This commit is contained in:
Алексей Тихоненков 2023-10-11 03:10:41 +04:00
parent 0e5d1f0757
commit 9512284e54
18 changed files with 728 additions and 71 deletions

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33110.190
VisualStudioVersion = 17.5.33530.505
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAirCraftGun", "AntiAirCraftGun\AntiAirCraftGun.csproj", "{FB18B709-9154-45E0-8BD8-28822B29FB4B}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAircraftGun", "AntiAircraftGun.csproj", "{40C43023-14E0-4146-82EE-7A5A7384992F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FB18B709-9154-45E0-8BD8-28822B29FB4B}.Release|Any CPU.Build.0 = Release|Any CPU
{40C43023-14E0-4146-82EE-7A5A7384992F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{40C43023-14E0-4146-82EE-7A5A7384992F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{40C43023-14E0-4146-82EE-7A5A7384992F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{40C43023-14E0-4146-82EE-7A5A7384992F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EB48B08E-3934-47B3-94AF-DF58D18CDB32}
SolutionGuid = {990D8FF3-8567-49C7-90F4-1811AB7EB423}
EndGlobalSection
EndGlobal

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,169 @@
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.AxHost;
namespace AntiAircraftGun
{
public class DrawingAntiAirCraftGun
{
private Point[] points = new Point[4];
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun? AntiAircraftGun { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _carWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _carHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, int width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
AntiAircraftGun = new EntityAntiAircraftGun();
AntiAircraftGun.Init(speed, weight, bodyColor, additionalColor);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (AntiAircraftGun == null)
{
return;
}
FormAntiAirCraftGun form1 = new FormAntiAirCraftGun();
Size windowSize = form1.Size;
int windowWidth = windowSize.Width;
int windowHeight = windowSize.Height;
// Теперь вы можете получить ширину и высоту отдельно, если это необходимо
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - AntiAircraftGun.Step > 0)
{
_startPosX -= (int)AntiAircraftGun.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - AntiAircraftGun.Step > 0)
{
_startPosY -= (int)AntiAircraftGun.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + AntiAircraftGun.Step < windowWidth-150)
{
_startPosX += (int)AntiAircraftGun.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + AntiAircraftGun.Step < windowHeight-100)
{
_startPosY += (int)AntiAircraftGun.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (AntiAircraftGun == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(AntiAircraftGun.BodyColor);
Brush additionalBrush = new SolidBrush(AntiAircraftGun.AdditionalColor);
// Нарисовать гусеницы
g.FillEllipse(additionalBrush, _startPosX, _startPosY+40, 110, 10);
g.DrawEllipse(pen, _startPosX, _startPosY+40, 110, 10);
g.FillRectangle(bodyBrush, _startPosX, _startPosY+30, 110, 10);
g.DrawRectangle(pen, _startPosX, _startPosY+30, 110, 10);
g.FillRectangle(bodyBrush, _startPosX+80, _startPosY+10, 30, 20);
g.DrawRectangle(pen, _startPosX+80, _startPosY+10, 30, 20);
points[0] = new Point(_startPosX, _startPosY+30);
points[1] = new Point(_startPosX+95, _startPosY+5);
points[2] = new Point(_startPosX+92, _startPosY);
points[3] = new Point(_startPosX, _startPosY+25);
g.FillPolygon(additionalBrush, points);
g.DrawPolygon(pen, points);
//g.DrawLine(pen, _startPosX, _startPosY+30, _startPosX+95,_startPosY+5 );
//g.DrawLine(pen, _startPosX+95, _startPosY+5, _startPosX+92, _startPosY);
//g.DrawLine(pen, _startPosX+92, _startPosY, _startPosX, _startPosY+26);
//g.DrawLine(pen, _startPosX, _startPosY+26, _startPosX, _startPosY+30);
for (int i = 0; i < 4; i++)
{
Rectangle trackRect = new Rectangle(_startPosX+20 + i*19, _startPosY+40,10, 10);
g.DrawEllipse(pen, trackRect);
g.FillEllipse(Brushes.Black, trackRect);
}
}
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
public class EntityAntiAircraftGun
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
}
}
}

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@ -1,39 +0,0 @@
namespace AntiAirCraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace AntiAirCraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,137 @@
namespace AntiAircraftGun
{
partial class FormAntiAirCraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
this.Create = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
this.SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
this.pictureBoxAntiAircraftGun.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxAntiAircraftGun.Location = new System.Drawing.Point(0, 0);
this.pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
this.pictureBoxAntiAircraftGun.Size = new System.Drawing.Size(1491, 628);
this.pictureBoxAntiAircraftGun.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxAntiAircraftGun.TabIndex = 0;
this.pictureBoxAntiAircraftGun.TabStop = false;
//
// Create
//
this.Create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.Create.Location = new System.Drawing.Point(32, 577);
this.Create.Name = "Create";
this.Create.Size = new System.Drawing.Size(75, 23);
this.Create.TabIndex = 1;
this.Create.Text = "Создать";
this.Create.UseVisualStyleBackColor = true;
this.Create.Click += new System.EventHandler(this.Create_Click_1);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(1265, 562);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 2;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaTop;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(1301, 526);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(1337, 562);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 4;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.strelkaDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(1301, 562);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 5;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1491, 628);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.Create);
this.Controls.Add(this.pictureBoxAntiAircraftGun);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private Button Create;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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@ -0,0 +1,114 @@
namespace AntiAircraftGun
{
public partial class FormAntiAirCraftGun : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingAntiAirCraftGun? _drawing;
public FormAntiAirCraftGun()
{
InitializeComponent();
}
private void Move_Click(object sender, EventArgs e)
{
if (_drawing == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawing.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawing.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawing.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawing.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void pictureBoxZenit_Click(object sender, EventArgs e)
{
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
if (_drawing == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width,pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawing.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawing == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawing.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawing.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawing.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawing.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void Create_Click_1(object sender, EventArgs e)
{
Random random = new();
_drawing = new DrawingAntiAirCraftGun();
_drawing.Init(random.Next(100, 300),//cêîðîñòü
random.Next(1000, 3000), //âåñ
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//îñíîâíîé öâåò
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//äîï. öâåò
random.Next(0, 256)),
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawing.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,4 +1,4 @@
namespace AntiAirCraftGun
namespace AntiAircraftGun
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace AntiAirCraftGun
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAntiAirCraftGun());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap strelkaDown {
get {
object obj = ResourceManager.GetObject("strelkaDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap strelkaLeft {
get {
object obj = ResourceManager.GetObject("strelkaLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap strelkaRight {
get {
object obj = ResourceManager.GetObject("strelkaRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap strelkaTop {
get {
object obj = ResourceManager.GetObject("strelkaTop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="strelkaDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\strelkaDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="strelkaTop" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\strelkaTop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="strelkaLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\strelkaLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="strelkaRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\strelkaRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
public class Vopros
{
private int _id;
public int change_id { set { _id = value; } }
public void Change(int id)
{
change_id = id;
}
}
}