done
This commit is contained in:
parent
d9c313d1bf
commit
2419848c25
@ -1,171 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.AxHost;
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namespace AntiAircraftGun
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{
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public class DrawingAntiAirCraftGun
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{
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private Point[] points = new Point[4];
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAntiAircraftGun? AntiAircraftGun { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _zenitWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _zenitHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, Color dopColor, bool rocket, bool radar, int width, int height)
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{
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if (width <= _zenitWidth || height <= _zenitHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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AntiAircraftGun = new EntityAntiAircraftGun();
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AntiAircraftGun.Init(speed, weight, bodyColor, additionalColor,dopColor,rocket,radar);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (AntiAircraftGun == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x + _zenitWidth >= _pictureWidth || y + _zenitHeight>= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (AntiAircraftGun == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - AntiAircraftGun.Step > 0)
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{
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_startPosX -= (int)AntiAircraftGun.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - AntiAircraftGun.Step > 0)
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{
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_startPosY -= (int)AntiAircraftGun.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + AntiAircraftGun.Step < _pictureWidth-110)
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{
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_startPosX += (int)AntiAircraftGun.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + AntiAircraftGun.Step < _pictureHeight-60)
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{
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_startPosY += (int)AntiAircraftGun.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (AntiAircraftGun == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(AntiAircraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(AntiAircraftGun.AdditionalColor);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY+40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY+40, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX, _startPosY+30, 110, 10);
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g.DrawRectangle(pen, _startPosX, _startPosY+30, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX+80, _startPosY+10, 30, 20);
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g.DrawRectangle(pen, _startPosX+80, _startPosY+10, 30, 20);
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for (int i = 0; i < 4; i++)
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{
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Rectangle trackRect = new Rectangle(_startPosX+20 + i*19, _startPosY+40, 10, 10);
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g.DrawEllipse(pen, trackRect);
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g.FillEllipse(Brushes.Black, trackRect);
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}
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Brush dopBrush = new SolidBrush(AntiAircraftGun.DopColor);
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Pen dopPen = new Pen(AntiAircraftGun.DopColor);
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if (AntiAircraftGun.Rocket)
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{
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points[0] = new Point(_startPosX, _startPosY + 30);
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points[1] = new Point(_startPosX + 95, _startPosY + 5);
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points[2] = new Point(_startPosX + 92, _startPosY);
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points[3] = new Point(_startPosX, _startPosY + 25);
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g.FillPolygon(dopBrush, points);
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g.DrawPolygon(pen, points);
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}
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if (AntiAircraftGun.Radar)
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{
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g.DrawLine(dopPen, _startPosX + 105, _startPosY + 20, _startPosX +105, _startPosY + 5);
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g.FillPie(dopBrush, _startPosX + 81, _startPosY-15, 30, 30, -45, 180);
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g.DrawLine(dopPen, _startPosX + 98, _startPosY, _startPosX + 93, _startPosY + 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Enitites;
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using static System.Windows.Forms.AxHost;
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namespace AntiAircraftGun.DrawingObjects
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{
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public class AdvancedDrawingAntAirCraftGun : BaseDrawingAntiAirCraftGun
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{
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private Point[] points = new Point[4];
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public AdvancedDrawingAntAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket,bool radar, int width, int height) :
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base(speed, weight, bodyColor, additionalColor, width, height)
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{
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EntityAntiAirСraftGun = new EntityAdvancedAntiAircraftGun(speed, weight, bodyColor, additionalColor, dopColor, rocket,radar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityAntiAirСraftGun is not EntityAdvancedAntiAircraftGun advancedGun)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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base.DrawTransport(g);
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Brush dopBrush = new SolidBrush(advancedGun.DopColor);
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Pen dopPen = new Pen(advancedGun.DopColor);
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if (advancedGun.Rocket)
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{
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points[0] = new Point(_startPosX, _startPosY + 30);
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points[1] = new Point(_startPosX + 95, _startPosY + 5);
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points[2] = new Point(_startPosX + 92, _startPosY);
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points[3] = new Point(_startPosX, _startPosY + 25);
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g.FillPolygon(dopBrush, points);
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g.DrawPolygon(pen, points);
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}
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if (advancedGun.Radar)
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{
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g.DrawLine(dopPen, _startPosX + 105, _startPosY + 20, _startPosX +105, _startPosY + 5);
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g.FillPie(dopBrush, _startPosX + 81, _startPosY-15, 30, 30, -45, 180);
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g.DrawLine(dopPen, _startPosX + 98, _startPosY , _startPosX + 93, _startPosY + 10);
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g.FillEllipse(dopBrush, _startPosX + 88, _startPosY -10, 10, 10);
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AntiAircraftGun.Enitites;
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namespace AntiAircraftGun.DrawingObjects
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{
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public class BaseDrawingAntiAirCraftGun
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{
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public EntityAntiAirCraftGun? EntityAntiAirСraftGun { get; protected set; }
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected int _zenitWidth = 110;
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protected int _zenitHeight = 60;
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public BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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protected BaseDrawingAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int carWidth, int carHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_zenitWidth = carWidth;
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_zenitHeight = carHeight;
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EntityAntiAirСraftGun = new EntityAntiAirCraftGun(speed, weight, bodyColor, additionalColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0)
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{
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_startPosX = 10;
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_startPosY = 10;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _zenitWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _zenitHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityAntiAirСraftGun == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityAntiAirСraftGun.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityAntiAirСraftGun.Step > 0,
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// вправо
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DirectionType.Right =>_startPosX + EntityAntiAirСraftGun.Step < _pictureWidth - 110,
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//вниз
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DirectionType.Down => _startPosY + EntityAntiAirСraftGun.Step < _pictureHeight - 60,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAntiAirСraftGun == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityAntiAirСraftGun.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityAntiAirСraftGun.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityAntiAirСraftGun.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityAntiAirСraftGun.Step;
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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Pen pen = Pens.Black;
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Brush bodyBrush = new SolidBrush(EntityAntiAirСraftGun.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAntiAirСraftGun.AdditionalColor);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY + 40, 110, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX, _startPosY + 30, 110, 10);
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g.DrawRectangle(pen, _startPosX, _startPosY + 30, 110, 10);
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g.FillRectangle(bodyBrush, _startPosX + 80, _startPosY + 10, 30, 20);
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g.DrawRectangle(pen, _startPosX + 80, _startPosY + 10, 30, 20);
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for (int i = 0; i < 4; i++)
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{
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Rectangle trackRect = new Rectangle(_startPosX + 20 + i * 19, _startPosY + 40, 10, 10);
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g.DrawEllipse(pen, trackRect);
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g.FillEllipse(Brushes.Black, trackRect);
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}
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}
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.Enitites
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{
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public class EntityAdvancedAntiAircraftGun : EntityAntiAirCraftGun
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{
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public Color DopColor { get; private set; }
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public bool Rocket { get; private set; }
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public bool Radar { get; private set; }
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public EntityAdvancedAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor,Color dopColor, bool rocket, bool radar)
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: base(speed, weight, bodyColor, additionalColor)
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{
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DopColor = dopColor;
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Rocket = rocket;
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Radar = radar;
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}
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}
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}
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@ -4,14 +4,14 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace AntiAircraftGun
|
||||
namespace AntiAircraftGun.Enitites
|
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{
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public class EntityAntiAircraftGun
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public class EntityAntiAirCraftGun
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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@ -21,7 +21,7 @@ namespace AntiAircraftGun
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// Шаг перемещения автомобиля
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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@ -29,33 +29,17 @@ namespace AntiAircraftGun
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Цвет для доп. деталей
|
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/// </summary>
|
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public Color DopColor { get; private set; }
|
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/// <summary>
|
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/// Ракета
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/// </summary>
|
||||
public bool Rocket { get; private set; }
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/// <summary>
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/// Радар
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/// </summary>
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||||
public bool Radar { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, Color dopColor, bool rocket, bool radar)
|
||||
public EntityAntiAirCraftGun(int speed, double weight, Color bodyColor, Color additionalColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
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||||
DopColor = dopColor;
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Rocket = rocket;
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Radar = radar;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,38 +2,41 @@
|
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{
|
||||
partial class FormAntiAirCraftGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.CreateAdavancedAntiAirCraftGun = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.CreateAntiAirCraftGun = new System.Windows.Forms.Button();
|
||||
this.Step = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@ -47,16 +50,16 @@
|
||||
this.pictureBoxAntiAircraftGun.TabIndex = 0;
|
||||
this.pictureBoxAntiAircraftGun.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// CreateAdavancedAntiAirCraftGun
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(32, 577);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
this.CreateAdavancedAntiAirCraftGun.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.CreateAdavancedAntiAirCraftGun.Location = new System.Drawing.Point(32, 577);
|
||||
this.CreateAdavancedAntiAirCraftGun.Name = "CreateAdavancedAntiAirCraftGun";
|
||||
this.CreateAdavancedAntiAirCraftGun.Size = new System.Drawing.Size(183, 23);
|
||||
this.CreateAdavancedAntiAirCraftGun.TabIndex = 1;
|
||||
this.CreateAdavancedAntiAirCraftGun.Text = "Создать с дополнениями";
|
||||
this.CreateAdavancedAntiAirCraftGun.UseVisualStyleBackColor = true;
|
||||
this.CreateAdavancedAntiAirCraftGun.Click += new System.EventHandler(this.CreateAdvancedAintiAirCraftGun_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -106,16 +109,52 @@
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"Двигаться в центер ",
|
||||
"Двигаться в правый нижний угол",
|
||||
"Двигаться к краю окна"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(1244, 28);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(170, 23);
|
||||
this.comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// CreateAntiAirCraftGun
|
||||
//
|
||||
this.CreateAntiAirCraftGun.Location = new System.Drawing.Point(221, 577);
|
||||
this.CreateAntiAirCraftGun.Name = "CreateAntiAirCraftGun";
|
||||
this.CreateAntiAirCraftGun.Size = new System.Drawing.Size(185, 23);
|
||||
this.CreateAntiAirCraftGun.TabIndex = 7;
|
||||
this.CreateAntiAirCraftGun.Text = "Создать обычный";
|
||||
this.CreateAntiAirCraftGun.UseVisualStyleBackColor = true;
|
||||
this.CreateAntiAirCraftGun.Click += new System.EventHandler(this.CreateAntiAirCraftGun_Click);
|
||||
//
|
||||
// Step
|
||||
//
|
||||
this.Step.Location = new System.Drawing.Point(1323, 61);
|
||||
this.Step.Name = "Step";
|
||||
this.Step.Size = new System.Drawing.Size(75, 23);
|
||||
this.Step.TabIndex = 8;
|
||||
this.Step.Text = "Шаг";
|
||||
this.Step.UseVisualStyleBackColor = true;
|
||||
this.Step.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// FormAntiAirCraftGun
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1491, 628);
|
||||
this.Controls.Add(this.Step);
|
||||
this.Controls.Add(this.CreateAntiAirCraftGun);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.CreateAdavancedAntiAirCraftGun);
|
||||
this.Controls.Add(this.pictureBoxAntiAircraftGun);
|
||||
this.Name = "FormAntiAirCraftGun";
|
||||
this.Text = "Form1";
|
||||
@ -123,16 +162,18 @@
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAntiAircraftGun;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAntiAircraftGun;
|
||||
private Button CreateAdavancedAntiAirCraftGun;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button CreateAntiAirCraftGun;
|
||||
private Button Step;
|
||||
}
|
||||
}
|
@ -1,64 +1,18 @@
|
||||
using AntiAircraftGun.DrawingObjects;
|
||||
using AntiAircraftGun.MovementStrategy;
|
||||
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
public partial class FormAntiAirCraftGun : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingAntiAirCraftGun? _drawing;
|
||||
public FormAntiAirCraftGun()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Move_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawing == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawing.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawing.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawing.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawing.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
public partial class FormAntiAirCraftGun : Form
|
||||
{
|
||||
private BaseDrawingAntiAirCraftGun _drawing;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void pictureBoxZenit_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FormAntiAirCraftGun()
|
||||
{
|
||||
if (_drawing == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width,pictureBoxAntiAircraftGun.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawing.DrawTransport(gr);
|
||||
pictureBoxAntiAircraftGun.Image = bmp;
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawing == null)
|
||||
@ -83,28 +37,89 @@ namespace AntiAircraftGun
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void Draw()
|
||||
{
|
||||
Random random = new();
|
||||
_drawing = new DrawingAntiAirCraftGun();
|
||||
_drawing.Init(random.Next(100, 300),//cêîðîñòü
|
||||
random.Next(1000, 3000), //âåñ
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//îñíîâíîé öâåò
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),//äîï. öâåò
|
||||
random.Next(0, 256)),
|
||||
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Äîï. öâåò2
|
||||
Convert.ToBoolean(random.Next(2)), // Rocket
|
||||
Convert.ToBoolean(random.Next(2)), // Radar
|
||||
|
||||
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
_drawing.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
if (_drawing == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawing.DrawTransport(gr);
|
||||
pictureBoxAntiAircraftGun.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateAdvancedAintiAirCraftGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawing = new AdvancedDrawingAntAirCraftGun(
|
||||
random.Next(100, 300), // Ñêîðîñòü
|
||||
random.Next(1000, 3000), // Âåñ
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Äîï. öâåò
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Äîï. öâåò äëÿ EntityAdvancedAntiAircraftGun
|
||||
Convert.ToBoolean(random.Next(2)), // Rocket
|
||||
Convert.ToBoolean(random.Next(2)),
|
||||
pictureBoxAntiAircraftGun.Width,
|
||||
pictureBoxAntiAircraftGun.Height
|
||||
);
|
||||
|
||||
_drawing.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void CreateAntiAirCraftGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawing = new BaseDrawingAntiAirCraftGun(
|
||||
random.Next(100, 300), // Ñêîðîñòü
|
||||
random.Next(1000, 3000), // Âåñ
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Îñíîâíîé öâåò
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // Äîï. öâåò
|
||||
pictureBoxAntiAircraftGun.Width,
|
||||
pictureBoxAntiAircraftGun.Height
|
||||
);
|
||||
|
||||
_drawing.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawing == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawingObjectAntiAirCraftGun(_drawing), pictureBoxAntiAircraftGun.Width,
|
||||
pictureBoxAntiAircraftGun.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public enum BorderDirection
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AntiAircraftGun.DrawingObjects;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public class DrawingObjectAntiAirCraftGun : IMoveableObject
|
||||
{
|
||||
private readonly BaseDrawingAntiAirCraftGun? _drawningCar = null;
|
||||
public DrawingObjectAntiAirCraftGun(BaseDrawingAntiAirCraftGun drawningCar)
|
||||
{
|
||||
_drawningCar = drawningCar;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningCar == null || _drawningCar.EntityAntiAirСraftGun ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningCar.GetPosX,
|
||||
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningCar?.EntityAntiAirСraftGun?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningCar?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningCar?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
AntiAirCraftGun/AntiAirCraftGun/MovementStrategy/Status.cs
Normal file
15
AntiAirCraftGun/AntiAirCraftGun/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user