Доделал
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@ -35,11 +35,11 @@ namespace AntiAircraftGun
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/// <summary>
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// Ширина прорисовки автомобиля
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/// </summary>
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/// </summary>
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private readonly int _carWidth = 110;
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private readonly int _zenitWidth = 110;
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/// <summary>
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/// <summary>
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/// Высота прорисовки автомобиля
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/// Высота прорисовки автомобиля
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/// </summary>
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/// </summary>
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private readonly int _carHeight = 60;
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private readonly int _zenitHeight = 60;
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/// <summary>
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/// <summary>
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/// Инициализация свойств
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/// Инициализация свойств
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/// </summary>
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/// </summary>
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@ -54,7 +54,8 @@ namespace AntiAircraftGun
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public bool Init(int speed, double weight, Color bodyColor, Color
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, Color dopColor, bool rocket, bool radar, int width, int height)
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additionalColor, Color dopColor, bool rocket, bool radar, int width, int height)
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{
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{
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// TODO: Продумать проверки
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if (width <= _zenitWidth || height <= _zenitHeight) return false;
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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AntiAircraftGun = new EntityAntiAircraftGun();
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AntiAircraftGun = new EntityAntiAircraftGun();
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@ -68,9 +69,14 @@ namespace AntiAircraftGun
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/// <param name="y">Координата Y</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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// TODO: Изменение x, y
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if (AntiAircraftGun == null) return;
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_startPosX = x;
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_startPosX = x;
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_startPosY = y;
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_startPosY = y;
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if (x + _zenitWidth >= _pictureWidth || y + _zenitHeight>= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Изменение направления перемещения
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/// Изменение направления перемещения
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@ -82,14 +88,6 @@ namespace AntiAircraftGun
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{
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{
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return;
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return;
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}
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}
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FormAntiAirCraftGun form1 = new FormAntiAirCraftGun();
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Size windowSize = form1.Size;
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int windowWidth = windowSize.Width;
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int windowHeight = windowSize.Height;
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// Теперь вы можете получить ширину и высоту отдельно, если это необходимо
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switch (direction)
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switch (direction)
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{
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{
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//влево
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//влево
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@ -108,14 +106,14 @@ namespace AntiAircraftGun
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break;
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break;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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if (_startPosX + AntiAircraftGun.Step < windowWidth-150)
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if (_startPosX + AntiAircraftGun.Step < _pictureWidth-110)
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{
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{
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_startPosX += (int)AntiAircraftGun.Step;
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_startPosX += (int)AntiAircraftGun.Step;
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}
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}
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break;
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break;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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if (_startPosY + AntiAircraftGun.Step < windowHeight-100)
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if (_startPosY + AntiAircraftGun.Step < _pictureHeight-60)
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{
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{
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_startPosY += (int)AntiAircraftGun.Step;
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_startPosY += (int)AntiAircraftGun.Step;
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}
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}
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@ -149,8 +147,6 @@ namespace AntiAircraftGun
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g.DrawEllipse(pen, trackRect);
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g.DrawEllipse(pen, trackRect);
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g.FillEllipse(Brushes.Black, trackRect);
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g.FillEllipse(Brushes.Black, trackRect);
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}
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}
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Brush dopBrush = new SolidBrush(AntiAircraftGun.DopColor);
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Brush dopBrush = new SolidBrush(AntiAircraftGun.DopColor);
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Pen dopPen = new Pen(AntiAircraftGun.DopColor);
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Pen dopPen = new Pen(AntiAircraftGun.DopColor);
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if (AntiAircraftGun.Rocket)
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if (AntiAircraftGun.Rocket)
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@ -169,12 +165,6 @@ namespace AntiAircraftGun
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g.DrawLine(dopPen, _startPosX + 98, _startPosY, _startPosX + 93, _startPosY + 10);
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g.DrawLine(dopPen, _startPosX + 98, _startPosY, _startPosX + 93, _startPosY + 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -28,11 +28,17 @@ namespace AntiAircraftGun
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/// Шаг перемещения автомобиля
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/// Шаг перемещения автомобиля
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/// </summary>
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Цвет для доп. деталей
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/// </summary>
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public Color DopColor { get; private set; }
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public Color DopColor { get; private set; }
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/// <summary>
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/// Ракета
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/// </summary>
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public bool Rocket { get; private set; }
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public bool Rocket { get; private set; }
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/// <summary>
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/// Радар
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/// </summary>
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public bool Radar { get; private set; }
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public bool Radar { get; private set; }
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/// <summary>
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// Инициализация полей объекта-класса спортивного автомобиля
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@ -2,34 +2,34 @@
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{
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{
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partial class FormAntiAirCraftGun
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partial class FormAntiAirCraftGun
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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/// </summary>
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// <summary>
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/// Clean up any resources being used.
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/// Clean up any resources being used.
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/// </summary>
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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{
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{
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if (disposing && (components != null))
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if (disposing && (components != null))
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{
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{
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components.Dispose();
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components.Dispose();
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}
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}
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base.Dispose(disposing);
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base.Dispose(disposing);
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}
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}
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#region Windows Form Designer generated code
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#region Windows Form Designer generated code
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/// <summary>
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/// <summary>
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/// Required method for Designer support - do not modify
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// the contents of this method with the code editor.
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
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this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
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this.Create = new System.Windows.Forms.Button();
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this.buttonCreate = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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@ -47,16 +47,16 @@
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this.pictureBoxAntiAircraftGun.TabIndex = 0;
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this.pictureBoxAntiAircraftGun.TabIndex = 0;
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this.pictureBoxAntiAircraftGun.TabStop = false;
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this.pictureBoxAntiAircraftGun.TabStop = false;
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//
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//
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// Create
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// buttonCreate
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//
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//
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this.Create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.Create.Location = new System.Drawing.Point(32, 577);
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this.buttonCreate.Location = new System.Drawing.Point(32, 577);
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this.Create.Name = "Create";
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this.buttonCreate.Name = "buttonCreate";
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this.Create.Size = new System.Drawing.Size(75, 23);
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this.buttonCreate.Size = new System.Drawing.Size(75, 23);
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this.Create.TabIndex = 1;
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this.buttonCreate.TabIndex = 1;
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this.Create.Text = "Создать";
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this.buttonCreate.Text = "Создать";
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this.Create.UseVisualStyleBackColor = true;
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.Create.Click += new System.EventHandler(this.Create_Click_1);
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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//
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// buttonLeft
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// buttonLeft
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//
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//
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@ -106,7 +106,7 @@
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
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this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
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//
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//
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// Form1
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// FormAntiAirCraftGun
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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@ -115,23 +115,24 @@
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.Create);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.pictureBoxAntiAircraftGun);
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this.Controls.Add(this.pictureBoxAntiAircraftGun);
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this.Name = "Form1";
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this.Name = "FormAntiAirCraftGun";
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this.Text = "Form1";
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this.Text = "Form1";
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
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this.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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this.PerformLayout();
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}
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}
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#endregion
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#endregion
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private PictureBox pictureBoxAntiAircraftGun;
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private PictureBox pictureBoxAntiAircraftGun;
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private Button Create;
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private Button buttonCreate;
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private Button buttonLeft;
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private Button buttonLeft;
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private Button buttonUp;
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private Button buttonUp;
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private Button buttonRight;
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private Button buttonRight;
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private Button buttonDown;
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private Button buttonDown;
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}
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}
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}
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}
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@ -37,11 +37,7 @@ namespace AntiAircraftGun
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/// <summary>
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/// Èçìåíåíèå ðàçìåðîâ ôîðìû
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void pictureBoxZenit_Click(object sender, EventArgs e)
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private void pictureBoxZenit_Click(object sender, EventArgs e)
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{
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{
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@ -62,11 +58,7 @@ namespace AntiAircraftGun
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pictureBoxAntiAircraftGun.Image = bmp;
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pictureBoxAntiAircraftGun.Image = bmp;
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}
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}
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/// <summary>
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/// Èçìåíåíèå ðàçìåðîâ ôîðìû
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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{
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if (_drawing == null)
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if (_drawing == null)
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@ -91,8 +83,7 @@ namespace AntiAircraftGun
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}
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}
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Draw();
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Draw();
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}
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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private void Create_Click_1(object sender, EventArgs e)
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{
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{
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Random random = new();
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Random random = new();
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_drawing = new DrawingAntiAirCraftGun();
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_drawing = new DrawingAntiAirCraftGun();
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Draw();
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Draw();
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}
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}
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}
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}
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}
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}
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@ -1,20 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun
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{
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public class Vopros
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{
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private int _id;
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public int change_id { set { _id = value; } }
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public void Change(int id)
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{
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change_id = id;
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}
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}
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}
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