (AntiAirСraftGun == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x < 0 || y < 0 || x + _zenitWidth >= _pictureWidth || y + _zenitHeight >= _pictureHeight)
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{
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{
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_startPosX = 10;
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_startPosX = 1;
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_startPosY = 10;
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_startPosY = 1;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -70,20 +68,20 @@ namespace AntiAircraftGun.DrawingObjects
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/// <returns>true - можно переместится по указанному направлению</returns>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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public bool CanMove(DirectionType direction)
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{
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{
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if (EntityAntiAirСraftGun == null)
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if (AntiAirСraftGun == null)
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{
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{
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return false;
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return false;
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}
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}
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return direction switch
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return direction switch
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{
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{
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//влево
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//влево
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DirectionType.Left => _startPosX - EntityAntiAirСraftGun.Step > 0,
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DirectionType.Left => _startPosX - AntiAirСraftGun.Step > 0,
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//вверх
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//вверх
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DirectionType.Up => _startPosY - EntityAntiAirСraftGun.Step > 0,
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DirectionType.Up => _startPosY - AntiAirСraftGun.Step > 0,
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// вправо
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// вправо
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DirectionType.Right =>_startPosX + EntityAntiAirСraftGun.Step < _pictureWidth - 110,
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DirectionType.Right =>_startPosX + AntiAirСraftGun.Step + _zenitWidth < _pictureWidth,
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//вниз
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//вниз
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DirectionType.Down => _startPosY + EntityAntiAirСraftGun.Step < _pictureHeight - 60,
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DirectionType.Down => _startPosY + AntiAirСraftGun.Step + _zenitHeight < _pictureHeight,
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_ => false,
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_ => false,
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};
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};
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}
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}
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@ -93,7 +91,7 @@ namespace AntiAircraftGun.DrawingObjects
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/// <param name="direction">Направление</param>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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public void MoveTransport(DirectionType direction)
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{
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{
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if (!CanMove(direction) || EntityAntiAirСraftGun == null)
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if (!CanMove(direction) || AntiAirСraftGun == null)
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{
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{
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return;
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return;
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}
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}
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@ -101,19 +99,19 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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_startPosX -= (int)EntityAntiAirСraftGun.Step;
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_startPosX -= (int)AntiAirСraftGun.Step;
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break;
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break;
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//вверх
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//вверх
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case DirectionType.Up:
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case DirectionType.Up:
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_startPosY -= (int)EntityAntiAirСraftGun.Step;
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_startPosY -= (int)AntiAirСraftGun.Step;
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break;
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break;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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_startPosX += (int)EntityAntiAirСraftGun.Step;
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_startPosX += (int)AntiAirСraftGun.Step;
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break;
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break;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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_startPosY += (int)EntityAntiAirСraftGun.Step;
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_startPosY += (int)AntiAirСraftGun.Step;
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break;
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break;
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}
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}
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}
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}
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@ -123,8 +121,8 @@ namespace AntiAircraftGun.DrawingObjects
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Pen pen = Pens.Black;
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Pen pen = Pens.Black;
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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@ -120,7 +120,7 @@
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this.comboBoxStrategy.Name = "comboBoxStrategy";
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this.comboBoxStrategy.Name = "comboBoxStrategy";
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this.comboBoxStrategy.Size = new System.Drawing.Size(170, 23);
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this.comboBoxStrategy.Size = new System.Drawing.Size(170, 23);
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this.comboBoxStrategy.TabIndex = 6;
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this.comboBoxStrategy.TabIndex = 6;
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this.comboBoxStrategy.SelectedIndexChanged += new System.EventHandler(this.comboBoxStrategy_SelectedIndexChanged);
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//
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//
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// CreateAntiAirCraftGun
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// CreateAntiAirCraftGun
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//
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//
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@ -5,7 +5,7 @@ namespace AntiAircraftGun
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{
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{
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public partial class FormAntiAirCraftGun : Form
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public partial class FormAntiAirCraftGun : Form
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{
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{
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private BaseDrawingAntiAirCraftGun _drawing;
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private BaseDrawingAntiAirCraftGun _drawingAntiAirCraftGun;
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private AbstractStrategy? _abstractStrategy;
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private AbstractStrategy? _abstractStrategy;
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public FormAntiAirCraftGun()
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public FormAntiAirCraftGun()
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@ -15,7 +15,7 @@ namespace AntiAircraftGun
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private void ButtonMove_Click(object sender, EventArgs e)
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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{
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if (_drawing == null)
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if (_drawingAntiAirCraftGun == null)
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{
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{
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return;
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return;
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}
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}
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@ -23,36 +23,36 @@ namespace AntiAircraftGun
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switch (name)
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switch (name)
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{
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{
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case "buttonUp":
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case "buttonUp":
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_drawing.MoveTransport(DirectionType.Up);
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_drawingAntiAirCraftGun.MoveTransport(DirectionType.Up);
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break;
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break;
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case "buttonDown":
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case "buttonDown":
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_drawing.MoveTransport(DirectionType.Down);
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_drawingAntiAirCraftGun.MoveTransport(DirectionType.Down);
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break;
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break;
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case "buttonLeft":
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case "buttonLeft":
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_drawing.MoveTransport(DirectionType.Left);
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_drawingAntiAirCraftGun.MoveTransport(DirectionType.Left);
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break;
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break;
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case "buttonRight":
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case "buttonRight":
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_drawing.MoveTransport(DirectionType.Right);
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_drawingAntiAirCraftGun.MoveTransport(DirectionType.Right);
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break;
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break;
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}
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}
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Draw();
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Draw();
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}
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}
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private void Draw()
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private void Draw()
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{
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{
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if (_drawing == null)
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if (_drawingAntiAirCraftGun == null)
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{
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{
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return;
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return;
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}
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}
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Bitmap bmp = new Bitmap(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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Bitmap bmp = new Bitmap(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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Graphics gr = Graphics.FromImage(bmp);
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Graphics gr = Graphics.FromImage(bmp);
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_drawing.DrawTransport(gr);
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_drawingAntiAirCraftGun.DrawTransport(gr);
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pictureBoxAntiAircraftGun.Image = bmp;
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pictureBoxAntiAircraftGun.Image = bmp;
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}
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}
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private void CreateAdvancedAintiAirCraftGun_Click(object sender, EventArgs e)
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private void CreateAdvancedAintiAirCraftGun_Click(object sender, EventArgs e)
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{
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{
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Random random = new Random();
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Random random = new Random();
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_drawing = new AdvancedDrawingAntAirCraftGun(
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_drawingAntiAirCraftGun = new AdvancedDrawingAntiAirCraftGun(
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random.Next(100, 300), // Ñêîðîñòü
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random.Next(100, 300), // Ñêîðîñòü
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random.Next(1000, 3000), // Âåñ
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random.Next(1000, 3000), // Âåñ
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
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@ -64,14 +64,14 @@ namespace AntiAircraftGun
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pictureBoxAntiAircraftGun.Height
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pictureBoxAntiAircraftGun.Height
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);
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);
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_drawing.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawingAntiAirCraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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Draw();
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}
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}
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private void CreateAntiAirCraftGun_Click(object sender, EventArgs e)
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private void CreateAntiAirCraftGun_Click(object sender, EventArgs e)
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{
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{
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Random random = new Random();
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Random random = new Random();
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_drawing = new BaseDrawingAntiAirCraftGun(
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_drawingAntiAirCraftGun = new BaseDrawingAntiAirCraftGun(
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random.Next(100, 300), // Ñêîðîñòü
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random.Next(100, 300), // Ñêîðîñòü
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random.Next(1000, 3000), // Âåñ
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random.Next(1000, 3000), // Âåñ
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
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@ -80,13 +80,13 @@ namespace AntiAircraftGun
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pictureBoxAntiAircraftGun.Height
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pictureBoxAntiAircraftGun.Height
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);
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);
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_drawing.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawingAntiAirCraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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Draw();
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}
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}
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private void ButtonStep_Click(object sender, EventArgs e)
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private void ButtonStep_Click(object sender, EventArgs e)
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{
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{
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if (_drawing == null)
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if (_drawingAntiAirCraftGun == null)
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{
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{
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return;
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return;
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}
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}
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@ -104,7 +104,7 @@ namespace AntiAircraftGun
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return;
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return;
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}
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}
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_abstractStrategy.SetData(new
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_abstractStrategy.SetData(new
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DrawingObjectAntiAirCraftGun(_drawing), pictureBoxAntiAircraftGun.Width,
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DrawingObjectAntiAirCraftGun(_drawingAntiAirCraftGun), pictureBoxAntiAircraftGun.Width,
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pictureBoxAntiAircraftGun.Height);
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pictureBoxAntiAircraftGun.Height);
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comboBoxStrategy.Enabled = false;
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comboBoxStrategy.Enabled = false;
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}
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}
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@ -121,10 +121,5 @@ namespace AntiAircraftGun
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}
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}
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}
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}
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private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
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{
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}
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}
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}
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}
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}
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.MovementStrategy
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{
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public enum BorderDirection
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{
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Left,
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Right,
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Top,
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Bottom
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}
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}
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@ -18,7 +18,7 @@ namespace AntiAircraftGun.MovementStrategy
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{
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{
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get
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get
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{
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{
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if (_drawningCar == null || _drawningCar.EntityAntiAirСraftGun ==
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if (_drawningCar == null || _drawningCar.AntiAirСraftGun ==
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null)
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null)
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{
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{
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return null;
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return null;
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@ -27,7 +27,7 @@ namespace AntiAircraftGun.MovementStrategy
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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}
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}
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}
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}
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public int GetStep => (int)(_drawningCar?.EntityAntiAirСraftGun?.Step ?? 0);
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public int GetStep => (int)(_drawningCar?.AntiAirСraftGun?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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public bool CheckCanMove(DirectionType direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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_drawningCar?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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public void MoveObject(DirectionType direction) =>
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