доработка границ
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@ -38,20 +38,20 @@ public class DrawingAirBomber : DrawningPlane
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if (airBomber.Engine)
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{
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Brush brBrown = new SolidBrush(Color.Brown);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 35, 20, 5);
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 70, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 65, _startPosY.Value + 35, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 65, _startPosY.Value + 70, 20, 5);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 60, 20, 5);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 95, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 90, _startPosY.Value + 60, 20, 5);
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g.FillRectangle(brBrown, _startPosX.Value + 90, _startPosY.Value + 95, 20, 5);
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}
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//наличие дополнительных бомб
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if (airBomber.Bomb)
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{
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Brush brGreen = new SolidBrush(Color.Green);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 10, 20, 8);
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g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 90, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 30, _startPosY.Value + 10, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 30, _startPosY.Value + 90, 20, 8);
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g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 35, 20, 8);
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g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 115, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 55, _startPosY.Value + 35, 20, 8);
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g.FillRectangle(brGreen, _startPosX.Value + 55, _startPosY.Value + 115, 20, 8);
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}
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}
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}
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@ -179,50 +179,50 @@ public class DrawningPlane
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//главная часть
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Brush br = new SolidBrush(EntityPlane.BodyColor);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 100, 30);
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g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 40, 100, 30);
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g.DrawRectangle(pen, _startPosX.Value+25, _startPosY.Value + 65, 100, 30);
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g.FillRectangle(br, _startPosX.Value+25, _startPosY.Value + 65, 100, 30);
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//носовая часть
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Brush brBlack = new SolidBrush(Color.Black);
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Point point1 = new Point(_startPosX.Value -25, _startPosY.Value + 55);
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Point point2 = new Point(_startPosX.Value, _startPosY.Value + 70);
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Point point3 = new Point(_startPosX.Value, _startPosY.Value + 40);
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 80);
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Point point2 = new Point(_startPosX.Value + 25, _startPosY.Value + 95);
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Point point3 = new Point(_startPosX.Value + 25, _startPosY.Value + 65);
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Point[] curvePointsNos = { point1, point2, point3 };
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g.DrawPolygon(pen, curvePointsNos);
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g.FillPolygon(brBlack, curvePointsNos);
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//верхнее левое крыло
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Point point4 = new Point(_startPosX.Value + 50, _startPosY.Value);
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Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 40);
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Point point6 = new Point(_startPosX.Value + 65, _startPosY.Value + 40);
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Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value);
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Point point4 = new Point(_startPosX.Value + 75, _startPosY.Value + 25);
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Point point5 = new Point(_startPosX.Value + 75, _startPosY.Value + 65);
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Point point6 = new Point(_startPosX.Value + 90, _startPosY.Value + 65);
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Point point7 = new Point(_startPosX.Value + 80, _startPosY.Value + 25);
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Point[] Wings1 = { point4, point5, point6, point7 };
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g.DrawPolygon(pen, Wings1);
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g.FillPolygon(br, Wings1);
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//нижнее левое крыло
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Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
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Point point9 = new Point(_startPosX.Value + 50, _startPosY.Value + 70);
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Point point10 = new Point(_startPosX.Value + 65, _startPosY.Value + 70);
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Point point11 = new Point(_startPosX.Value + 55, _startPosY.Value + 130);
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Point point8 = new Point(_startPosX.Value + 75, _startPosY.Value + 155);
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Point point9 = new Point(_startPosX.Value + 75, _startPosY.Value + 95);
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Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 95);
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Point point11 = new Point(_startPosX.Value + 80, _startPosY.Value + 155);
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Point[] Wings2 = { point8, point9, point10, point11 };
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g.DrawPolygon(pen, Wings2);
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g.FillPolygon(br, Wings2);
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//нижнее правое крыло
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Point point12 = new Point(_startPosX.Value + 100, _startPosY.Value + 90);
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Point point13 = new Point(_startPosX.Value + 100, _startPosY.Value + 70);
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Point point14 = new Point(_startPosX.Value + 85, _startPosY.Value + 70);
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Point point15 = new Point(_startPosX.Value + 90, _startPosY.Value + 90);
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Point point12 = new Point(_startPosX.Value + 125, _startPosY.Value + 115);
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Point point13 = new Point(_startPosX.Value + 125, _startPosY.Value + 95);
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Point point14 = new Point(_startPosX.Value + 110, _startPosY.Value + 95);
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Point point15 = new Point(_startPosX.Value + 115, _startPosY.Value + 115);
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Point[] Wings3 = { point12, point13, point14, point15 };
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g.DrawPolygon(pen, Wings3);
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g.FillPolygon(br, Wings3);
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//верхнее правое крыло
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Point point16 = new Point(_startPosX.Value + 100, _startPosY.Value + 20);
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Point point17 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
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Point point18 = new Point(_startPosX.Value + 85, _startPosY.Value + 40);
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Point point19 = new Point(_startPosX.Value + 90, _startPosY.Value + 20);
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Point point16 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
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Point point17 = new Point(_startPosX.Value + 125, _startPosY.Value + 65);
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Point point18 = new Point(_startPosX.Value + 110, _startPosY.Value + 65);
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Point point19 = new Point(_startPosX.Value + 115, _startPosY.Value + 45);
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Point[] Wings4 = { point16, point17, point18, point19 };
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g.DrawPolygon(pen, Wings4);
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g.FillPolygon(br, Wings4);
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