Compare commits

...

6 Commits

26 changed files with 1162 additions and 57 deletions

View File

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33717.318
VisualStudioVersion = 17.6.33829.357
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SailBoat", "SailBoat\SailBoat.csproj", "{2DF6420E-A429-41FF-975D-9CC7F0635749}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SailBoat", "SailBoat\SailBoat.csproj", "{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2DF6420E-A429-41FF-975D-9CC7F0635749}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2DF6420E-A429-41FF-975D-9CC7F0635749}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2DF6420E-A429-41FF-975D-9CC7F0635749}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2DF6420E-A429-41FF-975D-9CC7F0635749}.Release|Any CPU.Build.0 = Release|Any CPU
{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3BCBDA82-2EB8-4315-9C43-B85A3FD48F29}
SolutionGuid = {1FD39AE3-D95F-4D22-9D86-54C16EB26DDB}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

View File

@ -0,0 +1,110 @@
using SailBoat.Entities;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.DrawningObjects
{
public class DrawningBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _boatWidth = 180;
protected readonly int _boatHeight = 125;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _boatWidth;
public int GetHight => _boatHeight;
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null) { return false; }
return direction switch
{
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
DirectionType.Right => _startPosX + EntityBoat.Step + _boatWidth < _pictureWidth,
DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
_ => false
};
}
public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWidth) { width = 900; }
if (height < _boatHeight) { height = 500; }
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth) { return; }
if (height < _boatHeight) { return; }
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0) { x = 0; }
else if (x > _pictureWidth) { x = _pictureWidth; }
if (y < 0) { y = 0; }
else if (y > _pictureHeight) { y = _pictureHeight; }
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null) return;
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityBoat.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityBoat.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityBoat.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityBoat.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null) return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(BodyBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SailBoat.Entities;
namespace SailBoat.DrawningObjects
{
internal class DrawningSailBoat : DrawningBoat
{
public DrawningSailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody, int width, int height) : base(speed, weight, bodyColor, width, height, 180,125)
{
if(EntityBoat != null)
{
EntityBoat = new EntitySailBoat(speed, weight, bodyColor, additionalColor, sail, rainforcedBody);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat is not EntitySailBoat sailBoat) { return; }
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(sailBoat.AdditionalColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
base.DrawTransport(g);
if (sailBoat.RainforcedBody)
{
Brush rainforcedBody = new SolidBrush(Color.DarkGray);
g.FillRectangle(rainforcedBody, _startPosX + 2, _startPosY + 65, 10, 50);
g.DrawRectangle(pen, _startPosX + 2, _startPosY + 65, 10, 50);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 53, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 53, 90, 10);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 118, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 118, 90, 10);
}
if (sailBoat.Sail)
{
Brush mast = new SolidBrush(Color.Brown);
g.FillRectangle(mast, _startPosX + 60, _startPosY, 4, 90);
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 4, 90);
g.DrawLine(pen, _startPosX + 25, _startPosY + 20, _startPosX + 100, _startPosY);
g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 25, _startPosY + 20);
}
}
}
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.Entities
{
public class EntityBoat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.Entities
{
public class EntitySailBoat : EntityBoat
{
public Color AdditionalColor { get; private set; }
public bool Sail { get; private set; }
public bool RainforcedBody { get; private set; }
public EntitySailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Sail = sail;
RainforcedBody = rainforcedBody;
}
}
}

View File

@ -1,39 +0,0 @@
namespace SailBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace SailBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

176
SailBoat/SailBoat/FormSailBoat.Designer.cs generated Normal file
View File

@ -0,0 +1,176 @@
namespace SailBoat
{
partial class FormSailBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSailBoat = new PictureBox();
buttonCreateSailBoat = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonCreateBoat = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSailBoat).BeginInit();
SuspendLayout();
//
// pictureBoxSailBoat
//
pictureBoxSailBoat.Dock = DockStyle.Fill;
pictureBoxSailBoat.Location = new Point(0, 0);
pictureBoxSailBoat.Name = "pictureBoxSailBoat";
pictureBoxSailBoat.Size = new Size(884, 461);
pictureBoxSailBoat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxSailBoat.TabIndex = 0;
pictureBoxSailBoat.TabStop = false;
//
// buttonCreateSailBoat
//
buttonCreateSailBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSailBoat.Location = new Point(12, 407);
buttonCreateSailBoat.Name = "buttonCreateSailBoat";
buttonCreateSailBoat.Size = new Size(96, 42);
buttonCreateSailBoat.TabIndex = 3;
buttonCreateSailBoat.Text = "Создать Парусник";
buttonCreateSailBoat.UseVisualStyleBackColor = true;
buttonCreateSailBoat.Click += buttonCreateSailBoat_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 10;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 9;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 8;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 7;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Движение в центр", "Движение в правый нижний угол" });
comboBoxStrategy.Location = new Point(644, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(228, 23);
comboBoxStrategy.TabIndex = 11;
//
// buttonStep
//
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 12;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Location = new Point(114, 407);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(75, 42);
buttonCreateBoat.TabIndex = 13;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += buttonCreateBoat_Click;
//
// FormSailBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonCreateSailBoat);
Controls.Add(pictureBoxSailBoat);
Name = "FormSailBoat";
StartPosition = FormStartPosition.CenterScreen;
Text = "Парусник";
((System.ComponentModel.ISupportInitialize)pictureBoxSailBoat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxSailBoat;
private Button buttonCreateSailBoat;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonCreateBoat;
}
}

View File

@ -0,0 +1,88 @@
using SailBoat.DrawningObjects;
using SailBoat.MovementStrategy;
namespace SailBoat
{
public partial class FormSailBoat : Form
{
private DrawningBoat? _drawningBoat;
private AbstractStrategy? _abstractStrategy;
public FormSailBoat()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr);
pictureBoxSailBoat.Image = bmp;
}
private void buttonCreateSailBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningSailBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10,100));
Draw();
}
private void buttonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningBoat(random.Next(300, 700), random.Next(2000, 4000), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningBoat == null) { return; }
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
_drawningBoat.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
_drawningBoat.MoveTransport(DirectionType.Left);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null) return;
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null) return;
_abstractStrategy.SetData(new DrawningObjectBoat(_drawningBoat), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null) return;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if(_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress) return false;
if(_moveableObject?.CheckCanMove(directionType)?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

View File

@ -0,0 +1,34 @@
using SailBoat.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class DrawningObjectBoat : IMoveableObject
{
private readonly DrawningBoat? _drawningBoat = null;
public DrawningObjectBoat(DrawningBoat drawningBoat)
{
_drawningBoat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBoat == null || _drawningBoat.EntityBoat == null) return null;
return new ObjectParameters(_drawningBoat.GetPosX, _drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHight);
}
}
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningBoat?.MoveTransport(direction);
}
}

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SailBoat.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if(diffX < 0)
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if(Math.Abs(diffY) > GetStep())
{
if(diffY < 0)
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if(Math.Abs(diffX)>GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if(diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x , int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

View File

@ -11,7 +11,7 @@ namespace SailBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSailBoat());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SailBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SailBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.0 KiB

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>