Fixed
This commit is contained in:
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d17975562c
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4c46170f09
@ -9,26 +9,26 @@ using static System.Windows.Forms.AxHost;
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namespace AntiAircraftGun.DrawingObjects
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namespace AntiAircraftGun.DrawingObjects
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{
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{
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public class AdvancedDrawingAntAirCraftGun : BaseDrawingAntiAirCraftGun
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public class AdvancedDrawingAntiAirCraftGun : BaseDrawingAntiAirCraftGun
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{
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{
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private Point[] points = new Point[4];
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private Point[] points = new Point[4];
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public AdvancedDrawingAntAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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public AdvancedDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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base(speed, weight, bodyColor, additionalColor, width, height)
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base(speed, weight, bodyColor, additionalColor, width, height)
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{
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{
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EntityAntiAirСraftGun = new EntityAdvancedAntiAircraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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AntiAirСraftGun = new EntityAdvancedAntiAirCraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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}
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}
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public override void DrawTransport(Graphics g)
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public override void DrawTransport(Graphics g)
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{
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{
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if (EntityAntiAirСraftGun is not EntityAdvancedAntiAircraftGun advancedGun)
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if (AntiAirСraftGun is not EntityAdvancedAntiAirCraftGun advancedGun)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new Pen(Color.Black);
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Pen pen = new Pen(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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base.DrawTransport(g);
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base.DrawTransport(g);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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@ -10,7 +10,7 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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public class BaseDrawingAntiAirCraftGun
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public class BaseDrawingAntiAirCraftGun
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{
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{
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public EntityAntiAirCraftGun? EntityAntiAirСraftGun { get; protected set; }
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public EntityAntiAirCraftGun? AntiAirСraftGun { get; protected set; }
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private readonly int _pictureWidth;
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _pictureHeight;
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protected int _startPosX;
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protected int _startPosX;
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@ -22,7 +22,7 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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}
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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@ -31,21 +31,20 @@ namespace AntiAircraftGun.DrawingObjects
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_pictureHeight = height;
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_pictureHeight = height;
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_zenitWidth = carWidth;
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_zenitWidth = carWidth;
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_zenitHeight = carHeight;
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_zenitHeight = carHeight;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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AntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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}
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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if (x < 0 || y < 0)
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if (AntiAirСraftGun == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x < 0 || y < 0 || x + _zenitWidth >= _pictureWidth || y + _zenitHeight >= _pictureHeight)
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{
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{
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_startPosX = 10;
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_startPosX = 1;
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_startPosY = 10;
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_startPosY = 1;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Координата X объекта
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/// Координата X объекта
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@ -71,20 +70,20 @@ namespace AntiAircraftGun.DrawingObjects
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/// <returns>true - можно переместится по указанному направлению</returns>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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public bool CanMove(DirectionType direction)
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{
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{
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if (EntityAntiAirСraftGun == null)
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if (AntiAirСraftGun == null)
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{
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{
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return false;
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return false;
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}
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}
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return direction switch
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return direction switch
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{
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{
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//влево
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//влево
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DirectionType.Left => _startPosX - EntityAntiAirСraftGun.Step > 0,
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DirectionType.Left => _startPosX - AntiAirСraftGun.Step > 0,
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//вверх
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//вверх
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DirectionType.Up => _startPosY - EntityAntiAirСraftGun.Step > 0,
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DirectionType.Up => _startPosY - AntiAirСraftGun.Step > 0,
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// вправо
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// вправо
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DirectionType.Right =>_startPosX + EntityAntiAirСraftGun.Step < _pictureWidth - 110,
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DirectionType.Right =>_startPosX + AntiAirСraftGun.Step < _pictureWidth - 110,
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//вниз
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//вниз
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DirectionType.Down => _startPosY + EntityAntiAirСraftGun.Step < _pictureHeight - 60,
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DirectionType.Down => _startPosY + AntiAirСraftGun.Step < _pictureHeight - 60,
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_ => false,
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_ => false,
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};
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};
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}
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}
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@ -94,7 +93,7 @@ namespace AntiAircraftGun.DrawingObjects
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/// <param name="direction">Направление</param>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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public void MoveTransport(DirectionType direction)
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{
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{
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if (!CanMove(direction) || EntityAntiAirСraftGun == null)
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if (!CanMove(direction) || AntiAirСraftGun == null)
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{
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{
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return;
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return;
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}
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}
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@ -102,19 +101,19 @@ namespace AntiAircraftGun.DrawingObjects
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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_startPosX -= (int)EntityAntiAirСraftGun.Step;
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_startPosX -= (int)AntiAirСraftGun.Step;
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break;
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break;
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//вверх
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//вверх
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case DirectionType.Up:
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case DirectionType.Up:
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_startPosY -= (int)EntityAntiAirСraftGun.Step;
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_startPosY -= (int)AntiAirСraftGun.Step;
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break;
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break;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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_startPosX += (int)EntityAntiAirСraftGun.Step;
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_startPosX += (int)AntiAirСraftGun.Step;
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break;
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break;
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//вниз
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//вниз
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case DirectionType.Down:
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case DirectionType.Down:
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_startPosY += (int)EntityAntiAirСraftGun.Step;
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_startPosY += (int)AntiAirСraftGun.Step;
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break;
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break;
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}
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}
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}
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}
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@ -124,8 +123,8 @@ namespace AntiAircraftGun.DrawingObjects
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Pen pen = Pens.Black;
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Pen pen = Pens.Black;
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush bodyBrush = new SolidBrush(AntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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Brush additionalBrush = new SolidBrush(AntiAirСraftGun.AdditionalColor);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace AntiAircraftGun.Enitites
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namespace AntiAircraftGun.Enitites
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{
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{
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public class EntityAdvancedAntiAircraftGun : EntityAntiAirCraftGun
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public class EntityAdvancedAntiAirCraftGun : EntityAntiAirCraftGun
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{
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{
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public Color DopColor { get; private set; }
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public Color DopColor { get; private set; }
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@ -17,7 +17,7 @@ namespace AntiAircraftGun.Enitites
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public EntityAdvancedAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor,Color dopColor, bool rocket, bool radar)
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public EntityAdvancedAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor,Color dopColor, bool rocket, bool radar)
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: base(speed, weight, bodyColor, additionalColor)
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: base(speed, weight, bodyColor, additionalColor)
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{
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{
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DopColor = dopColor;
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DopColor = dopColor;
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@ -65,7 +65,7 @@ namespace AntiAircraftGun
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bodyColor = dialog.Color;
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bodyColor = dialog.Color;
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if (dialog.ShowDialog() == DialogResult.OK)
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if (dialog.ShowDialog() == DialogResult.OK)
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dopColor = dialog.Color;
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dopColor = dialog.Color;
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_drawing = new AdvancedDrawingAntAirCraftGun(
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_drawing = new AdvancedDrawingAntiAirCraftGun(
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random.Next(100, 300), // Ńęîđîńňü
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random.Next(100, 300), // Ńęîđîńňü
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random.Next(1000, 3000), // Âĺń
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random.Next(1000, 3000), // Âĺń
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bodyColor, additionalColor, dopColor,
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bodyColor, additionalColor, dopColor,
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.MovementStrategy
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{
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public enum BorderDirection
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{
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Left,
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Right,
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Top,
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Bottom
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}
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}
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@ -9,28 +9,28 @@ namespace AntiAircraftGun.MovementStrategy
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{
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{
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public class DrawingObjectAntiAirCraftGun : IMoveableObject
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public class DrawingObjectAntiAirCraftGun : IMoveableObject
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{
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{
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private readonly BaseDrawingAntiAirCraftGun? _drawningCar = null;
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private readonly BaseDrawingAntiAirCraftGun? _drawningAntiAirCraftGun = null;
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public DrawingObjectAntiAirCraftGun(BaseDrawingAntiAirCraftGun drawningCar)
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public DrawingObjectAntiAirCraftGun(BaseDrawingAntiAirCraftGun drawningCar)
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{
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{
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_drawningCar = drawningCar;
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_drawningAntiAirCraftGun = drawningCar;
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}
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}
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public ObjectParameters? GetObjectPosition
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public ObjectParameters? GetObjectPosition
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{
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{
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get
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get
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{
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{
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if (_drawningCar == null || _drawningCar.EntityAntiAirСraftGun ==
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if (_drawningAntiAirCraftGun == null || _drawningAntiAirCraftGun.AntiAirСraftGun ==
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null)
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null)
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{
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{
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return null;
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return null;
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}
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}
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return new ObjectParameters(_drawningCar.GetPosX,
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return new ObjectParameters(_drawningAntiAirCraftGun.GetPosX,
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_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
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_drawningAntiAirCraftGun.GetPosY, _drawningAntiAirCraftGun.GetWidth, _drawningAntiAirCraftGun.GetHeight);
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}
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}
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}
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}
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public int GetStep => (int)(_drawningCar?.EntityAntiAirСraftGun?.Step ?? 0);
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public int GetStep => (int)(_drawningAntiAirCraftGun?.AntiAirСraftGun?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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public bool CheckCanMove(DirectionType direction) =>
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_drawningCar?.CanMove(direction) ?? false;
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_drawningAntiAirCraftGun?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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public void MoveObject(DirectionType direction) =>
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_drawningCar?.MoveTransport(direction);
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_drawningAntiAirCraftGun?.MoveTransport(direction);
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}
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}
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}
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}
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