Добавление стратегии
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@ -5,6 +5,11 @@
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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@ -46,6 +46,26 @@ public class DrawningTanker
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/// </summary>
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/// </summary>
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private readonly int _drawningTankerHeight = 95;
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private readonly int _drawningTankerHeight = 95;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningTankerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningTankerHeight;
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/// <summary>
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/// <summary>
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/// Пустой конструктор
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/// Пустой конструктор
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/// </summary>
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/// </summary>
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@ -35,6 +35,8 @@
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buttonUp = new Button();
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonCreateTanker = new Button();
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buttonCreateTanker = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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@ -43,14 +45,14 @@
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pictureBoxGasolineTanker.Dock = DockStyle.Fill;
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pictureBoxGasolineTanker.Dock = DockStyle.Fill;
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pictureBoxGasolineTanker.Location = new Point(0, 0);
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pictureBoxGasolineTanker.Location = new Point(0, 0);
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pictureBoxGasolineTanker.Name = "pictureBoxGasolineTanker";
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pictureBoxGasolineTanker.Name = "pictureBoxGasolineTanker";
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pictureBoxGasolineTanker.Size = new Size(945, 474);
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pictureBoxGasolineTanker.Size = new Size(972, 537);
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pictureBoxGasolineTanker.TabIndex = 0;
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pictureBoxGasolineTanker.TabIndex = 0;
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pictureBoxGasolineTanker.TabStop = false;
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pictureBoxGasolineTanker.TabStop = false;
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//
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//
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// ButtonCreateGasolineTanker
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// ButtonCreateGasolineTanker
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//
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//
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ButtonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateGasolineTanker.Location = new Point(12, 421);
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ButtonCreateGasolineTanker.Location = new Point(12, 484);
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ButtonCreateGasolineTanker.Name = "ButtonCreateGasolineTanker";
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ButtonCreateGasolineTanker.Name = "ButtonCreateGasolineTanker";
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ButtonCreateGasolineTanker.Size = new Size(153, 35);
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ButtonCreateGasolineTanker.Size = new Size(153, 35);
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ButtonCreateGasolineTanker.TabIndex = 1;
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ButtonCreateGasolineTanker.TabIndex = 1;
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@ -63,7 +65,7 @@
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.arrowRight;
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buttonRight.BackgroundImage = Properties.Resources.arrowRight;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(884, 421);
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buttonRight.Location = new Point(911, 484);
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buttonRight.Name = "buttonRight";
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(35, 35);
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buttonRight.Size = new Size(35, 35);
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buttonRight.TabIndex = 2;
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buttonRight.TabIndex = 2;
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@ -75,7 +77,7 @@
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.arrowDown;
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buttonDown.BackgroundImage = Properties.Resources.arrowDown;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(843, 421);
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buttonDown.Location = new Point(870, 484);
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buttonDown.Name = "buttonDown";
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(35, 35);
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buttonDown.Size = new Size(35, 35);
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buttonDown.TabIndex = 3;
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buttonDown.TabIndex = 3;
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@ -87,7 +89,7 @@
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(843, 380);
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buttonUp.Location = new Point(870, 443);
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buttonUp.Name = "buttonUp";
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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buttonUp.Size = new Size(35, 35);
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buttonUp.TabIndex = 4;
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buttonUp.TabIndex = 4;
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@ -99,7 +101,7 @@
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(802, 421);
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buttonLeft.Location = new Point(829, 484);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(35, 35);
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buttonLeft.Size = new Size(35, 35);
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buttonLeft.TabIndex = 5;
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buttonLeft.TabIndex = 5;
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@ -109,7 +111,7 @@
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// buttonCreateTanker
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// buttonCreateTanker
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//
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//
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buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateTanker.Location = new Point(171, 421);
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buttonCreateTanker.Location = new Point(171, 484);
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buttonCreateTanker.Name = "buttonCreateTanker";
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buttonCreateTanker.Name = "buttonCreateTanker";
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buttonCreateTanker.Size = new Size(153, 35);
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buttonCreateTanker.Size = new Size(153, 35);
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buttonCreateTanker.TabIndex = 6;
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buttonCreateTanker.TabIndex = 6;
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@ -117,11 +119,34 @@
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buttonCreateTanker.UseVisualStyleBackColor = true;
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buttonCreateTanker.UseVisualStyleBackColor = true;
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buttonCreateTanker.Click += buttonCreateTanker_Click;
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buttonCreateTanker.Click += buttonCreateTanker_Click;
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//
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.AccessibleRole = AccessibleRole.Sound;
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(839, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(885, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormGasolineTanker
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// FormGasolineTanker
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//
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(945, 474);
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ClientSize = new Size(972, 537);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateTanker);
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Controls.Add(buttonCreateTanker);
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Controls.Add(buttonLeft);
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Controls.Add(buttonLeft);
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Controls.Add(buttonUp);
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Controls.Add(buttonUp);
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@ -144,5 +169,7 @@
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private Button buttonUp;
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private Button buttonUp;
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private Button buttonLeft;
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private Button buttonLeft;
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private Button buttonCreateTanker;
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private Button buttonCreateTanker;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using System.Windows.Forms.VisualStyles;
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using System.Windows.Forms.VisualStyles;
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using GasolineTanker.Drawnings;
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using GasolineTanker.Drawnings;
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using GasolineTanker.MovementStrategy;
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namespace GasolineTanker
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namespace GasolineTanker
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{
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{
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@ -16,9 +17,15 @@ namespace GasolineTanker
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{
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{
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private DrawningTanker? _drawningTanker;
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private DrawningTanker? _drawningTanker;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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public FormGasolineTanker()
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public FormGasolineTanker()
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{
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{
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InitializeComponent();
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InitializeComponent();
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_strategy = null;
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}
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}
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/// <summary>
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/// <summary>
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@ -68,6 +75,8 @@ namespace GasolineTanker
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else
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else
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{
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{
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_drawningTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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Draw();
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}
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}
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}
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}
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@ -122,5 +131,48 @@ namespace GasolineTanker
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Draw();
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Draw();
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}
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}
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}
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}
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/// <summary>
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/// Обработка нажатия кнопки "Шаг"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningTanker == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableTanker(_drawningTanker), pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,139 @@
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namespace GasolineTanker.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
@ -0,0 +1,42 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,51 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
internal class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
using GasolineTanker.Drawnings;
|
||||||
|
|
||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningTanker
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableTanker : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningTanker или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningTanker? _tanker = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="tanker">Объект класса DrawningTanker</param>
|
||||||
|
public MoveableTanker(DrawningTanker tanker)
|
||||||
|
{
|
||||||
|
_tanker = tanker;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_tanker == null || _tanker.EntityTanker == null || !_tanker.GetPosX.HasValue || !_tanker.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_tanker.GetPosX.Value, _tanker.GetPosY.Value, _tanker.GetWidth, _tanker.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_tanker?.EntityTanker?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_tanker == null || _tanker.EntityTanker == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _tanker.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,27 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,72 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace GasolineTanker.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user