Добавил 2 свойства-признака
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@ -52,13 +52,13 @@ namespace AntiAircraftGun
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/// <returns>true - объект создан, false - проверка не пройдена,
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</returns>
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///нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, int width, int height)
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additionalColor, Color dopColor, bool rocket, bool radar, int width, int height)
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{
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{
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// TODO: Продумать проверки
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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AntiAircraftGun = new EntityAntiAircraftGun();
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AntiAircraftGun = new EntityAntiAircraftGun();
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AntiAircraftGun.Init(speed, weight, bodyColor, additionalColor);
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AntiAircraftGun.Init(speed, weight, bodyColor, additionalColor,dopColor,rocket,radar);
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return true;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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@ -136,24 +136,13 @@ namespace AntiAircraftGun
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Brush bodyBrush = new SolidBrush(AntiAircraftGun.BodyColor);
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Brush bodyBrush = new SolidBrush(AntiAircraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(AntiAircraftGun.AdditionalColor);
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Brush additionalBrush = new SolidBrush(AntiAircraftGun.AdditionalColor);
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// Нарисовать гусеницы
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g.FillEllipse(additionalBrush, _startPosX, _startPosY+40, 110, 10);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY+40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY+40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY+40, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX, _startPosY+30, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX, _startPosY+30, 110, 10);
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g.DrawRectangle(pen, _startPosX, _startPosY+30, 110, 10);
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g.DrawRectangle(pen, _startPosX, _startPosY+30, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX+80, _startPosY+10, 30, 20);
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g.FillRectangle(bodyBrush, _startPosX+80, _startPosY+10, 30, 20);
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g.DrawRectangle(pen, _startPosX+80, _startPosY+10, 30, 20);
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g.DrawRectangle(pen, _startPosX+80, _startPosY+10, 30, 20);
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points[0] = new Point(_startPosX, _startPosY+30);
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points[1] = new Point(_startPosX+95, _startPosY+5);
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points[2] = new Point(_startPosX+92, _startPosY);
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points[3] = new Point(_startPosX, _startPosY+25);
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g.FillPolygon(additionalBrush, points);
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g.DrawPolygon(pen, points);
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//g.DrawLine(pen, _startPosX, _startPosY+30, _startPosX+95,_startPosY+5 );
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//g.DrawLine(pen, _startPosX+95, _startPosY+5, _startPosX+92, _startPosY);
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//g.DrawLine(pen, _startPosX+92, _startPosY, _startPosX, _startPosY+26);
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//g.DrawLine(pen, _startPosX, _startPosY+26, _startPosX, _startPosY+30);
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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Rectangle trackRect = new Rectangle(_startPosX+20 + i*19, _startPosY+40, 10, 10);
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Rectangle trackRect = new Rectangle(_startPosX+20 + i*19, _startPosY+40, 10, 10);
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@ -162,6 +151,29 @@ namespace AntiAircraftGun
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}
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}
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Brush dopBrush = new SolidBrush(AntiAircraftGun.DopColor);
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Pen dopPen = new Pen(AntiAircraftGun.DopColor);
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if (AntiAircraftGun.Rocket)
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{
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points[0] = new Point(_startPosX, _startPosY + 30);
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points[1] = new Point(_startPosX + 95, _startPosY + 5);
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points[2] = new Point(_startPosX + 92, _startPosY);
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points[3] = new Point(_startPosX, _startPosY + 25);
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g.FillPolygon(dopBrush, points);
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g.DrawPolygon(pen, points);
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}
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if (AntiAircraftGun.Radar)
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{
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g.DrawLine(dopPen, _startPosX + 105, _startPosY + 20, _startPosX +105, _startPosY + 5);
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g.FillPie(dopBrush, _startPosX + 81, _startPosY-15, 30, 30, -45, 180);
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g.DrawLine(dopPen, _startPosX + 98, _startPosY, _startPosX + 93, _startPosY + 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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}
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}
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}
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}
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}
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@ -28,6 +28,12 @@ namespace AntiAircraftGun
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/// Шаг перемещения автомобиля
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/// Шаг перемещения автомобиля
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/// </summary>
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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public double Step => (double)Speed * 100 / Weight;
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public Color DopColor { get; private set; }
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public bool Rocket { get; private set; }
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public bool Radar { get; private set; }
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/// <summary>
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// </summary>
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@ -35,12 +41,15 @@ namespace AntiAircraftGun
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket, bool radar)
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{
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{
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Speed = speed;
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Speed = speed;
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Weight = weight;
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Weight = weight;
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BodyColor = bodyColor;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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AdditionalColor = additionalColor;
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DopColor = dopColor;
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Rocket = rocket;
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Radar = radar;
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}
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}
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}
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}
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}
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}
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@ -103,6 +103,10 @@ namespace AntiAircraftGun
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//äîï. öâåò
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//äîï. öâåò
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random.Next(0, 256)),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Äîï. öâåò2
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Convert.ToBoolean(random.Next(2)), // Rocket
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Convert.ToBoolean(random.Next(2)), // Radar
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pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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_drawing.SetPosition(random.Next(10, 100),
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_drawing.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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random.Next(10, 100));
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