Сделанная первая лабораторная
This commit is contained in:
parent
a576503719
commit
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33717.318
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VisualStudioVersion = 17.6.33829.357
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SailBoat", "SailBoat\SailBoat.csproj", "{2DF6420E-A429-41FF-975D-9CC7F0635749}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SailBoat", "SailBoat\SailBoat.csproj", "{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -11,15 +11,15 @@ Global
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2DF6420E-A429-41FF-975D-9CC7F0635749}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2DF6420E-A429-41FF-975D-9CC7F0635749}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2DF6420E-A429-41FF-975D-9CC7F0635749}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2DF6420E-A429-41FF-975D-9CC7F0635749}.Release|Any CPU.Build.0 = Release|Any CPU
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{8BDA67FC-B991-4A0A-B505-B10C27DB53C7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ExtensibilityGlobals) = postSolution
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
SolutionGuid = {3BCBDA82-2EB8-4315-9C43-B85A3FD48F29}
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SolutionGuid = {1FD39AE3-D95F-4D22-9D86-54C16EB26DDB}
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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19
SailBoat/SailBoat/Direction.cs
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19
SailBoat/SailBoat/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SailBoat
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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113
SailBoat/SailBoat/DrawingSailBoat.cs
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113
SailBoat/SailBoat/DrawingSailBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SailBoat
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{
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internal class DrawingSailBoat
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{
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public EntitySailBoat? EntitySailBoat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 180;
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private readonly int _boatHeight = 125;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody, int width, int height)
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{
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if (width < _boatWidth) { return false; }
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if (height < _boatHeight) { return false; }
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailBoat = new EntitySailBoat();
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EntitySailBoat.Init(speed, weight, bodyColor, additionalColor, sail, rainforcedBody);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0) { x = 0; }
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else if (x > _pictureWidth) { x = _pictureWidth; }
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if (y < 0) { y = 0; }
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else if (y > _pictureHeight) { y = _pictureHeight; }
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailBoat == null) return;
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntitySailBoat.Step > 0)
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{
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_startPosX -= (int)EntitySailBoat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + _boatWidth + EntitySailBoat.Step < _pictureWidth)
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{
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_startPosX += (int)EntitySailBoat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntitySailBoat.Step > 0)
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{
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_startPosY -= (int)EntitySailBoat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + _boatHeight + EntitySailBoat.Step < _pictureHeight)
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{
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_startPosY += (int)EntitySailBoat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntitySailBoat == null) return;
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySailBoat.AdditionalColor);
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//границы корабля
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g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
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g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
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g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
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g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
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g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
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g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 65, 95, 50);
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g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
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if (EntitySailBoat.RainforcedBody)
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{
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Brush rainforcedBody = new SolidBrush(Color.DarkGray);
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g.FillRectangle(rainforcedBody, _startPosX + 2, _startPosY + 65, 10, 50);
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g.DrawRectangle(pen, _startPosX + 2, _startPosY + 65, 10, 50);
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g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 53, 90, 10);
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g.DrawRectangle(pen, _startPosX + 15, _startPosY + 53, 90, 10);
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g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 118, 90, 10);
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g.DrawRectangle(pen, _startPosX + 15, _startPosY + 118, 90, 10);
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}
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if (EntitySailBoat.Sail)
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{
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Brush mast = new SolidBrush(Color.Brown);
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g.FillRectangle(mast, _startPosX + 60, _startPosY , 4, 90);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY , 4, 90);
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g.DrawLine(pen, _startPosX + 25, _startPosY + 20, _startPosX + 100, _startPosY);
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g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 100, _startPosY + 50);
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g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 100, _startPosY + 50);
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g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 25, _startPosY + 20);
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}
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}
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}
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}
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35
SailBoat/SailBoat/EntitySailBoat.cs
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35
SailBoat/SailBoat/EntitySailBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SailBoat
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{
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internal class EntitySailBoat
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Sail { get; private set; }
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public bool RainforcedBody { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Sail = sail;
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RainforcedBody = rainforcedBody;
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}
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}
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}
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39
SailBoat/SailBoat/Form1.Designer.cs
generated
39
SailBoat/SailBoat/Form1.Designer.cs
generated
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namespace SailBoat
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace SailBoat
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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137
SailBoat/SailBoat/FormSailBoat.Designer.cs
generated
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137
SailBoat/SailBoat/FormSailBoat.Designer.cs
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namespace SailBoat
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{
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partial class FormSailBoat
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBoxSailBoat = new PictureBox();
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buttonCreateSailBoat = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxSailBoat).BeginInit();
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SuspendLayout();
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//
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// pictureBoxSailBoat
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//
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pictureBoxSailBoat.Dock = DockStyle.Fill;
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pictureBoxSailBoat.Location = new Point(0, 0);
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pictureBoxSailBoat.Name = "pictureBoxSailBoat";
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pictureBoxSailBoat.Size = new Size(884, 461);
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pictureBoxSailBoat.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxSailBoat.TabIndex = 0;
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pictureBoxSailBoat.TabStop = false;
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//
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// buttonCreateSailBoat
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//
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buttonCreateSailBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateSailBoat.Location = new Point(12, 419);
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buttonCreateSailBoat.Name = "buttonCreateSailBoat";
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buttonCreateSailBoat.Size = new Size(96, 30);
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buttonCreateSailBoat.TabIndex = 3;
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buttonCreateSailBoat.Text = "Создать";
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buttonCreateSailBoat.UseVisualStyleBackColor = true;
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buttonCreateSailBoat.Click += buttonCreateSailBoat_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.down;
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(806, 419);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 10;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.left;
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(770, 419);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 9;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.up;
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(806, 383);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 8;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += buttonMove_Click;
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|
//
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||||||
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// buttonRight
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||||||
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//
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||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.right;
|
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|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(842, 419);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 7;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// FormSailBoat
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(884, 461);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonCreateSailBoat);
|
||||||
|
Controls.Add(pictureBoxSailBoat);
|
||||||
|
Name = "FormSailBoat";
|
||||||
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
|
Text = "Парусник";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxSailBoat).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxSailBoat;
|
||||||
|
private Button buttonCreateSailBoat;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonRight;
|
||||||
|
}
|
||||||
|
}
|
49
SailBoat/SailBoat/FormSailBoat.cs
Normal file
49
SailBoat/SailBoat/FormSailBoat.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
namespace SailBoat
|
||||||
|
{
|
||||||
|
public partial class FormSailBoat : Form
|
||||||
|
{
|
||||||
|
private DrawingSailBoat _drawningSailBoat;
|
||||||
|
public FormSailBoat()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningSailBoat == null) { return; }
|
||||||
|
Bitmap bmp = new(pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningSailBoat.DrawTransport(gr);
|
||||||
|
pictureBoxSailBoat.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonCreateSailBoat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningSailBoat = new DrawingSailBoat();
|
||||||
|
_drawningSailBoat.Init(random.Next(300, 700), random.Next(2000, 4000), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
|
||||||
|
_drawningSailBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningSailBoat == null) { return; }
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_drawningSailBoat.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_drawningSailBoat.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_drawningSailBoat.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_drawningSailBoat.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
SailBoat/SailBoat/FormSailBoat.resx
Normal file
120
SailBoat/SailBoat/FormSailBoat.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -11,7 +11,7 @@ namespace SailBoat
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormSailBoat());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
SailBoat/SailBoat/Properties/Resources.Designer.cs
generated
Normal file
103
SailBoat/SailBoat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SailBoat.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SailBoat.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap down {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap left {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap right {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap up {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
SailBoat/SailBoat/Properties/Resources.resx
Normal file
133
SailBoat/SailBoat/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
SailBoat/SailBoat/Resources/down.png
Normal file
BIN
SailBoat/SailBoat/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
BIN
SailBoat/SailBoat/Resources/left.png
Normal file
BIN
SailBoat/SailBoat/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
BIN
SailBoat/SailBoat/Resources/right.png
Normal file
BIN
SailBoat/SailBoat/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
BIN
SailBoat/SailBoat/Resources/up.png
Normal file
BIN
SailBoat/SailBoat/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
Loading…
x
Reference in New Issue
Block a user